two here
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SteamID64 | 76561197987855189 |
SteamID3 | [U:1:27589461] |
SteamID32 | STEAM_0:1:13794730 |
Country | Canada |
Signed Up | February 19, 2016 |
Last Posted | July 18, 2025 at 9:52 PM |
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csgo was casual-friendly cause weapons were too accurate and the mm system had a lot of problems before they launched ranked mm.
it's almost like he thinks mm is meant for current tf2 players and not to make tf2 look attractive to players who have yet to play tf2. It's almost like he believes his opinion holds weight and in fact it only does to other people of his kind (mentally challenged users of reddit). It's almost like he forgot that mm beta requires you to be a 4 year old premium user of tf2 and nobody wants to play it cause beta is bad right now.
he's just spewing bullshit to justify playing overwatch
Hi, my name is RobTheAwsm! I've been playing TF2 for well over 9 years now and have exceptional knowledge about anything within the game!
Soldiers are overpowered cause they can shoot the ground and kill everything
Highlander is the best format
EnterimA good start would be Valve posting a standalone version of this introductory video https://www.youtube.com/watch?v=vquSQD33dmc&feature=youtu.be&t=8m28s on their official blog or something. It's quick and easy intro to what 5CP 6s looks like.
I love 6s and it's mainyl what I play, but one of the problems is that nobody cares enough about all classes being viable. Valve and the community should to start creating and supporting attack/defense maps that compliment highlander classes while keeping it 6v6 or do something about the fact that some classes are left out.
You're right that they need to include better introductions to the game and how the gamemodes work, but all we can really do is continue to contribute to LANs, view streams, purchase mission passes and support leagues.
1. why are people still posting look at his class hours
only thing valve would do is release a tr map for basic rocket jumping, singular wall jumps and pogos would probably be where they'd draw the line and it's better than nothing.
- finish viewmodels so the animation doesn't cut off after viewmodel_fov 75, up to 90 would be a good compromise
- modifying viewmodel positioning via x and y axis would be neat
- an option for non-animated viewmodels, they don't move no matter what (just like in quake)
- allow the important factors in fps configs that help improve performance
classes =/= interchangeable
pyro is good close range, bad far range, sniper's good far range, bad close range. Snipers can still land shots up close and pyros can still spam flares and airblast from afar. Seems okay to me, especially considering pyro's the most comfortable with flanking and controlling points.
newDiGiTPyros in highlander only protects the medic, you may see big plays from the pyro succeeding in getting the enemy medic by kind-of-ambushing but its just rare enough to be just luck instead of strategy.
lol that's a flaw in the format, not the class