flizzflobking
Account Details
SteamID64 76561198114497449
SteamID3 [U:1:154231721]
SteamID32 STEAM_0:1:77115860
Country Hong Kong
Signed Up May 18, 2015
Last Posted May 3, 2018 at 9:27 AM
Posts 9 (0 per day)
Game Settings
In-game Sensitivity 0.8
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Steelseries Rival 300
Keyboard Steelseries Apex M500
Mousepad Steelseries QcK+
Headphones HyperX Cloud Revolver
Monitor BenQ XL2411Z
#181 No explosion smoke script in Customization
HonsterI tried nutsnbolts_repair on a local server and saw no visual particles and didnt notice my frames dropping or anything so hopefully it works. Also personally I wouldnt remove sniper's muzzleflashes since his hitscan leaves no tracer.

If this applies to all muzzleflashes (ie not just first person viewmodel flashes), if you are using yttriums competitive viewmodel mod, wouldn't it be a good idea to make muzzleflashes more visible for the weapons you hide (generally shotguns, scatterguns, pistols, revolvers and sniper rifles.)

posted about a year ago
#455 yttrium's competitive viewmodels in Customization
TobThe mod itself is outdated. Has been since the pyro update.
Use a viewmodel script for pyro primary weapons. Only fix for now until someone updates the mod

I have disabled it for all pyro primaries, it still happens even with the viewmodels showing. Do I need to disable it for EVERY pyro weapon (I currently only have it on for shotguns).

posted about a year ago
#453 yttrium's competitive viewmodels in Customization

I love this mod, but for some reason when its enabled, I inspect any pyro primary every few seconds even without pressing f. The thermal thruster as well. No other classes or weapons. I'm pretty sure the thermal thruster inspect is a known bug, but not the flamethrowers. Any fix?

Edit: I was googling for a bug fix, and I cam across a woolen sleevelets video, noticed it said I had to install your map to preload. However, for some reason it is working for me even without the map (unless your program instslled it for me and I did not notice)

posted about a year ago
#529 [HUD] HUDAS Iscariote - first beta release in Customization

Hi, could you please add the training option on the main menu? Thankyou very much

posted about 4 years ago
#137 flamehud reborn in Customization

or u could change the font to hudfontgiantbold

posted about 4 years ago
#136 flamehud reborn in Customization

hey flame, when using the big health override, it is kind of cut off on the top, and also sometimes (like on soldier) it just has full stops after the first number (like 2..). i think this is because the box (width, height) is too small.

posted about 4 years ago
#107 No explosion smoke script in Customization

Hi, could someone please make a .zip/.rar/etc file with all the files in the .txt version as I am on a mac, so can't edit the .ctx ones. Including the new stuff from the invasion update if possible. Also, if possible, could it be posted on GAMEBANANA and then updated when new weapons come out? Thanks!

posted about 4 years ago
#107 Remove Sniper Scope in Customization

actually when you die, this screws up. copy paste this instead

testhudanim scoperemoval // Remove Scope
alias +scope "+attack2; testhudanim scoperemoval"
alias -scope "-attack2"
bind "mouse2" "+scope"

posted about 4 years ago
#106 Remove Sniper Scope in Customization

You can actually get it to work without damaging a player. Just type testhudanim scoperemoval into your sniper.cfg file.

posted about 4 years ago