Account Details | |
---|---|
SteamID64 | 76561198009427359 |
SteamID3 | [U:1:49161631] |
SteamID32 | STEAM_0:1:24580815 |
Country | Russian Federation |
Signed Up | March 5, 2013 |
Last Posted | July 8, 2023 at 6:43 PM |
Posts | 23 (0 per day) |
Game Settings | |
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In-game Sensitivity | Yes |
Windows Sensitivity | Yes |
Raw Input | 1 |
DPI |
High |
Resolution |
640x480 |
Refresh Rate |
24hz |
Hardware Peripherals | |
---|---|
Mouse | Touchpad |
Keyboard | Laptop |
Mousepad | Wooden table |
Headphones | Speakers |
Monitor | Laptop |
If there was a plugin that removed mangler's right click, then most people wouldn't have a problem with it. Making its projectile more visually distinctive would also be nice, not sure if it's possible to implement though.
- I played about the same amount of soldier and medic with and without plugins. Scout speed was used for both offensive and defensive purposes, so I don't think removing it drastically changes the flow of the game or leads to more/less stalemates. It has the most effect when soldier is trying to force medic during a stalemate, because with scout speed medic could "just heal scout lol" and easily survive 2 rockets, but without it medic actually has to surf a rocket if soldier did a good jump.
- Another problem is that medic is not an attractive class to main for newer players, nerfing the class directly will only make this situation worse. I wouldn't mind settling for a compromise if, for example, scout speed didn't work only when medic has 100% uber.
- Gunboats plugin on its own is a reasonable buff to soldier, but with no scout speed plugin it allows soldier to get away with bad jumps and survive for no reason quite often, so I don't think that both plugins should stay together.
- Winger deploy plugin is great, it was smart to use the same design principle as atomizer.
- Solemn vow is a good sidegrade, gives medic more presence in calls during fights, and looking at the other medic to check uber is not free when you also have to arrow people and look around for bombers.
Overall, gameplay plugins are a great idea, I see it as the only prominent direction for this game and I hope it will eventually replace whitelists by fixing the issues of banned weapons (iron bomber hitbox and whatnot). Quality of life changes are a must-have and I believe that this game has potential to be something more than "default tf2" and the community can decide what gameplay changes and rulesets are better on the international level (like it was done before with global whitelist).
aren't we at a point where most gameplay issues can be solved by tweaking it with plugins instead of banning?
https://github.com/irodionr/dqz_hud/tree/2012
Recreated most of the original features like charge meters, fonts, HP, ammo, disguise and uber positions. Hitmarker can be enabled optionally.
Can take a look into this later myself, no need for keys
JaguarFiendthe rest of the hp should be applied slowly
Agree with the heal over time thing, but dispenser healing is too slow. You can make the healing rate dependent on the target's movement speed when arrow hits, so that medic gets rewarded for hitting moving players instead of standing ones.