lanskyeven though reflecto made a bad call and trolled his teammate for no reason ("you don't know what high ground is?"), being able to figure out why you're losing and constructively figure out what's going wrong during the game is absolutely critical. being able to take your emotions out of the situation and respond to the actual criticism rather than taking it personally is essential to improve in any team environment.
way too often i see people just giving up mid game and refusing to communicate to figure out what's going wrong, and talking about these things in a mature way without assigning blame will make you a better player. even on froyo, sometimes discussions would get heated during matches because we're competitive people and want to win -- all im saying is its normal to argue mid game if it's constructive because your team should have an understanding that sometimes you need to put aside your feelings for the bigger picture, but again this is a very poor example of doing that
lanskyReeroya but does stating ur esea experience or calling ur pocket dogshit really do anything positive?
that's what i'm saying -- he went about it the wrong way, but my post is responding to people saying you should only bring up issues after the game and in general people being too emotional during games
sad that it has to come from a high invite player for people to understand these points
in any other video game scene the idea of working through issues within a game (especially in scrims) is intuitively understood, but people in tf2 are so non-well versed in what a competitive game is supposed to be like that so many thin-skinned players resist the notion