konr"if he hit more shots he could do better"
"people that play ultiduo all the time do things like shoot rockets at weapons to get ammo"
I'd like to say that Getawhale came into my stream and spammed walls of texts at me because I quoted these
Account Details | |
---|---|
SteamID64 | 76561198013481396 |
SteamID3 | [U:1:53215668] |
SteamID32 | STEAM_0:0:26607834 |
Country | England |
Signed Up | September 29, 2012 |
Last Posted | September 18, 2025 at 11:23 AM |
Posts | 382 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 0.75 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
1600 |
Resolution |
640x480 |
Refresh Rate |
180Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Viper Mini |
Keyboard | Hyper X Alloy FPS |
Mousepad | Razer Strider XXL |
Headphones | Sony MDR-7506 |
Monitor | ViewSonic XG2431 |
konr"if he hit more shots he could do better"
"people that play ultiduo all the time do things like shoot rockets at weapons to get ammo"
I'd like to say that Getawhale came into my stream and spammed walls of texts at me because I quoted these
"if he hit more shots he could do better"
"people that play ultiduo all the time do things like shoot rockets at weapons to get ammo"
PathogenkonrIf you just substitute the L4D info he's referencing with TF2 info you get better information than most places.
If a person already knows the network specifics of TF2 (which they would need to swap out the information, as you suggest), then why would they be looking at such an article, let alone one written specifically for Left 4 Dead networking?
If someone unfamiliar with the networking of TF2 were to read that article they would be either be seriously confused by all the very Left 4 Dead specific details in that article, or would end up with some very unhelpful network settings.
konrThe game works the same way (at least in the examples he gives) with the exception of the tickrate. Not a difficult distinction to make!
There's all kinds of misleading information and advice in that article, but my favourite was one he chose to write in bold:
If you have yellow lerp, asking the server admin to turn up the server framerate is a good idea.
Good luck asking your server admin to turn up the framerate in your next game!
For what it's worth, wareya's article is pretty solid.
The article I linked is not at all a page to tell you what to set your shit to, but more to explain what lerp etc actually is and to also explain what certain things on a netgraph mean. For that job it's fine.
downpourtf2_scientist: " If more than one snapshot in a row is dropped, interpolation can't work perfectly because it runs out of snapshots in the history buffer. In that case the renderer uses extrapolation (cl_extrapolate 1) and tries a simple linear extrapolation of entities based on their known history so far. The extrapolation is done only for 0.25 seconds of packet loss (cl_extrapolate_amount), since the prediction errors would become too big after that."
Where in this does it say "this only happens when you get packet loss and never in any other situation"?
downpourkonrSo because the game is glitching out with the information it's trying to use to draw models etc that means it "worked"? Lmao..tf2_scientist: models being jittery is a byproduct of having a lower interp like everyone else said
tf2_scientist: so that's exactly what it means
undeniably, love: it means that the lower interp must be happening
tf2_scientist: ^
tf2_scientist: and the point is
tf2_scientist: they would be visibly more jittery when using a higher updaterate to force a lower interp (an updaterate above 30)
tf2_scientist: updaterate, cmdrate, and interp are clientside
tf2_scientist: you can make your client do whatever you want regardless of what the server sends you
tf2_scientist: except there are clientside caps on some things in some games
tf2_scientist: for example, the 100 cmdrate cap in tf2 and l4d
It's a byproduct of the settings you have but it doesn't prove that the interp is actually working at the settings that are shown on net graph at all.
EDIT:
If it was truly working as you think it is then the jittering wouldn't happen because the settings that the game is actually using and the settings that net_graph is saying are being used wouldn't be different. That among other things is why I imagine the game jitters on these settings because the actual lerp is not at all what the game is suggesting.
PathogenKonr, that's a link to an article on Left 4 Dead networking - A 30 tick game.
It conflates ping and interpolation in the first section, so I'm not sure it's valuable to anyone.
If you want solid information on Source networking, look here:
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Anything I've read elsewhere takes the information found on those page and mutates it into advice that often does more harm than good.
If you just substitute the L4D info he's referencing with TF2 info you get better information than most places. The game works the same way (at least in the examples he gives) with the exception of the tickrate. Not a difficult distinction to make!
downpourtf2_scientist: it's like in l4d
tf2_scientist: servers were 30 tick but you could force your interp lower than 67.0 by using a higher updaterate
tf2_scientist: and it definitely worked because when you set it lower, common infected would be jittery
So because the game is glitching out with the information it's trying to use to draw models etc that means it "worked"? Lmao..
here's something someone smarter than myself made and was on a not-so convenient site:
http://www.konr.co.uk/lerp
WithADanceNumberninox should make a mech keyboard too.
But.. why? Mechanical keyboards have been done correctly by so many companies.
indigazoI have an issue with it, if someone could help me that would be nice. My frames really improved, but weirdly when I minimize the game and then come back to it, it goes to black and eventually , it crashes. Does anybody know why this happens and how could I fix it ?
Take dxlevel and your resolution out of your launch options.
DaStabajchange r_queued_decals to 0
I will try this!
For some reason my game seems to consistently close itself after a bit of playing at least once a day. It doesn't seem to do it twice, but let's say I open it up at 7 to play some scrims, in the middle of the first game it will most likely just crash. The game will appear as if it's frozen (I'll see a freeze frame) but the sound will not continue to play. I have to alt tab out and close it in task manager and after opening it again it probably won't happen again that night.
I know it's this config because a few of my friends have used my config and have got the same issue, and even now a friend has used ONLY the config above and has also started getting crashes. Any idea what it could be?
It's always a good idea to get a better monitor. People always mention the hz as the selling point (and of course it's a massive selling point for a good reason) but these monitors are likely better than your current monitor in a million other ways as well.
Axiomatic_TF2dippidyAxiomatic_TF2SleepingLifeI wish I could act surprised that you think you're better than Mustard, but to be honest I'd be shocked if you thought any different considering your ego. I hope you enjoy making youtube vids to feel good about yourself. Can't wait for the shocking footage you're sure to release.
Lmao mustard is actually the worst player I've ever played with in my life. I am not kidding you or exaggerating in any way. I remember when we were chilling in mumble one time and someone posted a convo with a teammate of mustard who said "mustard actually makes me want to kill myself and stop playing tf2, he takes a game that's supposed to be fun and makes it not fun by ruining it." I also remember a teammate telling mustard, "Fuck you and fuck this team." Directly to mustard in chat and he quit right then and there. Mustard is not a good player at all, and the way he acts in game actually makes him even worse than he actually is. I don't feel good making videos for youtube. I feel like shit because I have to be the one who does all the gathering of fucking clips involving m4risas obvious hacks. You'd think, that when one of the best snipers, who used hacks before, says that m4risa is cheating that maybe he'd be taken seriously. But no don't listen to me. What do I know. It's not like I've asked every single top sniper in tf2 if they think she hacks and all of them said "yes". Sad to know they refused to speak up in the forum at the time to help back their friend because of the risk of their rep being jeopardized for associating themselves with "THE axiomatic". At least I have a bad name, unlike you who no one even knows exists. Whoops.
the only reason people know you exist is because you're a penis
And because I am arguably one of the best snipers in plat but "who cares its highlander".
LMAO