flatline
Account Details
SteamID64 76561198042031937
SteamID3 [U:1:81766209]
SteamID32 STEAM_0:1:40883104
Country Saint Pierre and Miquelon
Signed Up March 26, 2013
Last Posted April 18, 2024 at 8:36 PM
Posts 4226 (1 per day)
Game Settings
In-game Sensitivity 3.5
Windows Sensitivity 6/11
Raw Input 1
DPI
1100
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G503
Keyboard Pok3r
Mousepad Steelseries QcK
Headphones HyperX Cloud Stinger
Monitor ASUS VG248QE
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#297 It begins! in Off Topic

http://media.steampowered.com/steamcommunity/public/images/avatars/55/5537b1788f05206b4d1c39656a69547cea220382_full.jpg

santify me

posted about 10 years ago
#4 Hud Scoreboard help in Q/A Help

Well, the one you'll most likely be cutting down is the name_width value since it's the longest. This will make it so that names start to trail off into elipses earlier and (hopefully) move the columns over so they can be seen.

Extending the entire board out and still keeping it centered is a bit more complicated, so this would probably be the easier option.

posted about 10 years ago
#2 Hud Scoreboard help in Q/A Help

You should be able to mess around with the "[value]_width" values under scoreboard.res (resource/ui/scoreboard.res) so that the ping columns are visible. Or you could just extend the board out to accompany it all like I did-your choice.

posted about 10 years ago
#3 3D model Infront of Health in Customization

Depends. Do you want the class model behind the health numbers or on the left/right?

posted about 10 years ago
#11 Question about those killstreak kits... in TF2 General Discussion
DrPloxoBenroadsMR_SLINnot trying to hijack the thread but is it possible to remove the streaks column from the scoreboard?
Not that I know of, you could always just have it cut off after score but then you'd lose the ping column from the scoreboard. I hope they add some stuff to remove it as I really dislike having extra stuff on my scoreboard.
couldn't you re-arrange where it is on the scoreboard, then cut it off?

There aren't any individual values for the streak headers yet. There are width values for the rest (which doesn't remove the header at the top), but not streaks yet. It's possible there's a hidden value somewhere but people haven't found it yet.

posted about 10 years ago
#34 gift giving guessing game in Off Topic

11

posted about 10 years ago
#145 REMOVE HORROR in Off Topic

edit got ninjad

posted about 10 years ago
#4 Routing issue in TF2? in Q/A Help

bump

posted about 10 years ago
#10 RIP SQUID in Off Topic

Jeez, first ESEA, now Twitch?

posted about 10 years ago
#825 Show your HUD modifications! in Customization

http://puu.sh/5op0l.png

rayshud edit, soon to be my own hud once i get motivated to actually finish it

http://imgur.com/a/umKhh
album of what i have so far

posted about 10 years ago
#3 Routing issue in TF2? in Q/A Help

My ISP is T6 Broadband. A relatively small company (they're owned by jab wireless)

posted about 10 years ago
#1 Routing issue in TF2? in Q/A Help

Yo.

So recently I've been having some ping problems in TF2. Whenever I open up my server browser the latency always looks like this:

http://puu.sh/5nGDi.png

These are all servers I could previously ping 20-60 to. If I connect to a server with decent ping I'm fine (for the most part) it's fine, but if I connect to one of the inexplicably high-latency servers my ping goes crazy. I've done one of those visual traceroutes and it shows my connection going from where I am, to Colorado, out to California, all the way over to Washington D.C., back to Europe, then back to California (on a tracert to google).

http://puu.sh/5nGJR.png

I don't know anymore. My internet has been really spotty for almost three months now and I can't figure out the issue.

Thanks in advance.

posted about 10 years ago
#94 meatshot 8) vol. 5 in TF2 General Discussion

So apparently the ESEA press release is a "get out of NSA-level shit free" card judging with how he's dealing with the comments

posted about 10 years ago
#91 meatshot 8) vol. 5 in TF2 General Discussion
Referenced post #31 by flatline
So you're just going to fail to mention the ESEA Monitoring Code?

"- The ESEA Monitoring Code monitored computer activity even
when end-users were not using ESEA services...
Read More
#31 expecting state officials to comprehend an anti-cheat client is... well, interesting

how exactly do you think the client catches cheaters?

here we go
edit: shit i'm really bad at this "calling people out" thing

SO NOW he basically told me to talk to the hand.
yepokthatsbusinesslike

posted about 10 years ago
#85 meatshot 8) vol. 5 in TF2 General Discussion

Still, they seem pretty oblivious to this.

posted about 10 years ago
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