kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
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#39 Competitive CTF concept - thoughts? in Map Discussion

I'm pretty tired, so if some of this doesn't make sense then I'm sorry. I'll read it over when I wake up and fix anything if necessary.

DrPloxo So really, there isn't a way to fix it in any instance. Unless you capped different classes' move speeds independently.

If I'm understanding what you're saying correctly, you mean to make, say the scout only gain X% of speed while another class like the heavy receives Y% of speed, whereas Y would clearly be a different value?

Could work, sure, but that would then make some classes useless as you wouldn't see a heavy getting that much of a speed increase since the class would again turn into a speed tank, even with something small like a 10% increase. And a heavy won't be able to do anything against players who can consistently bunny hop on a class with normal default speed and a good increase in speed while bunny hopping.

Ultimately the heavy and engineer would have to be left unplayed (heavy would be imbalanced either way for a bunny hop CTF mode and engineer would be banned), which is fine with me. So if there's a way to make this work for every other class, then I'd be all for it. We just couldn't have all classes allowed to go the same speed while bunny hopping, or there will be game breaking changes because of it. Sniper would probably need a no scope damage buff as there's no way someone is going to consistently get headshots on targets moving 3x their normal speed. Go ahead and think I'm wrong, but I'm confident in saying I'm not.

But the big picture here is this all requires stuff we don't have. Those things being a bunny hop plugin that works (I know there are working plugins, but I mean works in a way we would need it to so that bunny hop CTF would be fair and balanced. Though some of this requires more than just a bhop plugin), class bans, maps built for this, etc.

If anyone or a group of people ever gathered enough interest and will to make these things so that this could happen, then we probably wouldn't see it until around s15, maybe s16 at the latest. But let's face it, we're talking about ESEA and the fact that we have people would probably feel better off not wasting their time building something that is more than likely deemed to fail in the end.

As much as I would love to try CTF, the way the game works now doesn't allow it to work properly and any given alternative right now isn't built to work properly without major changes that probably wouldn't happen.

posted about 12 years ago
#37 Competitive CTF concept - thoughts? in Map Discussion

Enabling bunny hopping is not a solution for the lack of a movement gimmick when the game was made with different classes that mostly all have different movement speeds. It's not like Quake where the only differences in player models are the skins. Heavies would end up being 300 HP scouts and pyros moving at 300%+ speed would overall be obnoxious.

posted about 12 years ago
#11 ESEA and Maps: A proposal in TF2 General Discussion

Train tracks on badlands mid. Shit needs to GO. Also I suggest finding someone that has decent or better mapping skills, which we already know a few, and see if they'll fix the problems instead of waiting on Valve to do it never.

edit: there was a fixed version of granary (spawns) but they did some unnecessary shit to choke to make stickies less effective and roamers stronger. kind of stupid and ruined the fix's potential

posted about 12 years ago
#3 SteamPipe in TF2 General Discussion

What does this ultimately do? Other than having to move huds, maps, etc to new folders, is there a bigger picture for this?

posted about 12 years ago
#13 Help with fps in Q/A Help

Yes, I'm sure. It was AMD TurboCore, which is equivalent to Intel's Turbo Boost.

posted about 12 years ago
#25 ChameleoN scout in Recruitment (looking for team)

Sorry that you couldn't find a team in time. Good luck for next season!

posted about 12 years ago
#10 Help with fps in Q/A Help
toothAlso, make sure Intel Turbo Boost is enabled. This might be in the BIOS or it might be in some Intel or Dell settings application inside Windows, but even if your CPU isn't getting down clocked 2.4 GHz is still pretty slow.

I had the AMD equivalent of this turned on and it was actually the cause of my FPS problem (normal fps for about 10 minutes then would drop significantly for 1-2 minutes and repeat). Turning it off stopped my FPS from ever dropping like that again.

posted about 12 years ago
#7 Help with fps in Q/A Help

ccleaner is a great program, but I would also defrag (steam/tf2 files but also your computer), verify cache, clean your HDD of stuff you no longer need (even if you have plenty of space), and run a scan for viruses just in case (from your AV and malwarebytes too)

posted about 12 years ago
#9 nine team invite in TF2 General Discussion

There are also 12 teams in 1.6-I with 3 being dead, but that's still 9. In CSGO-I there are 12 teams with none dead (well some teams only have 1-2 wins with 10+ losses, but I'm going by whether the page states if they're dead or not).

If there's any definitive reason as to why we don't have at least a ninth invite team, then I think that reason should be given.

posted about 12 years ago
#4 Help with fps in Q/A Help

Have you tried the other common things such as lowering resolution, cleaning out your computer, etc? Since FPS configs don't show any positive change, I think tooth might also be right.

posted about 12 years ago
#7 nine team invite in TF2 General Discussion
disengageflippersmad menthen who to replace dt?

Chill to Good Ratio? They seem to be doing well enough.

posted about 12 years ago
#9 This is why you don't use the blutsauger... in TF2 General Discussion

I dunno how many times I've gotten 149 shots and couldn't follow up on it. It's the worst lol.

This probably sounds weird, but I think when it happens it's usually when the rifle charge just hits the last bar. I've never seen this nor had this happen after letting it sit on the last one. Not too sure though, but it's really silly.

posted about 12 years ago
#1 Website theme settings in Off Topic

Is there any difference between "default" and "responsive"? And thanks for the gray theme, it looks good.

posted about 12 years ago
#2 looking as scout or sniper in anyteam in TF2 General Discussion

Are you looking for 6s or highlander? In 6s you can't main sniper, though scouts can offclass as sniper.

posted about 12 years ago
#17 New Map Pugs are returning! (again) in TF2 General Discussion

Make it work.

posted about 12 years ago
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