I messed with my winpanel under hudlayout.res with the wide and xpos values but nothing actually changed.
Also, the TimeValue thing worked.
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | June 26, 2026 at 6:29 AM |
| Posts | 4233 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
I messed with my winpanel under hudlayout.res with the wide and xpos values but nothing actually changed.
Also, the TimeValue thing worked.
All right, I think I fixed everything else.
Another question or two I want to pile on (if you don't mind):
8) How would I change the size/font of the timer under HudObjectiveTimePanel.res? There's a value for the server time but not the actual time.
9) So I'm trying to design a new winpanel but whenever I try and move the blu background over it gets cut off. This has always frustrated me so what do I need to do to get it to show up on the left side?
http://puu.sh/5ITMu.png
Awesome, rays. Sorry for being kind of a nuisance with this--good luck with finals!
1) I've already done this, I believe--it changes the font of the body (level, custom desc, etc) but not the name of the weapon.
2) Yeah, this is pretty hard to test. I'll have to see if I get some complaints about it when I first release before I dig a bit deeper.
3) Would I have to change the red/blu bars to full 255 opaquity (not a word)?
4) I've changed pretty much every border that has to do with Cyan in clientscheme, and so far everything is changed except for this http://puu.sh/5IQ6E.png. I can't find where those two borders are defined in clientscheme (or if they're separate lines added on by you).
All right, messed around with my clientscheme and fixed the font issue (hopefully, I can't really test it).
Changed everything I could think of in clientscheme to try and fix the borders still being cyan, no dice. Also couldn't find anything about Max:X values in ClassSelection.res
Owinflatline when do you plan on releasing your hud it looks so cool!
First: thanks :>
Second: I don't have an ETA yet; there are some bugs I still want to work out and some other things like a new background. I'd say around Christmas time-ish?
My fonts are set up like this at the bottom of ClientScheme.res:
"14" // BigNoodleTitling (Main font)
{
"font" "resource/big-noodle-titling.ttf"
"name" "BigNoodleTitling"
}
"16" // WeblySleek (Body font)
{
"font" "resource/weblysleekuil.ttf"
"name" "WeblySleek UI Semibold"
}
"17" //Blocks (Body font)
{
"font" "resource/Blocks.ttf"
"name" "Blocks"
}
So I've got a couple HUD questions that are basically all that's holding me back from releasing my HUD.
1) How would I change the size of the item's name on the inspect panel?
Talking about the big yellow name.
2) Is there a way for fonts to auto-install themselves?
Some of the beta testers don't get the fonts for my HUD on their version unless they go into resource/ui and install the fonts themselves. I don't remember doing that for any other HUD i've used-is this a bug?
3) How would I remove the little "Name____Score___Ping" bar at the top of the scoreboard?
(above the player names/avatars/etc)
Like in ya_hud.
4) Where are the border files located in gcfscape?
Not sure if this is a clientscheme.res thing but there are some border colors that I cannot change through clientscheme. Are there any of these files inside the tf2 gcfscape files?
5) Is there any way to make a background only show up for one class?
So I wanted to put a team-colored background on the targetID for medics (http://puu.sh/5HSIF.png). Is there a way to only make that background show up when looking at a Medic? (doubt it)
6) Is the "[MAX]: X" on the Class Selection Screen somehow disableable? Or do I have to rework the menu?
Talking about this. I doubt there is a separate hud element for this (seems to be added on by the config).
Thanks in advance.
woo inspect panels
Now if I could just figure out how to make the item name size smaller ;~;
Getawhaleplayed the shit out of it, have no points in the "crystal bazaar"
so fuck that site
Did you log in?
http://sizzlingstats.com/stats/116103
jesus clockwork
All I have so far.
Some of my friends are telling me it's really close to release, but I don't know. I still feel it looks too much like rayshud.
Bazaar.tf is hosting a giveaway called the Crystal Bazaar. The points unlock different "tiers" of prizes, and some of these prizes are actually pretty good.
One game a day.
This is pretty cool. Thanks puff for doing this :>
JackyLegsflatlinestufflink?
meh
don't really know where to put the server links