who gives a shit
aside from the weird explosions and poor choice of render settings (or whatever you did) that makes it look choppy on the ytube upload, the edit itself was fine and it's overall a good video. keep up the good work.
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
who gives a shit
aside from the weird explosions and poor choice of render settings (or whatever you did) that makes it look choppy on the ytube upload, the edit itself was fine and it's overall a good video. keep up the good work.
WIILLLLLLLLLLLLLLLLLLLLL
sup buddy? gl with your search.
Do new maps and existing edits of older maps not get decent feedback already?
I really wish we had a dedicated map maker (or more than one would work) that fixed a lot of older maps. So much lost potential.
Thank you all for the awesome responses!
I'm going to look into Game Maker and see what comes from it. Does anyone here have any experience with the RPG Maker that's on Steam? I'd like some feedback if possible. Thank you again!
MOOSE_Maybe because esea doesn't want over half of the entire division in playoffs
So then it's okay to penalize worthy teams? Makes sense.
Fuck what ESEA wants at this point. The players are why they're even a thing. It's bullshit that they get to screw over those very players. It's not hard to understand this.
I can't remember everything, but I don't specifically remembering ever having a problem with you. Either way, good luck getting back into things!
My goal in life has always been to make video games and give kids, teens and maybe even adults the same experience that I received as a kid and teen playing video games. Making frag videos has really only been a hobby, and while I still have some interest in keeping it a hobby, it's not really something I want to take and branch out to something more serious with.
There's a problem, however. I have absolutely no ideas of where to start learning what I need to know to make this happen. Coding... programming... whatever it is that comes first, or even last. I have no idea where to start.
Anyone want to spare some time and give me a hand figuring out what I should do/where I should start?
Gunbladestandin
good joke
Yes to Yukon.
The only thing that definitely needs to be nerfed is the airblast mechanic. Flare crits are debatable. There's absolutely no reason for a class to be based around crits, for one. It's perfectly acceptable to build the class as an ambush class (eg backburner pyros if the backburner didn't blow dick) or as a statistically in between in-your-face class, but it's not fine, much less perfectly fine, to do so and add an abundance of any type of crit damage to it.
Here's what you do. Take the flare gun and make it mini-crit, at most, on burning targets. Unless that's what it does already and isn't a full crit like I'm thinking. I don't remember. If it is mini-crit damage, keep it that way, it's fine. If not, fix that.
Then you want to take the airblast mechanic and remove the idea of having crit damage when hitting reflected projectiles, except possibly on arrows as those are infinitely harder to connect. An optional step would be one of two other possibilities. You either lower the airblast range or you double the ammo cost. That's all that's really needed. The rest is fine, considering the degreaser meta isn't based around any other part of the weapon.
Another possibility would be ignoring those flamethrower nerfs, but requiring you to charge up your airblast. You don't lose walk speed or anything, but you need to charge your airblast before you can use it. Think about The Classic and how it works. That's what I mean. Low charge = low reflect range, low ammo cost and lower added crit damage (if crit damage is still a thing). Max charge = what we have now, unless changed.
You know, it's actually really funny how much a class needs to be fixed/changed when you can come up with a bunch of nerfs for it and not waste your time coming up with them.
pine_beetlekirbyMaking pyro more enjoyable for everyone who isn't the pyro would require the biggest nerf in the game's history, and Valve wouldn't do that.
They nerfed sticky bombs.
The pyro demographic is probably a lot higher than the demo demographic, plus the required nerf that would be applied to the pyro class would be on a larger scale than, in comparison, simply nerfing stickies.
Making pyro more enjoyable for everyone who isn't the pyro would require the biggest nerf in the game's history, and Valve wouldn't do that.
https://www.youtube.com/watch?v=1rENnKECnfs
This Will Destroy You - Grandfather Clock https://www.youtube.com/watch?v=bP4L9thuW9o
Clams Casino - I'm God https://www.youtube.com/watch?v=FJJ8hWDXWGs
Khakiam I the only person who has enjoyed playing minecraft at one point, or does that make me an automatic autist
I got back into it a few days ago and I forgot why I even stopped.
You could just recreate what's going on in SFM and make a smooth in that.