sombrezMuselkLets look at CSGO as an example. They have ~500,000 people playing at any one time.
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Doesn't look like 500,000 to me
Think he was mainly referring to this: http://store.steampowered.com/stats
Which shows the "peak" at over 500k, it definitely did get to that point multiple times daily.
But yeah, one of the best arguments to this is Melee. I believe this is one of the quotes that was associated with it in the documentary: "This is about a game that was never designed to be played at a competitive level".
The same can easily go for TF2 which was built to be casual at first. The difference is that Valve isn't neglecting the comp TF2 scene as much as Nintendo did. Valve has shown their responses and cooperation and is even working towards giving us the competitive matchmaking function after the game has been out for almost 10 years.
The most important thing in order for this to work out, just like Melee, is the dedication. The passion, the devotion, you name it whatever you want but it's what kept Melee going. The Melee community were dedicated and kept it going despite the odds. They loved their game for what it was and had to offer. The same applies to us, for we have played for years also and continue to do so for the game that we love.
In the end, does it really matter if it is a failure or not? As the Melee and comp TF2 scene has ALREADY proven WITHOUT matchmaking, as long as there are people that want to keep playing and the tournaments/leagues available, we'll stay strong. So what if we are not as big as a couple of other games? There are games that have fallen out of the eSports line but people still(no matter how little) still play/played. Quake is a good example of this, sure it was never meant for the casual gamer and is hard to get into for most, but the community kept with their pugs, inhouses, tournaments, and whatnot. But they did it for their love of the game. If we do end up on the same scale as Quake, then so be it, we did it while loving what we did.
Fuck Muselk.