TETEBThere isn't a way to keep the outlines and not get the dark effect?
iirc this is happening only when you disable your viewmodels, you can use http://www.teamfortress.tv/34834/yttriums-competitive-viewmodels to hide them
| Account Details | |
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| SteamID64 | 76561198028977400 |
| SteamID3 | [U:1:68711672] |
| SteamID32 | STEAM_0:0:34355836 |
| Country | Czech Republic |
| Signed Up | July 25, 2014 |
| Last Posted | October 19, 2025 at 10:21 AM |
| Posts | 837 (0.2 per day) |
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| Raw Input | 1 |
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TETEBThere isn't a way to keep the outlines and not get the dark effect?
iirc this is happening only when you disable your viewmodels, you can use http://www.teamfortress.tv/34834/yttriums-competitive-viewmodels to hide them
what Tob said, also remove /resource/gamemenu.res and /resource/ui/mainmenuoverride.res if the game crashes
to get the files you have to extract them from tf/tf2_misc_dir.vpk using gfcscrape, in scripts you'll find compiled .ctx files, to decompile them use vice
using command prompt run:
cd [path to the folder with vice.exe]
vice.exe -d -x .txt -k E2NcUkG2 *.ctxthis will decompile all .ctx files in the folder, no need to compile them back since tf2 can handle .txt
SentinelDoes anyone have the weapon scripts for the 4 new weapons? Thank
http://www2.zippyshare.com/pd/M0gkJagl/35739/pyroweapons.zip
the gas passer uses same crosshair as jarate
the hud is outdated, find info.vdf and change version to 2
hamahamwhat does r_worldlightmin do? seeing no difference with different values
you need to restart game in order to see change, it's slightly different looking mat_phong 0 without the visual bugs
billwI consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.
are you on dx8 with comanglia's? this config has mat_dxlevel 9? in it
also own one, hit me up
and one 50% for euro truck simulator 2 (gone)
decompiled new pyro weapons script files: http://www2.zippyshare.com/v/M0gkJagl/file.html
xJeebsxUpdate:
Removed all cosmetics that were added in the Jungle Inferno update.
Download links:
https://github.com/xJeebsx/No-Hats-Mod
https://github.com/xJeebsx/Headsfeet
Enjoy the Pyro update!
the newest headsfeet doesn't remove champ stamp (previous versions did)
use this method: http://www.teamfortress.tv/35367/vtf-crosshair-pack
these crosshairs are always as close to centered as possible (off by one/.5 pixel) as long as your image is correctly sized
downgrade to 16.2.2 drivers
Chill_Colinshttps://www.youtube.com/watch?v=FmKbxbq3FHw
Anyone knows the name of this hud and if I can find an updated version of it?
since you're in phase of testing, reckoner mid might be worth giving a shot
regarding the arenas, can you add prolands (fixed spire etc.) and granary pro (wider mid) features?
also why glassworks mid
edit: metalworks are missing small crates behind big crates https://i.imgur.com/A4WFQZy.jpg