This is a thread to help editing for frag videos, unless that's what you're wanting.
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
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Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
BF4's visuals are a bit better than BF3's, yeah. Not entirely, though. Kind of have to look for the improvements. It's basically the same though, which isn't a bad thing.
Also, big gyg, play Obliteration. It's amazing.
I'm conflicted.
Movember, or No Shave November? Dunno what I wanna do :(
for anyone looking to potentially buy the game, BF4 is basically BF3's graphics, BFBC2's destruction and BF2's overall gameplay.
NoonakirbyHey, just got this game. kirbaaaay - add meadded
EDIT: not working for me kirby
Also, has anyone tried out PvP? It's kinda dead as of now, but really fun.
does it need to be my character's name? if so then "cimhael"
Hey, just got this game. kirbaaaay - add me
Movement against other scouts depends. Is their movement predictable? Is their sensitivity noticeably low? Is your DM good enough to ignore having good movement? Is their DM bad enough to not worry too much about your movement?
Their movement is predictable - If their movement is predictable, the best ways to deal with this are mirroring their movement for easy damage and/or being able to easily track/flick when you know where they're going. Since you're worried about improving your movement, you might want to give mirroring a shot.
Their sensitivity is noticeably low - Dealing with scouts with incredibly low sensitivity is relatively easy as you can ofttimes run circles around them.
Your DM is good enough to ignore focusing on your movement - You still want to try and dodge, at least anything else that might be shooting at you, but if your DM is trustworthy, you could try ignoring having amazing movement against the scout your fighting against and pew pew.
Their DM is noticeably bad - You'll still want to dodge with this as well. It's not uncommon that you'll fight a scout who misses all but two shots, and those two shots consist of like 20 damage and then a seemingly random 105. But if their DM is noticeably bad, as long as you're not in the same boat and not confronted by other players on their team, you should generally be okay.
Movement against soldiers is pretty easy, at least at lower levels. Props, height advantage and distance are all things you want to keep an eye out for against soldiers.
Props - Props are a scout's best friend. Seriously; especially props angled correctly in comparison to the soldier just enough so that he pretty much needs to hit a direct to do any damage to you. Move seemingly sporadically (or plain out random if you don't have an idea of how you wanna move around already) while making sure you're dishing out the damage (unless you're purely being a distraction). It'd be a good idea to make sure that soldier, if possible, is put in his place ASAP though. It's not really hard to read a scout who keeps moving between props after awhile.
Height Advantage - Don't have height advantage? Get it. Soldier has height advantage? Either do some weird jukes and force him to miss while you do some good damage to him (applies to up close) or get the hell out or get the hell out then come back on even ground or with height advantage. Have height advantage? Great. Shoot him and try not to eat directs, pretty simple.
Distance - This is pretty obvious. The closer you are the more damage you do. Basic TF2 knowledge. The thing that I've noticed with a lot of scouts is that they think this means they need to be in someone's face 24/7 to be effective. I get where they are getting that from, but odds are they aren't Carnage and this isn't ~2008. You can be incredibly effective at medium-close range. You don't need to do 90-105 every shot. Doing 50-70 is just as good too if it means you're not being pulverized along with the ground. If you really wanna get up close and deal that heavy hitting damage though, play it smart. Does the player know you're there? No? Fuck it, shoot him in the back. Yes? Use your head. Does your surroundings allow you to jump close to him, shoot for hopefully high damage and easily double jump/retreat (in general) with little to no consequences? Go for it. No? Don't big dick it if it's not necessary.
I'd help with vs demos, but that shit seems to be hoping the demo doesn't predict your movement and hope you hit him enough times. And I suck against medics for whatever reason, so I'll leave that out too.
I dunno if this was the best advice as I haven't gotten anywhere past IM and I'm nowhere near the best/smartest player, but I hope I helped at least a little!
http://www.youtube.com/watch?v=gSh73eCEPKk
Great song.
Definitely listen to Brainless, Stronger Than I Was, Headlights and Evil Twin.
The last half of the album is amazing. Haven't listened to much of the first half though.
cage-some of these shots made no sense. LIke why did fog and okie aim where they did.
they're gunshot brides
mile's airshot was the most awkward yet beautiful airshot
keepertondownpourare people having trouble understanding that medic isnt supposed to be able to dm things? he heals people guys, stop crying that you cant 1v1 anymore
I'm honestly more upset that the heals got nerfed (they did, even if they didn't list it).
Though it's really shitty now that point blank I do 25 damage to whoever I manage to shoot.
How close is close range in this scenario? When does it change from 25? I'm getting the feeling you might be better off ubersawing then anyway.
"irregardlessly"
come on man
okay let's just get this over with. i fucked up my wording and edited it to make sense.