z3taStill no change :(
:( I'll try out transparent viewmodels and see what the problem is. Could I use your HUD (for consistency)?
| Account Details | |
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| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | November 9, 2025 at 6:06 PM |
| Posts | 1594 (0.5 per day) |
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z3taStill no change :(
:( I'll try out transparent viewmodels and see what the problem is. Could I use your HUD (for consistency)?
z3tayah, i forgot to add the cmds lol
edit: actually that didn't fix anything
Try using building_cubemaps 0.
z3taI have some custom particles, a killsound, and a hud. If I open up a menu while playing I can see the game though.
Does your HUD have transparent viewmodels?
ZeRo5Interesting. Most fps configs use r_lod 2 even comanglia's config.
Well if a model has a lower LOD level than 2, it won't ever be used. r_rootlod sets the highest LOD level that can be used, so while r_lod 2 will always use LOD level 2, r_rootlod 2 will start at LOD level 2, and fade to even lower LODs if needed.
ZeRo5Isn't r_lod 0 the highest value?
r_lod -1 uses automatic LOD, i.e, uses r_rootlod and fades through different LODs. Using anything other than -1 is not recommended (unless you're using 0 to force best quality), because if you try to use r_lod to force a lower LOD, you might not be using the ideal LOD (performance-wise) for that distance.
ComangliaThat's really cool, could you do that with the benchmark demo? Should give you a very good comparison of the 2 configs. My suspicion is yours well have a lot less variance while mine will have a higher average.
Sure, but it will take me some time to get it out though since I now use a Nvidia card and only AMD cards have this feature on Linux. I'm building a new PC (with Vega) in around December since this i7 870 is falling off now.
ComangliaI would be extremely grateful if anyone would test these configs with Average and Minimum frametimes and well as a graphed out frametime like this.
I did that for my own config. https://www.youtube.com/watch?v=faNeipYH4cw
I apologize for my awful gameplay, the overlay was displayed while I played, so I couldn't see anything :(
smziscreenshots pls
I've added that to the readme. Might move it to the wiki once I get more up.
Edit: moved to wiki.
ZeRo5https://plus.google.com/u/0/117509153063276923444/posts/fwXVsAzYjpd
May I use these screenshots? (and under what conditions/copyright license)
z3taim getting a white screen ig pls help
What are your launch options? Do you have any modifications installed?
dx9. it is the most efficient/mature source renderer.
dx8 sometimes gets more frames because it simply renders less, but most effects supported/enabled from dx9 can be disabled with cvars.
ZeRo5I have an i7-4558U CPU @ 2.80 GHZ and apparently I have two graphic cards? Its telling me I have an AMD Radeon R5 M230 and an Interl Iris graphics 5100. It also has 8 gigs of ram.
I'll try that out.
Edit: Isn't the stability config the default one? Were you referring to the toaster one?
Thanks for the specs. The Intel Iris one is integrated, the driver will most likely prefer the R5 M230 when you're running TF2.
I meant the high quality PC config.
ComangliaProbably a typo here,
also like to add "r_queued_post_processing" may still be bugged for AMD card users. it's commented in the config by default but may want to put a warning there.
Thanks for that typo find. I've fixed it.
Well I've seen that's been bugged on various systems/devices, regardless of vendor, so I won't add a specific warning for AMD.
ZeRo5I've just tried it out in-game and I can't even move or shoot, whenever I press m1 it just repeats the shooting sound a million times a second.
host_thread_mode 1 causes this. It doesn't work with local servers but helps in other situations. Use host_thread_mode 0 for when you're on a local server.
ZeRo5These are the results I got
What are your specs? And I think it's more fair to use Comanglia's default, since it uses some of the multithreading CVars I use in mine (unless you've disabled those for this test).
ZeRo5I'm going to try to benchmark this config myself on my shitty laptop I'll post the results here.
Thank you! I'd love to see where I'm in terms of performance, especially on shitty laptops. If you could, please try to find CVars in the config that are suggested to be changed for bad CPUs/GPUs.
nick_ty for the thorough commenting.
No problem!
_KermitI used the config for a day or so and after like 2 hours (?) my game started to seize up and teh RAM usage was just over 1GB. Had to restart my game, would that have been a delayed effect of cl_threaded_client_leaf_system 1 or because of the changes you've made to memory settings in the cfg?
That's strange. When did you last try my config and what do you mean by seize up?
High RAM usage is fine, though. It means the game is caching more assets for less stuttering and shorter load times.
It's just the memory settings in the cfg, as you said, though the only side effect should be high memory usage, not any performance issues.
ZeRo5Is there any reason phong is disabled while bumpmaps and specular are untouched? Does mat_phong 0 give more of an fps boost than mat_bumpmap 0?
As said in the bottom of my post with a note, I haven't gone through all of the mat CVars. I just haven't investigated bumpmap and specular and that's why they're not in the config. I don't know if they're good or bad yet. Sorry if my statement about "popular/most important CVars" was confusing. I'll change the wording to be less so.