I'm pretty tired, so if some of this doesn't make sense then I'm sorry. I'll read it over when I wake up and fix anything if necessary.
DrPloxo So really, there isn't a way to fix it in any instance. Unless you capped different classes' move speeds independently.
If I'm understanding what you're saying correctly, you mean to make, say the scout only gain X% of speed while another class like the heavy receives Y% of speed, whereas Y would clearly be a different value?
Could work, sure, but that would then make some classes useless as you wouldn't see a heavy getting that much of a speed increase since the class would again turn into a speed tank, even with something small like a 10% increase. And a heavy won't be able to do anything against players who can consistently bunny hop on a class with normal default speed and a good increase in speed while bunny hopping.
Ultimately the heavy and engineer would have to be left unplayed (heavy would be imbalanced either way for a bunny hop CTF mode and engineer would be banned), which is fine with me. So if there's a way to make this work for every other class, then I'd be all for it. We just couldn't have all classes allowed to go the same speed while bunny hopping, or there will be game breaking changes because of it. Sniper would probably need a no scope damage buff as there's no way someone is going to consistently get headshots on targets moving 3x their normal speed. Go ahead and think I'm wrong, but I'm confident in saying I'm not.
But the big picture here is this all requires stuff we don't have. Those things being a bunny hop plugin that works (I know there are working plugins, but I mean works in a way we would need it to so that bunny hop CTF would be fair and balanced. Though some of this requires more than just a bhop plugin), class bans, maps built for this, etc.
If anyone or a group of people ever gathered enough interest and will to make these things so that this could happen, then we probably wouldn't see it until around s15, maybe s16 at the latest. But let's face it, we're talking about ESEA and the fact that we have people would probably feel better off not wasting their time building something that is more than likely deemed to fail in the end.
As much as I would love to try CTF, the way the game works now doesn't allow it to work properly and any given alternative right now isn't built to work properly without major changes that probably wouldn't happen.