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SteamID64 76561198032277590
SteamID3 [U:1:72011862]
SteamID32 STEAM_0:0:36005931
Country United States
Signed Up September 8, 2013
Last Posted December 20, 2015 at 7:36 AM
Posts 2 (0 per day)
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#50 The Pyro Update Discussion in TF2 General Discussion

Didn't really change the cancer that is pyro at all.

Degreaser received more damage than before thanks to the removal of the 10% penalty + reduction of damage falloff on all flamethrowers. The switch speed was 250ms before, now it's 350ms switch away, 200ms switch to, 100ms difference. You are stunlocked until you hit the ground so it still doesn't matter. Afterburn reduction of 4hps to 2hps is welcome but still doesn't solve the main issues.

https://www.youtube.com/watch?v=6KvFLEZrQV4

Large cone for flames which doesn't even pretend to encourage aim. Even larger cone for airblasting players which stunlock allowing for effortless shots with a secondary. And finally a massive bounding box which projectiles can be reflected from.

https://youtu.be/6KvFLEZrQV4?t=10m

Pyro nerfed? Not really. Team focus fire and zoning the pyro counters some of the cancer, but it doesn't make it any less cancerous.

posted about 8 years ago
#3 Adding 3D Model to Custom HUDs in Customization

All I found was this: http://tf2.gamebanana.com/tuts/11403

I used GCF Scape to get the default hudplayerclass.res from tf2_misc_dir.vpk and edited it to my liking.

posted about 10 years ago