that happened when I changed mat_phong to 0 on dx9
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | June 26, 2026 at 6:29 AM |
| Posts | 4233 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
they changed the type of model they used. Before, stock weapons were on v_models (viewmodels). Now, they're changed to c_models, which use the actual world model for the player's hands (which means they had to change the viewmodels to accomodate with the world model). C_models are kind of like a combination of v_models and w_models (world models, aka what you see on other people).
This also seems to have changed LOD (level of detail) on the models (because c_models have the highest polycount, which is why the textures have changed).
Not exactly TF2 related, but you should find servers you ping less to - your game will be less laggy. Anything under ~60 ping should be good.
Most melee weapons, like the bat, are generally last resort weapons, whenever you run out of ammo and don't have time to reload. Oftentimes the only thing you can do with a melee is swing randomly and hope you hit the guy.
Valve really needs to start using their beta to evaluate and test changes instead of just randomly pushing these changes on people and then reverting them a few days later.
The actual color can be changed in clientscheme.res. The file for ammo in general is HudAmmoWeapons.res.
the video games http://www.twitch.tv/dochavoc2/c/4522064
Also; got an actual fix out for the extra player icons (bleed, parachute, marked, etc).
Regular health:
http://puu.sh/9FKxn/7602cbb0b4.jpg
Cross:
http://puu.sh/9FKCN/f42169f6b8.jpg
"it's on github" - me 2014
As far as I can remember, the icons for bleed and such are not able to be positioned themselves for whatever reason. You have to move the health panel inside hudlayout.res, then move the health values to their original locations, in order for the icons to move relative to the positioning of the health panel.
That probably sounded really weird.
Patch out for the 3d model that fixes + standardizes the positioning of the classes' models. It's on github.
Introducing the new flatHUD specHUD!
http://puu.sh/9EuBb/675b0f4dd9.jpg
One of the last things I had needed to change was the spechud. It was still basically rayshud's, so I bunkered down and did some work and came up with this. The files have been pushed to the github.
edit: fixed a bug where your HP would still show up when you died.
Those are wonky. Just use the default loadout option in customization
lower the zpos of "BackColor" in classloadoutpanel.res
edit: to -1