funhaver1998hes just trying to teach them how to play. if u look past all of that shit and just took on the advice, it would improve how you play
what a crazy set of priorities
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funhaver1998hes just trying to teach them how to play. if u look past all of that shit and just took on the advice, it would improve how you play
what a crazy set of priorities
My middle school language arts teacher would regularly go on rants about how pearl harbor was an inside job. Not even that they let it happen to join the war, she was convinced that the US masterminded it and ordered the attack. She would regularly get sidetracked while teaching us about To Kill a Mockingbird and rant about it.
She did fervently believe however that 9/11 had no such fuckery going on.
kooturtle
I think you're setting players up for failure in newbie spaces if you aren't strictly enforcing meta play. In my mind you have to crawl before you can run. The goal of these spaces is to set new players up for success in the 6s community and one way that's done is by restricting the amount of situations that they're going to see early. Being brand new to 6s is very daunting and there is a ton to learn before you can start getting dubs (the fun part). Most new players I have worked with have trouble with the idea of a soldier bomb, or a flank, or holding a door, or even using voice comms. They need a place to get reps in so that they can start to understand the nuances of these simple interactions that better players take for granted. Throwing pyros in the mix is just too much.
Once they have an understanding of the basic concepts in meta 6s, they can start being exposed to the more niche ones. Offclass play is weird, and trying to get the average newbie pug player to adapt to a heavy or whatever in a push is just going to be frustrating.
That said, its obviously not immediately frustrating for that heavy player. They get the cool dopamine hit off the kills/ W/ successful push/ whatever. They however are not learning the absolute basics and will be completely lost when thrown into a more standard game of 6s. These are the players that join tf2center and are immediately mad when the other team just rotates away from them on heavy. It will hinder their ability to find a team, it will stunt their improvement, and make them worse in the long term. It is unfun to be bad.
Off-meta play is super cool and something that I like seeing in league play, but its only ever really fun when both teams understand the implications of what is happening and have the tools that they need to make adjustments. Most new players do not yet have the tools to make on the fly adjustments at that level and will just get stomped by a heavy/ pyro/ sniper for 30 minutes and learn nothing. They leave frustrated and nobody wins.
Game is just super different and the pubbers complaining are far less invested than you would think. Its mostly kids who are having a laugh and being wrong on the internet without thinking about it very hard.
It is annoying to see someone be really ignorant about something you care about, and getting kicked from a late night pub for having a badge/ going positive is frustrating but the stakes are overall pretty low.
If effort is to be expended addressing this whole thing it should just be done in places like tf2cc, newbie mixes or tf2center. Make the environment welcoming and fun.
A huge number of players are getting filtered anyways, try and think about when you first got into 6s. You are probably still playing despite your initial experience. The game is super niche and involves a lot of getting stomped and roasted. The players that stick around are ones that are actively seeking out a faster, more skillful experience and weirdos like zestyjesus are probably helping push people to the scene in that regard. A pubber watching one of these videos is going to have 1 of 2 reactions. They will either jump on the bandwagon and mindlessly shit on 6s because they don't care and wouldn't care anyways, or they'll be intrigued by these mythical comp players that are supposedly so good they're ruining pubs and making youtubers cry and want to be one.
i regert to inform u all uncle said turkeyed face again to me
RoL was a fixture of my time playing this game. We didn't always get along, and for most of that time she got more shit than she deserved. Even if we butted heads I look back on those late ESEA seasons really fondly, and it occurs to me that she was there for so much of that. In the server, in the drama, in the pugs. She was a character in so many of my most cherished memories of this game. So many memorable nights of scrims when I was a teenager included RoL running at me with 185 and a dream. I would be mad, but I would be in the respawn queue and she would be the topic of discussion in demo reviews the next day. I think that there are probably a lot of people here who can relate to that.
This morning when I heard the news all I could think about was how lucky I am to be able to look back on those late night scrims and those rivalries and all the drama of competition with fondness and perspective.
It truly breaks my heart that she never got to do that.
This might be a good first resource to look at. There's even a tutorial section which is sick: https://github.com/JarateKing/TF2-Hud-Reference
If you have specific questions once you get a grip on the basics: https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
run a cup or shut up
TynnyriWeird line of inquiry. I want 6v6 to be a good competitive format. I don't know my intentions any more than that, I guess I just find competitive things neat.
Apologies if my line of inquiry wasn't clear. Generally, when someone writes as many words as you do the purpose of those words is self evident. I am saying that up until now that purpose was not.
If you "don't know your intentions beyond that", you should do some introspection. You seem to be confused as to why people on here are engaging with you in bad faith. It is because your criticisms are:
6v6 is a community made game mode. It exists and is as popular as it is because of demand for it. It is community maintained. There are channels for changing the gamemode as it is played in RGL, the prerequisites of which are to have played the last full season in the league. There is also nothing stopping you from simply running an experimental cup or league with all of your changes. You can just do that! You can also just play a different gamemode! People have brought up prolander a lot in this thread, and you can simply play prolander. You will not find many people to play with you because the issues with it are painfully obvious if you have played it. But you can play it!
Text dumping every issue you have with a very niche and unsupported gamemode is weird. It is weird because you clearly want a different gamemode entirely, and on some level maybe you know that, but complaining makes you feel like you are better than the people actively putting in work to maintain that gamemode as well as the playerbase keeping it alive.
What are your intentions with this post? I am confused as to why people from the outside come into the 6s community and complain about anything, let alone class restrictions.
You pretty clearly don't play this format. Are you upset that others are playing a format you don't understand the appeal of? Is there some delusion here that daddy Valve will come back from the store with a pack of smokes if the most popular competitive format is run with more class diversity? I do not understand.
Why did you type all those words? What sort of specific result are you looking for with a post like this?