lexkicks01
Account Details
SteamID64 76561198193549813
SteamID3 [U:1:233284085]
SteamID32 STEAM_0:1:116642042
Country United States
Signed Up January 1, 2018
Last Posted June 14, 2019 at 6:04 PM
Posts 18 (0 per day)
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#7 microstuttering in Q/A Help

Guys I've found a solution. Thanks everyone for posting/upvoting etc.

It was my projectile sapper particles that were causing the lag. That's why I noticed the issue more on soldier though on scout when sent airborne (BY A PROJECTILE) the issue persisted. The game runs fine now; this has been bugging me for ages!

For reference:
"ExplosionEffect" "ExplosionCore_sapperdestroyed"
"ExplosionPlayerEffect" "ExplosionCore_sapperdestroyed"
"ExplosionWaterEffect" "ExplosionCore_sapperdestroyed"

posted about 5 years ago
#5 microstuttering in Q/A Help
tnmAre you using flashing crosshairs or damage indicators?

Nope

posted about 5 years ago
#1 microstuttering in Q/A Help

Hi!

I've noticed that TF2 is an exception to my other games in terms of micro-stuttering. This issue seems to become more prominent when I'm airborne or have just killed an enemy. I have a GTX 1080 and a 6 core i5 processor so I can run the game much faster than my monitor's refresh rate. I found that capping my FPS to 720 helped slightly but other than that I was just wondering if anyone else has the same problems in TF2 because when playing better optimised games such as Overwatch I never have such issues.

Brief specs overview:
GPU: GTX 1080
CPU: Intel(R) Core(TM) i5-8600K @ 3.60GHz
16GB RAM
Res: 1920x1080
Monitor refresh rate: 144Hz

posted about 5 years ago
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