ESEA might not have been the perfect league, but it was the best option that we had.
frenzy_Letting a engi main run a 6s league no thank you.
edit1: Also why the fuck would you take out granary and badlands for 2 maps ive never heard. Granary and badlands arent the best but i still think they are the best option while transitioning to a new league.
wtf did i just read. Sigafoo my man im sorry this is a lot of bullshit your talking. I smell a snake.
Daffodil-Just for the record, sigafoo also attempted to get a representative from the paddie/corsa team as well.
as far as i know, neither of us were contacted
I didn't contact every team in Invite, as generally more voices don't always make the decisions better. Often too many voices can stifle decisions because too many people trying to express an opinion. "Too many cooks in a kitchen."
I contacted the leaders that I've already worked with in the past to some degree. Which was b4nny and Lucrative.
Daf is a long time player in RGL and ESEA and I've had conversations with him in the past about various TF2 things. So I added him.
Then I wanted three more leaders to balance out that. I basically just went top down on rankings from ESEA Invite. I saw Ascent, so I reached out to Ma3la. Reached out to ford gaming which directed me to Sandblast. I reached out to Garbuglio (cafe monsters), who declined taking part in it. So then I added Space Pirates, who directed me to Shamoo.
Pretty straight forward, used the contacts I already knew and reached out to ones I didn't to fill in the gaps.
yightim telling u guys right now this guy is like kim jong-un except he plays engi
i will swallow 10 tide pods on stream if he budges about any of his awful rules and on top of that he DESPISES 6s
banny already sold his soul to sigafoo
none of you have to.
we can stop this.
It definitely seems like sigafoo just wants to have his way with the league instead of genuinely getting community feedback or else a lot of things would be set up differently. Obviously when you run any type of business you need to think about longevity, not just what customers want, but from reading through this thread I don't think that this is what's best for the community by any means.
Map Pool Stuff
I've always thought that a new map pool needed to be implemented, and I was hoping a new league would create a better one, but apparently I was giving too much credit to RGL. It's great that we get a new KOTH map introduced, as I (I believe marmaloo has shared similar ideas) have always thought it promotes better gameplay overall and is much more enjoyable and entertaining to spectate. A 3 minute countdown provides much faster paced gameplay without teams parking the bus/being content with a stalemate, which is both boring as players and spectators.
I also don't understand why the TF2 community, or maybe its just NA idk, is so fixated on having 9 maps. If TF2 had 7 maps in the pool like CS:GO, the numbers work out nicer for pick/bans, and allows teams to spend more time on each map. When it comes down to finding out what team is truly the best, why would you want two teams to play against each other on a map that they might not spend a lot of time on because it doesn't get played often enough? It makes more sense for teams to spend more time on less maps. 7 maps is still plenty of maps to have variation while also being manageable to scrim. It also allows for maps to be rotated in and out, without really obscure maps like the two new ones being added. It would allow for maps like granary, badlands, or propaganda to be reworked in between seasons while still having a good pool available for the upcoming season and you can still have the option to try maybe 1 new map per season, depending on the community's feedback.
I could ramble a lot more with my issues on the map pool and scheduling of maps but I'm trying to keep it somewhat concise at the moment.