mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted March 28, 2024 at 7:42 AM
Posts 5460 (1.3 per day)
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#13 spacewhales need a little help in TF2 General Discussion

ill donate if br0 players actually start contributing to the community in the slightest

it was funny for a while to see them run around being trolls, but I think the time for that is over

posted about 11 years ago
#42 IRL Things to make you better in game in TF2 General Discussion
RenhetKeeping your nails short helps too. I don't always remember to until I start accidentally hitting keys.

SO THATS WHY GIRLS ARE BAD AT VIDEO GAMES!

posted about 11 years ago
#157 Invite Player Rule lifting- made any difference? in TF2 General Discussion
sdogg2mI hope all of these threads don't devolve into the "superiority of 6v6 against the inferiority of highlander," as this should primarily be a place to talk up highlander play!

That said, I want to address one more issue (way off topic of course). I personally would love to see 6v6 excel to great lengths. Why can't there be 400 6v6 teams? I disagree with Infinite's assessment of why the 6v6 community doesn't explode. It's not because people can't play heavy or spy and are forced to play a certain class in ESEA that the community doesn't expand.

The main reason why the 6v6 community doesn't grow is because of the piss poor way that many members handle themselves. For one, dumping on another competitive community doesn't make you look any better, it just makes you look like a douche!

Also, I see little guidance to portals that will make people interested in 6v6. So many players in highlander make it their mission to get other players interested in highlander. No one plays one game forever, so in order to keep the talent pool replenished you have to get new people involved.

Be polite to new players! If someone is testing out the format and getting constantly trashed by the established community then don't be shocked if they refuse to hang around. You don't have to mentor every new player that tries the format but you should encourage them to stick with it and get better.

Tf2Lobby! Yep, tf2lobby is virtually a rotting cesspool for the 6v6 community. The lobbies played on that site give you a horrible reputation. You may think "It's a lobby, I don't care," but it is also a portal of introduction to the format. Highlander lobbies have a greater potential to go wrong as there are 18 players instead of 12 but are consistently run more smoothly than 6v6 lobbies. Less trolling on that site wouldn't hurt.

I do think that it's true that the 6v6 community sometimes doesn't carry itself the best way, and that there aren't enough channels for new players to enter. However, I think there's a bigger reason why 6s hasn't seen a huge influx of new teams- the highlander scene. Allow me to explain.

A giant percentage of the top 6s players will tell you that they started on some public server, and joined 6s when their community put together a team for a free league like cevo or twl. Yes, 6s is more restrictive when it comes from making the leap from pubs to competitive- I mean, only 4/9 of your community would seem eligible really. However, whether it was because they put util players on scout and had them learn it or because they still had enough of those cookie cutter mains on their server, those teams happened in mass proportion.

Of course, this was before hl, when 6s was the easiest way for a community to get into competitive. Now, hl just makes more sense. You can keep your same classes, and it's a lot more casual, so you can still remain a part of your public community at the same time as playing in the league. When was the last time you saw a public server community really go into 6s? It's a lot rarer nowadays.

I'm not mad at hl for this, it's just the way it is.

posted about 11 years ago
#156 Invite Player Rule lifting- made any difference? in TF2 General Discussion
NakedapeI call them auxiliaries for a reason, but the "fact" is calling a scout better than a pyro is just flat out wrong no matter how you spin it. The current meta may be that scouts/soldier/demo dominate, but that can be wiped away in a flash.
ie. Warmfront middle at lan? Gpit Ironman? good examples of a main heavy.
I'm not saying you're wrong in saying the there are reasons the current meta exist, but just a bit overzealous with your caps and demonizing of other classes.

I don't even know why we're even this far off-topic. Let this thread die plz. I now regret even posting. That said, I stand by what I said.

I have no idea what the hell you're talking about. I said that the situational classes are worse because they're, well, situational. You can't argue against that by posting examples of very specific situations where they work. That's the whole point! They're only good in those specific situations! And yes, I can say a scout is flat out better than a pyro, because it's NOT a situational class. 90% of the time it will be better than a pyro, and the other 10% it will be worse. That's enough for me.

The thing is, yes pyros and spies have very specific skills that can be useful (denying damage/area for pyros, getting priority picks and scouting information for spy). However, they are almost forced to specialize on those specific skills, because they are so bad at just doing damage. If you don't realize that the classes that do more damage/get more kills ARE inherently better, I don't know what to even say. Ever wonder why teams in a 5v6 get destroyed 5-0? Not just lose by a little bit, but get annihilated, even if they're better? Because tf2 is so contingent on damage output that like 4-5000 less results in a complete whitewash. Look at a match where a team wins like 5-1 in 20 minutes and see how the damage between the two teams still only differs by a few thousand. When you have less damage dealing potential, your class is worse THE MAJORITY OF THE TIME. Period.

posted about 11 years ago
#155 Invite Player Rule lifting- made any difference? in TF2 General Discussion
sdogg2mSpies are annoying but not useless. I wouldn't classify a pyro in highlander play as being useless. I don't see teams using these classes in 6v6 play because you would have to give up a soldier or scout to do it. Yet, if the 6v6 rules changed to only allow one scout or soldier, you would see more pyros or heavys.

I know that no 6v6 league would change the class configuration, no good reason exists to do so but this doesn't mean that pyro, spy, engineer or heavy are useless. Sniper is used quite extensively in 6v6 play already.

I never said that any of the utility classes are useless. and yes, obviously if the 6s rules only allowed 1 scout or soldier you'd see more utilities; would you rather just use 4 players on your team? of course not.

I simply said the other classes were overall BETTER. I think this really shows on top teams like -ts- that have some of the best players in each class. TMP and stabby might be really good, but no one's AFRAID of them like they are Jake or ruwin.

I will concede that the hl format slighly CHANGES which classes are the most powerful (soldier is a bit worse and sniper is much much better). However, in 6s you can always run a class configuration that allows a more neutral distribution of power, regardless of which classes are most powerful in any given situation. In hl that's not the case.

TMPDifferent classes have different strengths. It just so happens that some of the strengths like high aoe damage and agility matter more in most circumstances than others like obnoxious disruption or high hp. It's why there are offclasses in 6s, after all.

However, don't count the more situational classes out. You just have to force the situations they're good in. Also, you can create some interesting synergies with the classes to amplify strengths and cover weaknesses. Accenting a demo with a pyro creates a stupidly strong combination, as they both cover the other's deficiencies stupidly well.

Again, I never said the situational classes are useless. It's in their name, they're situational, lol. A lot of dumb 6s players want to ban degreaser, axtinguisher, flare gun, etc. because they feel it makes pyros too strong in the situations where they're useful. I just say, well, in that situation the pyro SHOULD be powerful.

That still doesn't change the fact that, if given the option, you would run a different class over the pyro the vast majority of the time. hl might seem more open to new players because you can play any class, which is definitely a fair way of looking at it. However, I think it's equally fair to look at it as less open to raising the skill ceiling, high-level competition, and an evolving metagame. After all, when half of your team is permanently weaker than the other half it makes things more difficult in that regard.

posted about 11 years ago
#142 Invite Player Rule lifting- made any difference? in TF2 General Discussion

again, you're conflating two points which weakens your argument

the first is that hl is fun with all the classes and ain't no changin that. I agree. I love hl!

the second is that the hl classes are just as useful as the 6s classes, just "in their own special way". um, no. if they were, THEY'D BE USED IN 6S, WHERE THEY'RE ALSO ALLOWED. demo is better than pyro. scout is better than spy. FACT. EVEN FACTORING IN all the airblasts, med picks, etc., those classes are just much worse. if you won't even admit that much then no one can have an honest discussion about the game mode.

posted about 11 years ago
#4 spacewhales need a little help in TF2 General Discussion
SneakyPolarBearYou guys should do what mix^ and FLOW did last season and mentor people who donate a certain amount :)

br0 is the laziest team in the history of invite, gl with that

posted about 11 years ago
#20 Roamer LFT low-mid open in Recruitment (looking for team)

rofl thief is a clown

posted about 11 years ago
#4 Scout/medic LFT in Recruitment (looking for team)

nice guy and a good med, im sure hed be good at scout too, try him out

posted about 11 years ago
#136 Invite Player Rule lifting- made any difference? in TF2 General Discussion

you missed my point. I'm not saying 2 scouts would be more fun. I'm saying that 2 scouts would be BETTER. you'd have a higher chance of winning.

also, the forcing situation thing is simply untrue. if you were playing 6v6 and the other team ran a heavy, a sniper, a pyro and a spy, would it force you to offclass too?

no, you'd run cookie cutter and destroy them.

I'm not saying hl is less fun. I'm saying that, at the highest levels, half of your team will inherently ALWAYS do more work than the other half. your engi, pyro and spy will not do shit in comparison to your scout or demo or sniper. that's a fact.

posted about 11 years ago
#134 Invite Player Rule lifting- made any difference? in TF2 General Discussion
vanillabsc, I totally agree with your post, very well put. Mustard, the other classes are definitely not worse than the main 6s classes, but since they are much less mobile, they are forced to be situational classes.

if they're more situational, they're worse. it's not like, along with forcing you to use 1 of every class, hl also forces you to only play in situations where those classes are worse.

if you could choose between the hl setup or 2 scouts instead of a spy, which would you pick?

posted about 11 years ago
#13 Can I touch a girl after they've touched me? in Off Topic

lick her neck

posted about 11 years ago
#130 Invite Player Rule lifting- made any difference? in TF2 General Discussion

if anything, the biggest problem with hl balance-wise is that spy and pyro and the like are just worse than some of the more important classes (esp scout/demo/sniper)

like, it may have been less noticeable when the top teams had like the best pyro in the world and then like an open soldier, but now it's just painful how much better some classes are than others

posted about 11 years ago
#15 nerdstars in Site Discussion

NEEEEERDSTAAAAARS

posted about 11 years ago
#118 Invite Player Rule lifting- made any difference? in TF2 General Discussion
badgersDefend Platinum get +fragged

Defend infinite get -fragged

@_@

//neutral

your logic is ridiculously stupid

notice how literally EVERY hl player in this thread other than infinite gets treated just fine?

posted about 11 years ago
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