make sure you have the mgemod config files in addons/sourcemod/configs and that the map on the server is a supported one
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SteamID64 | 76561198084632639 |
SteamID3 | [U:1:124366911] |
SteamID32 | STEAM_0:1:62183455 |
Country | United States |
Signed Up | December 14, 2014 |
Last Posted | June 1, 2021 at 1:00 PM |
Posts | 378 (0.1 per day) |
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i still wanna know how the bug was introduced
use 0.5 interp and an australian vpn for increased trickstab potential (this is not a joke)
put a trigger_hurt on top of the fence on spire
dear tf2 devs:
please rollback the game to before mym and never work in software development again ty
bleghfarecThe tours and conversations Valve employees have with guests are entirely done in good faith, and multiple times that good faith been exploited to leak information, such as internal issue lists for Source 2 among other projects. Since long ago, Valve has never allowed video recording and/or photography inside their offices (with certain promotional exceptions), and I highly doubt they'd allow audio recording either.
are you suggesting that valve had editorial input over what potato.tf said in their summary to prevent leaks? if so, why could they not do the same with an audio recording?
bleghfarecAlso, it's important to note:
PotatoDo not read too much into any single thing; you should read the file with a 10,000 foot view.
so basically this entire document is useless because any part of it may or may not be true?
DrHappinessgibustransparency is never bad unless youve got something to hide
I would disagree very much with that. When a developer states something or promises an update or whatever, you are resigning yourself to fulfil that promise. While that seems like a good thing, it becomes extremely limiting and for a company as volatile as Valve, change is a constant. By becoming more transparent, you risk a larger amount of your player base will become hostile to the changes put forward.
People freaked over "Neato" for Christ's sake, let alone a insight into the developers' mentality and goals. If Valve came out with "We're working on a MvM update", the competitive scene would believe that they have completely abandoned competitive. If competitive is the focus, casual players will claim that the focus is killing off what made the game popular. By not speaking at all, they ideally could listen to what people are saying or reading feedback from emails, etc and work on delivering that through updates and such, which has been the method of communication from Valve for the entirety of the games history.
Nowadays though, the TF team don't have the manpower to sustain that method and because of that, the game feels abandoned and crucial fixes seem like they haven't been patched in years (Det Bug). You can't blame Valve for focusing on more lucrative or innovative ideas, especially due to their transition from Games to Hardware/Software.
Transparency only works when there are enough people there...and even then can do more harm than good. See: Overwatch.
i was exaggerating a bit, and i was mainly talking about bug reporting. it would be nice if they at least acknowledged game breaking bugs in their game or replied to some of the numerous emails theyve been sent (since theyre supposedly reading them). i would be less mad at them if they at least explained why they havent fixed some bugs (e.g. lack of staff, hard to implement) instead of their usual silence.
gg guys i had a lot of fun
bleghfarecpotatohTo minimize the chances of misunderstandings, each person should read the file on their own and not
listen to other people’s summaries (tl;dr’s are quite dangerous here). Reading what other people say about
my experiences has the risk of them injecting false information in their summaries (intentional or not).
this warning is incredibly ironic given that the entire document is a summary based on their "recollection"
i dont understand the reasoning behind doing this and not just recording audio