use broesel's installer, lets you configure that and a lot more in the hud
otherwise, open clientscheme.res and edit the color value of damage numbers
| Account Details | |
|---|---|
| SteamID64 | 76561198040825681 |
| SteamID3 | [U:1:80559953] |
| SteamID32 | STEAM_0:1:40279976 |
| Country | Wales |
| Signed Up | August 13, 2012 |
| Last Posted | December 20, 2013 at 10:50 AM |
| Posts | 104 (0 per day) |
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| Windows Sensitivity | |
| Raw Input | 1 |
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http://teamfortress.tv/forum/thread/1988-season-12-demos
tree uploaded the s12 demos a long time ago, dont think it covers lan demos tho
kirbydoesn't broesel hud look like that/isn't that broesel hud
i think it is
its either broesel with the default health cross or the default hud w/o a bg/class icon and broesels ammo.
Whats the labeltext in hudlayout.res? I'm pretty sure if you set it to "i" it should be thicker.
maybe tf_dingaling_volume is set to 0?
you have to change "team1_player_base_offset_x" and "team2_player_base_offset_x". tweak this until you can see everything on your screen
they're either in your class cfg files (scout.cfg, soldier.cfg, etc.) or most likely in crosshairswitcher/settings.cfg
GeknaiirIt's a hud crosshair. Also, you would have to use it for primary, secondary, and melee as scout.
you could use the achievement tracker method. (http://teamfortress.tv/forum/thread/4134/1)
hud_obj_disp.res, hud_obj_sentrygun.res, etc.
You can move all of them by changing the xpos of BuildingStatus_Engineer in hudlayout.res
in your scout cfg file
i think the default values are tf_dingaling_pitchmindmg 100 tf_dingaling_pitchmaxdmg 100
if you're using a custom hud, try uninstalling it and playing
I can usually cancel it when its higher than 20% and play tf2