https://github.com/irodionr/dqz_hud/tree/2012
Recreated most of the original features like charge meters, fonts, HP, ammo, disguise and uber positions. Hitmarker can be enabled optionally.
| Account Details | |
|---|---|
| SteamID64 | 76561198009427359 |
| SteamID3 | [U:1:49161631] |
| SteamID32 | STEAM_0:1:24580815 |
| Country | Russian Federation |
| Signed Up | March 5, 2013 |
| Last Posted | May 9, 2026 at 8:16 AM |
| Posts | 34 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | Yes |
| Windows Sensitivity | Yes |
| Raw Input | 1 |
DPI |
High |
Resolution |
640x480 |
Refresh Rate |
24hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Touchpad |
| Keyboard | Laptop |
| Mousepad | Wooden table |
| Headphones | Speakers |
| Monitor | Laptop |
https://github.com/irodionr/dqz_hud/tree/2012
Recreated most of the original features like charge meters, fonts, HP, ammo, disguise and uber positions. Hitmarker can be enabled optionally.
Can take a look into this later myself, no need for keys
JaguarFiendthe rest of the hp should be applied slowly
Agree with the heal over time thing, but dispenser healing is too slow. You can make the healing rate dependent on the target's movement speed when arrow hits, so that medic gets rewarded for hitting moving players instead of standing ones.