Of course I knew ping affected projectiles. What I didn't figure out until recently is ping affecting projectile lifetimes, call me stupid all you want, I still find it dumber that barely any of you cares about a game breaking bug.
jediflamaster
| Account Details | |
|---|---|
| SteamID64 | 76561197990486664 |
| SteamID3 | [U:1:30220936] |
| SteamID32 | STEAM_0:0:15110468 |
| Country | Poland |
| Signed Up | October 26, 2014 |
| Last Posted | September 7, 2020 at 1:16 PM |
| Posts | 51 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
|
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
#15
Valve fucks up, Pyro's flamethrower is broken
in
TF2 General Discussion
posted about 11 years ago
#5
Valve fucks up, Pyro's flamethrower is broken
in
TF2 General Discussion
It sort of has, took me a while to find out exactly what was causing the range differences. Still, even if it was like this for a while, it's broken as hell.
posted about 11 years ago
#1
Valve fucks up, Pyro's flamethrower is broken
in
TF2 General Discussion
https://www.youtube.com/watch?v=9h115uVoAio
Player's ping affects flamethrower range. The higher the ping, the lower the range. Even such minor differences as 20 are noticable in a pyro on pyro duel.
posted about 11 years ago