It's that day of the month and I've got money to blow. Give me some really good newer games that are out so I can see if any are worth buying. Steam Sale or not, no big deal.
If you throw me an amazing summer sale though, I can consider.
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
It's that day of the month and I've got money to blow. Give me some really good newer games that are out so I can see if any are worth buying. Steam Sale or not, no big deal.
If you throw me an amazing summer sale though, I can consider.
AzraelkirbyI worded what I meant wrong. I meant they nerfed the Equalizer into a good melee, then they further nerfed it into the threshold of "useful" and "useless".
That's a little melodramatic. Even with the nerf, the Escape Plan is far and away still the most useful soldier melee. These same gripes were raised when the GRU got nerfed and some people switched to the Fists of Steel. The thing is, speed with a chance of death trumps slowness every time.
If anything, we ought to complain that Valve hasn't changed other soldier melees enough (Zatoichi anyone?) to actually warrant their use over the Escape Plan. As it stands, it's still an upgrade from the stock shovel.
There's a difference between "speed with a chance of death" and "speed when you're pretty hurt and a good chance of dying". The latter is more so in the competitive scene. Yes, 95% of soldiers who used the EP are still going to use it because a) they're not Market Gardener users and B) there's nothing else to use.
My point is this nerf was unnecessary as I assume you would agree, and that any further nerfing would more than likely make it useless.
It's going to make jumping to balcony on Gran yard a lot easier. I'm all in with allowing this weapon again (was it even banned).
KanecokirbyKanecoWe need to address some of these issues with valve.
The escape plan nerf is horrible, it changes everything, overpowers scouts even more. Badlands mid is fucked with the window and the stickies inside spawn bug is really not a good thing, rollouts are incredible unreliable now
I also don't like how they removed basically every hiding spot on badlands and other maps, hiding spots are one of those things that really add flair to a map, and removing most of them from such a big map in the scene like badlands its a pretty bad mistake
I agree the nerf is ridiculous. They nerfed the Equalizer into a BALANCED weapon (holy shit right), but no, balance is not a TF2 thing.
Balancing the equalizer would be cut its damage by half, instead of the normal 66 melee damage it would only do 33, not directly countering its positives with a negative in the same weapon.
If they thought the equalizer would need more balancing (which I think it was good as it was) then they should have done that, not go for the mini crits on an already defenseless and low health target. If you're running around with the stick you already have a huge "kill me" sign, now this is just asking to get fucked... Next thing you know the game will become this
I worded what I meant wrong. I meant they nerfed the Equalizer into a good melee, then they further nerfed it into the threshold of "useful" and "useless".
We might not have bunny hopping, but I'll be damned if we can't find some way to fly completely across the map
It's about fucking time we have another medigun that's good. Changes like that (adding new mediguns that work) are one of those things that really make the game grow in terms of being interesting.
g0uldHello Gravel Pit C.
Could you imagine being a soldier defending C, enemy medic and soldier jump up to C, you airshot the medic and he goes flying completely away from the team and screwing them over completely? The thought makes me happy c:
KanecoWe need to address some of these issues with valve.
The escape plan nerf is horrible, it changes everything, overpowers scouts even more. Badlands mid is fucked with the window and the stickies inside spawn bug is really not a good thing, rollouts are incredible unreliable now
I also don't like how they removed basically every hiding spot on badlands and other maps, hiding spots are one of those things that really add flair to a map, and removing most of them from such a big map in the scene like badlands its a pretty bad mistake
I agree the nerf is ridiculous. They nerfed the Equalizer into a BALANCED weapon (holy shit right), but no, balance is not a TF2 thing.
ScorpiouprisingADDITIONAL WEIRDNESS, I can't find any changes to standin at all. :O
its ok just give us the badlands we've been asking for for years
DeepLoose cannon is fucking good now.
Double donk + 2 second cannonball fuse makes for one OP nade launcher. You can actually spam chokes with it now, some situations better than stock.
it's 1 second now
also scorpio, i know you're such a big deal now that you have 2 official maps, but please be an even cooler guy and remove the windows on badlands and ship it us pls
Starkfound a horrible splash bug spot
http://www.youtube.com/watch?feature=player_detailpage&v=Hv7-vB0kIio
that's only for spawn tho, but prob a bug
http://facepunch.com/showthread.php?t=1287979&p=41399871&viewfull=1#post41399871
All of the new items here.
You get a FUCKING BALD EAGLE
KerchIn before every soldier still uses the Escape Plan whilst claiming it's ruined.
Even with the update, why would you use anything else?
Now you either just die a lot quicker or still get out. Better than having a slim chance to get out while having more of a chance to die.