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Account Details
SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
Country Korea, Republic of
Signed Up October 2, 2012
Last Posted June 18, 2022 at 12:42 AM
Posts 2376 (0.6 per day)
Game Settings
In-game Sensitivity 1.945 (9.4"/360)
Windows Sensitivity 6
Raw Input 1
DPI
900
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse DeathAdder 2013
Keyboard Microsoft Rubber Dome, i ctap w/ RMB
Mousepad Steel Series QCK (http://imgur.com/qim8wA2)
Headphones Audio Technica ATH700x but not the black
Monitor Benq panel that everyone else has idr
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#1 spy in TF2 General Discussion

http://pastebin.com/SdfYRH7K
this sure is cool!

https://www.youtube.com/watch?v=3xYJ2mAXjBU&feature=youtu.be

should work on all unlockable weapons I guess
checked pubs + 6s server and still worked

posted about 9 years ago
#18 Yyyaaoo Vlog: What happened to Ruwin? in TF2 General Discussion
potDrPloxoeeeDrPloxoFat isn't good, cry about somebody critiquing your poor health choice.r u an actual doctor?as much as dr ozhes a cardiothoracic surgeon and a professor at columbia...

would he say being fat is bad?

posted about 9 years ago
#12 Yyyaaoo Vlog: What happened to Ruwin? in TF2 General Discussion
DrPloxoFat isn't good, cry about somebody critiquing your poor health choice.

r u an actual doctor?

posted about 9 years ago
#13 Pocket LFT CEVO in Recruitment (looking for team)

f

posted about 9 years ago
#98 TF2 update for 6/23/14 (6/24/14 UTC) in TF2 General Discussion
choochooFrost_Bitechoochoowait were you guys actually terrible enough to not be able to destroy sentries with the new stickies?In pubs, with wrangler+rescue ranger available, a lot of servers just became a ridiculous, unkillable nest.
well no shit, healing sentries/teleporting them halfway across the map is always going to be indestructible because valve made broken weapons for the aimbot class, but the process of stickying up a sentry and then blowing up all your sticks didn't change when valve made the first good change of the past two years by nerfing sticks.

"killing sentries is easy as long as the engineer doesn't try to stop you from killing them"

best nerf would've been bell curve damage but valve hates things

posted about 9 years ago
#1000 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
allewtf is wrong with ur keyboard

its missng the key

posted about 9 years ago
#995 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

6 pipes on the ground is way stupider than sticky spamming ever was
dmg nerf accross the bored fujcjks th clas
belcurv dmg were u do lik ~old dmg at mid rng but less (more tan now mayb) at point blank woulld be better bcuz thn demo wouldnt be a frag god and u wouldnt litrly kill th game :)

posted about 9 years ago
#30 scout/soldier/demo lft in Recruitment (looking for team)

+is handsome
+is nice
+has a nice a voice
-bad frag videos (https://www.youtube.com/watch?v=MAFmUk7zsVA)

posted about 9 years ago
#987 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
MorgusMaking the game more boring/slower is surely the way to go to attract more people into it, all the while changing a fundamental game mechanic in a way that is awkward and not tested by anyone on the community, not only won't people not come and try the game a little longer but you upset the people that's been playing for a while, GREAT FUCKING WORK VALVE.

being slower doesn't necessarily make the game less fun, being stalematey does

posted about 9 years ago
#873 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
tenacioustoaster
1) Heavy did get nerfed
2) What the hell would you Nerf on medic? Or are you talking about nerfing ubers and heals, the backbone of tf2...?

heavy didn't get nerfed as hard, and even then heavy being nerfed should speed the game up
medic is responsible for almost all stalemates and all pushes because heals are strong

demo helps counter and enforce why heals are so strong, nerfing him nerfs one of the biggest players on the offensive end, but doesn't remove all of a teams defensive ability since engineer is a class

posted about 9 years ago
#867 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

maybe valve should just nerf engi then?

the stickies were OP but no one gave a shit because they made the game fun, the only problem with this change is that valve forgot to make sure engineer, heavy, and medic got nerfed as well

posted about 9 years ago
#694 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
DougAnd the complaint remain as "you have to hit shots to be good in a first person shooting gaming".

@About the primary and secondary weapon argument
It isn't about a weapon needing to be more used if it's the primary, it's about demomen still having a grenade launcher which can do more damage than the rocket launcher, while having something that can completely deny a push (sticky trap).

Some people are posting as stickies spam is the only way a demoman could do damage and like Valve completely removed that.

ur dum

evry class has 2 hit shots because shotoer game ye, but now if u play demo and ur acurate u get dik 4 damage and everyone callse u useless because 30 dmg stickies are adorable, when you dould do 48 dmg rockets (which r faster!(( with th same acuracy nd u dnt get fcukd by close rang either!

nade launcher is objectively better than RL only if ur literlly perfect. if u were that good with pipes, u were either invite or sandbagging, or a DM lord. Every demo just dropped half a division because no one seriously expected that the least useful secondary for all the 6s classes would actually be the primary. GL is shitty compared to every other back up weapon, because it filled literally the same niche as the SL, a mid range spam weapon. It's slightly better point blank just because directs, but even then you're gonna shoot yourself really hard and you'll have to back up or die. Nades as a primary are less consistent, less useful, and less damaging than SL for almost every player in the game right now

SL spam is the only way to deal consistent meaningful damage for demo. Pipes are too easy to avoid, and traps are not useful 90% of the time. When they work, they fuck people up, but especially now that they're the only way to actually demo, they're expected and therefore less threating bcus ud have 2 b retarded 2 actualy cnstintly die 2 traps. the trap heavy lifestyle also slows the game dwn bcus ud have 2 either rotare 4 each push or ubr thrugh togurante no drops, othrwise ur pltng dm 4tres 2 whch is gay bcus then evry fight is dependant on how dm gud ur pcket is

posted about 9 years ago
#617 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

if ur gonna shit on div 4 ppl for having stupid opinions and being worse than u, doesnt that mean mix& can shit on u and ur opinion is worthless and trash etc haha

posted about 9 years ago
#611 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Didn't everyone like the QF at first too lol?

ur just buttblasted lmao because something changed

posted about 9 years ago
#606 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
mustardoverlordnot in a good way.

it's been changed for 18 hours, it's kinda hard to make a call on that yet

posted about 9 years ago
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