kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
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#13 Need help editing? Ask away here. in Q/A Help

This is a thread to help editing for frag videos, unless that's what you're wanting.

posted about 11 years ago
#10 Need help editing? Ask away here. in Q/A Help

bump

posted about 11 years ago
#21 Battlefield 4 full release in Off Topic

BF4's visuals are a bit better than BF3's, yeah. Not entirely, though. Kind of have to look for the improvements. It's basically the same though, which isn't a bad thing.

Also, big gyg, play Obliteration. It's amazing.

posted about 11 years ago
#16 Movember in Off Topic

I'm conflicted.

Movember, or No Shave November? Dunno what I wanna do :(

posted about 11 years ago
#12 Battlefield 4 full release in Off Topic

for anyone looking to potentially buy the game, BF4 is basically BF3's graphics, BFBC2's destruction and BF2's overall gameplay.

posted about 11 years ago
#54 Path of Exile in Other Games
NoonakirbyHey, just got this game. kirbaaaay - add meadded

EDIT: not working for me kirby

Also, has anyone tried out PvP? It's kinda dead as of now, but really fun.

does it need to be my character's name? if so then "cimhael"

posted about 11 years ago
#52 Path of Exile in Other Games

Hey, just got this game. kirbaaaay - add me

posted about 11 years ago
#7 Getting beather at scout in Mentoring

Movement against other scouts depends. Is their movement predictable? Is their sensitivity noticeably low? Is your DM good enough to ignore having good movement? Is their DM bad enough to not worry too much about your movement?

Their movement is predictable - If their movement is predictable, the best ways to deal with this are mirroring their movement for easy damage and/or being able to easily track/flick when you know where they're going. Since you're worried about improving your movement, you might want to give mirroring a shot.

Their sensitivity is noticeably low - Dealing with scouts with incredibly low sensitivity is relatively easy as you can ofttimes run circles around them.

Your DM is good enough to ignore focusing on your movement - You still want to try and dodge, at least anything else that might be shooting at you, but if your DM is trustworthy, you could try ignoring having amazing movement against the scout your fighting against and pew pew.

Their DM is noticeably bad - You'll still want to dodge with this as well. It's not uncommon that you'll fight a scout who misses all but two shots, and those two shots consist of like 20 damage and then a seemingly random 105. But if their DM is noticeably bad, as long as you're not in the same boat and not confronted by other players on their team, you should generally be okay.

Movement against soldiers is pretty easy, at least at lower levels. Props, height advantage and distance are all things you want to keep an eye out for against soldiers.

Props - Props are a scout's best friend. Seriously; especially props angled correctly in comparison to the soldier just enough so that he pretty much needs to hit a direct to do any damage to you. Move seemingly sporadically (or plain out random if you don't have an idea of how you wanna move around already) while making sure you're dishing out the damage (unless you're purely being a distraction). It'd be a good idea to make sure that soldier, if possible, is put in his place ASAP though. It's not really hard to read a scout who keeps moving between props after awhile.

Height Advantage - Don't have height advantage? Get it. Soldier has height advantage? Either do some weird jukes and force him to miss while you do some good damage to him (applies to up close) or get the hell out or get the hell out then come back on even ground or with height advantage. Have height advantage? Great. Shoot him and try not to eat directs, pretty simple.

Distance - This is pretty obvious. The closer you are the more damage you do. Basic TF2 knowledge. The thing that I've noticed with a lot of scouts is that they think this means they need to be in someone's face 24/7 to be effective. I get where they are getting that from, but odds are they aren't Carnage and this isn't ~2008. You can be incredibly effective at medium-close range. You don't need to do 90-105 every shot. Doing 50-70 is just as good too if it means you're not being pulverized along with the ground. If you really wanna get up close and deal that heavy hitting damage though, play it smart. Does the player know you're there? No? Fuck it, shoot him in the back. Yes? Use your head. Does your surroundings allow you to jump close to him, shoot for hopefully high damage and easily double jump/retreat (in general) with little to no consequences? Go for it. No? Don't big dick it if it's not necessary.

I'd help with vs demos, but that shit seems to be hoping the demo doesn't predict your movement and hope you hit him enough times. And I suck against medics for whatever reason, so I'll leave that out too.

I dunno if this was the best advice as I haven't gotten anywhere past IM and I'm nowhere near the best/smartest player, but I hope I helped at least a little!

posted about 11 years ago
#7 Eminem MMLP2 in Off Topic

http://www.youtube.com/watch?v=gSh73eCEPKk

Great song.

posted about 11 years ago
#4 Eminem MMLP2 in Off Topic

Definitely listen to Brainless, Stronger Than I Was, Headlights and Evil Twin.

posted about 11 years ago
#2 Eminem MMLP2 in Off Topic

The last half of the album is amazing. Haven't listened to much of the first half though.

posted about 11 years ago
#9 medics getting airshot for 90 seconds | #pizzahut in TF2 General Discussion
cage-some of these shots made no sense. LIke why did fog and okie aim where they did.

they're gunshot brides

posted about 11 years ago
#7 medics getting airshot for 90 seconds | #pizzahut in TF2 General Discussion

mile's airshot was the most awkward yet beautiful airshot

posted about 11 years ago
#56 RIP CROSSBOW in TF2 General Discussion
keepertondownpourare people having trouble understanding that medic isnt supposed to be able to dm things? he heals people guys, stop crying that you cant 1v1 anymore
I'm honestly more upset that the heals got nerfed (they did, even if they didn't list it).
Though it's really shitty now that point blank I do 25 damage to whoever I manage to shoot.

How close is close range in this scenario? When does it change from 25? I'm getting the feeling you might be better off ubersawing then anyway.

posted about 11 years ago
#21 Update Thursday, 31 Oct in TF2 General Discussion

"irregardlessly"

come on man

okay let's just get this over with. i fucked up my wording and edited it to make sense.

posted about 11 years ago
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