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#107 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLINThey're more interested in rolling back competitive TF2 to it's early roots (6v6, no class limits, no weapon bans) and starting over from scratch than they are in quickly recreating the existing competitive game mode and dumping a ton of money into a potentially broken game. In order to do this they needed to create matchmaking, gather player data, and slowly rework the competitive ruleset. Rushing them through this process will not have a huge effect during this time (although Sigafoo will try to help push them along :D).

They're just going to keep slowly making changes and gauging community sentiment at each step of the way. The biggest, most crushing feedback that Valve got happened when they created matchmaking. The community was furious! Then they fixed a few things and people settled back down. I don't think you'll see people in an uproar that big again for a long time.

Then they're fucking idiots.

Listening to /r/tf2 won't get you a well balanced competitive mode, it will get you a broken mess of a game. Oh wait...

posted about 7 years ago
#5 [OZF17] IM Week 3 %teamname% vs Torquesquad Reform in TF2 General Discussion
mitchcliff123nopehm what ok :oHmm what?

was just surprised to find out that my match was getting casted on the forums rather than, you know, a dm or something

posted about 7 years ago
#83 The State of TF2, Post-Valve Meetings in TF2 General Discussion

The TL;DR of your essay is that you think valve wants us to test different class limits, either because they've told you that or more likely because you think adding proper class limits are the natural next step in the development of matchmaking. Also, we shouldn't expect a functioning matchmaking system for another ~two years.

I just think the valve devs don't understand the game because they're bad, and this kind of delay on implementing basic things like proper class limits just proves it. I've been slowly losing faith in the TF team and this is pretty much just the last in a long line of idiotic things they've done... or more likely not done when they should have.

And I'm not going to waste my time playing 6s with 4 heavies allowed, and nor is anyone else on tftv. We know what works, we know why it works and if the tf team is too lazy to put in the time to understand it then they're never going to be able to develop a successful esport anything.

The obvious solution has already been suggested elsewhere -- rebalance pyro to be an actual offensive class and then limit offensive classes to 2 and defensive and support classes to 1. Simple. But you can bet that valve's not going to do that because Eric's a pyro main who probably thinks that airblasting players off cliffs is the epitome of skill.

posted about 7 years ago
#25 if you dislike tf2center.... in TF2 General Discussion
NakadaWhat is the incentive for someone like me who doesn't break the rules and spam in tf2c chat to play on a service that is basically the same thing but with less players? I don't mind their ads as they're not disruptive. I don't mind that idiots are getting chat bans cause I'm not breaking the rules and I have never had any trouble with a mod or admin ever.

not support jerks who do stuff like this and think they can get away with it.

if you think it's only 'idiots breaking the rules' who've been banned from the site you're sorely mistaken, people have been banned for doing things like taking a slot in a lobby that masternoob wanted and not giving it to him when he demanded it etc

posted about 7 years ago
#22 if you dislike tf2center.... in TF2 General Discussion

i invited my entire friends list to the group so you might get like 2 more people (:

posted about 7 years ago
#2 [OZF17] IM Week 3 %teamname% vs Torquesquad Reform in TF2 General Discussion

hm what ok :o

posted about 7 years ago
#98 Made a list of all OP weapons I can think of in TF2 General Discussion
FMX1DatDrummerGuy1. - critical hits vulnerability, so a spy at least can one shot the sniper with the amby.
- lower the sniper's overheal

2. I know that, but it's not a huge task to just rebalance this weapon so HL becomes a bit better. It's not taking over anything, it's just a bit of code, it doesn't take time. Just rebalance the Razorback on top of all the 6s changes. It won't affect 6s as a gamemode in the slightest.
Are you suggesting that when the razorback is equipped the sniper will have crit vulnerability? If so, that's kinda dumb since you're just replacing a one hit kill mechanic with another one hit kill mechanic that can be done from a much safer distance.

only if the spy has the ambassador equipped...? still leaves the weapon too good imo

posted about 7 years ago
#87 players who have improved the fastest? in TF2 General Discussion

I've been told that vana went from div 6 straight to prem because he apparently somehow found himself in a high level pug and consistently won duels with prem scouts there so got picked up. His only prior fps experience was playing a random fps whose name I can't remember against bots a few years earlier.

shout out to micolash

posted about 7 years ago
#89 Made a list of all OP weapons I can think of in TF2 General Discussion
DatDrummerGuyI didn't copy any whitelist for that list.

Not saying you did, but it goes to show how much consensus there is on this issue, even if we're nitpicking about individual weapons.

Also I don't understand some people here. I get mocked for saying Razorback is OP, because it's only really OP in HL, and some people here downvote as soon as they see "HL". I mean, the Razorback is not broken in 6s, but would it hurt to fix it for the other formats? I know that 6s is better, and all, but there is no downside to making the RB worse.

Well I agree that the razorback is overpowered because it's a weapon that screws with the class counter system. Spy is meant to counter snipers focusing on faraway targets and always did until the razorback came along. Now a spy can only counter snipers if they are

a) running an unlock and
b) are close range enough to hit the follow up bodyshot even with the forced inaccuracy after firing

and that's not even taking into account the difficulty of hitting a headshot on people with competent movement in a game like this with fucked up hitboxes.

It doesn't matter for 6s because when was the last time one team had a spy while the other had a sniper? It's incredibly rare so the fight never happens. But that doesn't mean it's not broken.

Basically any balance issue that's ever existed has in my mind come from either weapons with blatantly overpowered stats, à la the reserve shooter, critacola, lnl etc or valve somehow managing to fuck up the class counter system:

Short circuit -- why the hell is engineer countering projectile classes?
gru - heavy is meant to be slow
bonk - sentries and spam are meant to deny room for scouts
whip - classes run at the speeds they do for a reason
rescue ranger - having to be close to your buildings to keep them up was always one of the downsides to being able to place a tanky aimbot

etc

posted about 7 years ago
#85 Made a list of all OP weapons I can think of in TF2 General Discussion

This list looks pretty close to the universal blacklist for some reason...

Some of the weapons on it aren't overpowered, though, they're just dumb concepts. Things like the sandman and natascha, and you're arguing for the homewrecker & stock sniper rifle to be in that category as well. There's a very large distinction between 'things that are so imbalanced they break the game' and 'things that shouldn't be in the game because they are based on a dumb mechanic' and conflating the two is not great.

posted about 7 years ago
#5 Made a list of all OP weapons I can think of in TF2 General Discussion

ubersaw is anything but overpowered lmao please don't spread more misinformation than is already out there

posted about 7 years ago
#6 Games are lagging in Q/A Help

windows 10? turn off xbox dvr app thingy

posted about 7 years ago
#241 Updating cp_snakewater in Map Discussion
BumFreezewhat are you talking about?
all of those maps and artworks are owned and created by valve. this is a completely different situation lol

yes it totally is a different situation, because valve are too fucking lazy to create artworks to highlight the biggest plays ever made in tf2. I'll agree with you on that.

posted about 7 years ago
#239 Updating cp_snakewater in Map Discussion
Yrrnopeso exactly how many ugly hats and cosmetics are currently in the game that valve is perfectly willing to pay creators for but as soon as it's something competitive related it's not happening? what a joke. fuck valve seriously :/ they've been screwing competitive over for 9 years and counting this weekIt's absolutely nothing to do with competitive, it's straight up just their rules on adding assets/contributors to previously accepted content.

http://cdn.mos.cms.futurecdn.net/6cpmmSJzzJwv7kueeXbEoF-650-80.jpg
http://www.gosugamers.net/files/images/news/2015/may/olofmeister%20guardian%20angel1.jpg
http://i.imgur.com/O07cual.jpg
http://i.imgur.com/DTXCVET.jpg

etc

consistent rules, clearly

posted about 7 years ago
#237 Updating cp_snakewater in Map Discussion

so exactly how many ugly hats and cosmetics are currently in the game that valve is perfectly willing to pay creators for but as soon as it's something competitive related it's not happening? what a joke. fuck valve seriously :/ they've been screwing competitive over for 9 years and counting this week

posted about 7 years ago
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