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SteamID64 76561197994242870
SteamID3 [U:1:33977142]
SteamID32 STEAM_0:0:16988571
Country Spain
Signed Up September 14, 2012
Last Posted May 9, 2016 at 11:45 PM
Posts 1202 (0.3 per day)
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#6 South American severs launch! in TF2 General Discussion

Prerequisite 1 of MM complete.

posted about 8 years ago
#3 stabbyHUD v. 2.5 in Customization

this is povos actually for the most part. i just packaged mine and his and called it community hud but i got sick of having to update 2 sets of everything and stopped keeping pvh's alive.

that said stabby's on stream hud is a broken mess so keeping his up to date can only be a good thing.

posted about 8 years ago
#7 lmaobox hackers - anything one can do? in Q/A Help

i think theyll wait til they can charge for mm beta passes, then let the hackers buy them, then vac ban them to make a second profit on them.

marketing. SeemsGood.

posted about 8 years ago
#7 Competitive Beta Steam Group in TF2 General Discussion

I'd recommend joining

posted about 8 years ago
#5 The Witness in Other Games

i havent

on a sidenote too, no game has ever made me want to literally get a pen and paper to sit with to save/figure out the puzzles.

its definitely more challenging than anything. not for the weak hearted.

posted about 8 years ago
#3 The Witness in Other Games

uhmmmm

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posted about 8 years ago
#1 The Witness in Other Games

Anybody else buy it? http://store.steampowered.com/app/210970/

I think I'm in love. It's hard to describe but essentially the whole game is just a giant puzzle. I played for like 6 hours yesterday and feel like I had to think harder in those 6 hours than I have in the past 3 months.

The environment and artwork/lighting as amazing. Would recommend.

Edit: It's also created by the man who made Braid.

posted about 8 years ago
#1045 rayshud in Customization
fade-you shouldn't be using that it's broken anyways, competitive uses the two teams readying up thing. the having individual players readying up was a dumb config that shouldn't be used anymore

false.

posted about 8 years ago
#2502 HUD editing: short questions, quick answers in Customization

make it tall 0

????

posted about 8 years ago
#184 flamehud reborn in Customization

http://i.imgur.com/ApI3I3E.png

the white is the TF2 dot, crosshair_file 4 or 5 i dont remember, scale 16.

outer edges are my personal one. I prefer perfection playing a game dependent on precision.

posted about 8 years ago
#183 flamehud reborn in Customization

yeah and that might be good enough for you, but thats already top and left aligned of a true center. thats also only one of the crosshairs at one of the sizes on one resolution

posted about 8 years ago
#181 flamehud reborn in Customization

im still 99% sure people using generic knuckles crosshairs dont know that their crosshairs arent actually centered on their screens

posted about 8 years ago
#175 flamehud reborn in Customization

yeah ill upload them now, sec

posted about 8 years ago
#3 Using VPKs for HUDs and whatever else in Customization

Yeah I wouldn't recommend it from a customization standpoint at all, but from a modification and addon point of view its pretty nice.

If someone wants my damage numbers I can now just make a vpk called damagenumbers and itll just be a single file that goes in /custom instead of having to tell people where to put it and how to maintain it.

I haven't seen much rhyme or reason to the prioritization though. I was able to change my hud files and reloadscheme, and see the changes, even with the vpk there. It might have to do with filename or something or change date but I can't make sense of it yet.

Either way if your hud is done for you personally, and you just want to not think about it, it might be worth it for the end user to package all of their custom addons into one file if it turns out to show some positive performance impacts.

posted about 8 years ago
#1 Using VPKs for HUDs and whatever else in Customization

I'm not sure if there is a performance benefit but I woke up bored this morning and was playing around with my HUD and decided to read the readme in the tf/custom folder that's always been there.

Mounting a VPK to the filesystem is more efficient than adding a subfolder,
as each time the engine needs to open a file, it will need to make a call to the
operating system to search the folder. VPKs can therefore be searched by the engine
much more efficiently. Each subfolder is a new search path that must be checked each
time the engine tries to open a file. So, for optimal load times, always use VPK files
and don't make any subfolders in this folder!

So then I was like hmm lets make my hud and config into a vpk based mod instead of just a bunch of folders.

Someone should do some tests, not just with huds, but hitsounds, custom shit.

Pretty much you go into tf/custom/ and open another window to common/Team Fortress 2/bin/ and drag your /flamehud/ or whatever other folder onto the file called vpk.exe in the /bin folder.

It will create a vpk of all of the shit in your custom directory, you can then delete or move the subfolders and play.

Idk it could be useful in the future as you could write a hud with this structure in mind and have addons just be 1 file to drag and drop rather than having to tell people to move and replace files.

I figure there has to be a performance benefit if they took the time to explain the efficiency in the readme.

For me, it's annoying because I'm constantly updating and changing stuff but if youre one of the people who just downloads and installs a hud without worrying about it, it might save some frames

posted about 8 years ago
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