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SteamID64 76561197990553044
SteamID3 [U:1:30287316]
SteamID32 STEAM_0:0:15143658
Country United States
Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
Posts 2919 (0.6 per day)
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#81 i52 in TF2 General Discussion

Anyone know what was up with the STVs? Why were they not working? Is it just a case of "oops we forgot lol" like ESEA LAN STVs were for forever?

posted about 12 years ago
#42 to the person who owns the tf.tv DM servers in TF2 General Discussion

#freeseanbud

posted about 12 years ago
#33 Market Gardener "bhop" in TF2 General Discussion

omg ster_

posted about 12 years ago
#7 Question in Map Discussion

Yes, they are different, but have the same idea. Both failed for similar reasons. But they aren't the same. I started NMP because NMW died and I wanted to get them going again. I probably should have never been involved in NMW and I probably should have never started NMP since I am so inexperienced.

Would love to see NMW started again.

posted about 12 years ago
#49 i52 in TF2 General Discussion
nemoi really want to go

same

posted about 12 years ago
#45 i52 in TF2 General Discussion
CanFoI thought TF2 was dead after i49?!

Who told you that?

posted about 12 years ago
#14 cp_badwater - an experiment in Map Discussion
GrImpartialRageIt looks pretty fun actually. Looking forward to trying it out.
There may be a problem with balancing out the difficulty of capturing the opposing team's points though, since the map isn't symmetrical. As in, Blu team's last may be a lot easier to push in and capture than Red team's last. That could be determined pretty easily after a few pugs though
It's Attack/Defend, not 5cp. (Like Gravelpit or Dustbowl style).

I think people may be getting confused because it says it's a 5CP map in-game. I don't know why it's doing that, but it doesn't affect gameplay.

posted about 12 years ago
#10 The survival of comedy in a post-gotfrag tf2 in Site Discussion

if we're banning killing is a faggot then can we also ban killing

posted about 12 years ago
#5 An i49 Thank You in TF2 General Discussion

Oops forgot a thank you:

Shoutout to

http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ffa884123ef70519-22x30.png

posted about 12 years ago
#3 An i49 Thank You in TF2 General Discussion
AlfieiM did better than expected

sorry I can't think straight now I'm exhausted from amazing tf2

posted about 12 years ago
#1 An i49 Thank You in TF2 General Discussion

There's so many people to thank for i49.

First, thank you, players, for putting on a good show. Surprised to see iM do so well, but after their performance earlier in the LAN, I'm a little surprised they didn't get 3rd. The finals were amazing, but TCM/Broder sadly didn't take it all. :( Oh well, Epsilon deserved it.

Next, thank you spectators, for watching and giving us higher viewcounts.

Thanks to the admins of the tournament for... well, the organization, of course.

Thanks to Multiplay for allowing us to have an official TF2 tournament at i49.

And last but definitely not least, I want to thank VanillaTV for streaming the entire thing (well, almost... but there was nothing you could do about that.). The casting was entertaining and (mostly) professional. The green screen and the interviews really made this feel 100x better than last year. Major shoutout to Lange, who did all most of the camerawork (all on Sat/Sun, huhy told me that davidthewin did some on Friday) and a lot of production this weekend. Love ya <3

Let's make i52 even better than this LAN.

posted about 12 years ago
#2 i52 in TF2 General Discussion

still to not make sal pay for it again

posted about 12 years ago
#11 cp_badwater - an experiment in Map Discussion
hanbroloCan you add back in the hiding spot above the door in map room and cheeky shit like that?

It's probably in there, as I'm using the SDK version, which is an older version of the map. I will look at possibly changing some things after getting the point layout down.

Cloudmaker2Screenshots please?

It's literally pl_badwater with the payload points replaced with normal control points. Don't see the point in taking screenshots of that. well see above

posted about 12 years ago
#140 I49 VTV Constructive Criticism in TF2 General Discussion
LuckyLukeJust a technical question.. How did VanillaTV get the top timer countdown to use map time left? Is it a HUD thing? How can I get that to work in our eXtv HUD?

It's a command recently added, tf_hud_show_servertimelimit. You need to add it to the HUD manually though. Ask Rays how to do it.

posted about 12 years ago
#847 i49 in TF2 General Discussion

OH MY GOD TCM

I CAN'T STOP TYPING IN CAPS I'M TOO HYPE

posted about 12 years ago
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