i guess since we're doing these
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
I'm not sure if I'm just lazy or not willing enough to put up with the small bullshit like moving files back constantly. I'll wait this one out and use another tool.
I always had the mindset that a sentry gun in a spot where teams would least expect would work well. Unfortunately, not many of those spots actually exist. Really, a sentry gun spot can succeed a lot from anywhere, so long as you have the team's defense set around it.
But anyway, here are a couple of spots I typically enjoy using on Badlands and Metalworks.
The Badlands spot is behind the point. It's a really useful spot at times. Not always, but often enough. Any scout trying to b-line to the point from bottom left is going to get wrecked. Any player on the other team who doesn't fight on top or basically right by the point will get wrecked (this is all as long as your team can point and click. I also said basically right by the point because it's either there or in a door way, and door ways are obviously a bad place to be stuck in).
The Metalworks spot is on last as well. It's under the bridge where the bridge and wall meet, on the side opposite of spawn (main door area, I guess). The only area they can see it from without being shot beforehand is far right. Cover that spot with a soldier constantly spamming and there won't be a reason for them to try and peek, let alone look for a sentry they don't know is there. I'm not sure of many teams who say, "be quiet for a second, let's see if we can hear a sentry", so you're probably good on that. This spot only works once, though it could POSSIBLY work twice, just not in a row. And holy shit, the spot can do tons of work. It allows your demo to focus his stickies somewhere else besides the point as well. Always a plus.
I can't remember any more not so typical spots but if I do I'll edit this.
scouts with good movement
thanks. i'll try to make vids with everyone who posts stuff when i can
I would do a regular length video but with my work schedule I don't feel like taking forever to get something done. So I wanna is make some videos of only like 2-3 clips at a time.
rename demo to player name, ticks and what it is. ex: kirby_55550_sextupleairshot
mediafire, mega or dropbox only please. if i have you on friends, don't msg me just post the stuff on here.
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tornados2111Deephttp://i.imgur.com/Yj1KoQ1.pngDon't tell me that's the graphics of cod: ghosts
dog is, map in the background is from a cod game released in 2010
TheFragileGiant disappointment thus far.
kirby"New" CoD engine announced (not sure if actually new or revamped as usual).
Every single CoD game is literally just a more revamped and improved version of the Quake 3 engine, lol.
yeah, i know. i think this new engine is actually a new engine though, but it wouldn't surprise me if it's not.
we added a new profiling option (I’m not sure if it has shipped yet…) called vprof_vtrace. It lets us get more details about slow frames. If you are still having problems then you might want to try it and submit a trace. To use it go:
vprof_on
vprof_vtrace
vprof_dump_spikes 40
vprof_dump_oninterval 5
The parameter to vprof_dump_spikes is the frame rate threshold – extra data is recorded on frames that drop below that time. You want that parameter as low as possible so that it only triggers when there is a problem. When a slow frame is detected a message will be printed to the console and extra data will be inserted into the VTrace stream. The vprof_dump_oninterval just gives us a baseline so we can see what things look like normally.
Bruce just emailed me this. You can download the Vtrace software from Steam which is used to help them determine what may/may not be the problem with FPS issues. I can't really play TF2 anymore, so if someone still having these problems wants to try this, go ahead and continue the conversation with Bruce for me.
bruced@valvesoftware.com
Colekirbyto be honest, at least they actually up'd the visualsStill looks basically the same to me.
were you looking? i wasn't implying the game suddenly looks like the best game visually, but it definitely looks 20x better than the 2007 look they've basically been keeping.
but ya, innovating game consoles starts with making television better.
to be honest, at least they actually up'd the visuals
** posting this in a new post so it doesn't get buried **
http://i.imgur.com/bRDfGZa.jpg
Xbox One
- Cloud storage
- Turning on the system can be done via voice activation. It will recognize your voice and automatically log you in. Remembers what you last did, will go to where you want to on the home screen with voice activation, etc. You can tell it to "watch TV" and you will then be watching TV.
- "Instant switching". You can tell the Xbox to change between television, the internet, movies, music, games and so on near instantly via voice commands.
- You can "grab and stretch/shrink" the screen with your hands to get back to your home screen. "Grab" again to go back. "Snap mode" allows two different aspects of the Xbox at the same time.
- Skyping on Xbox. Group video calls. Like being able to watch a movie and browse the internet at the same time, you can Skype and watch a movie or whatever combination with the "snap mode".
- Various voice activated commands for sports on live TV.
- Xbox One guide. Modern TV guide basically with you being a vocal remote control. "Favorites" for favorites, "Trending" for what shows are trending.
- 5 billion transistors, 8GB ram, USB 3.0, Blueray, 802.11in Wireless w/ Wifi Direct, Native 64b Architecture, 500GB HDD, 8 core CPU, HDMI In/Out.
- Xbox Live shows how you play instead of just what you play and so on. Richer matchmaking. Bigger matches with more layers; bigger worlds.
- EA Sports talks. "Ignite" engine revealed (sports). 10x more animation depth and detail. "True player motion".
Ignite CGI (more than likely) - http://i.imgur.com/cGoCKQ7.jpg (sorry for sorta bad quality).