dqz
Account Details
SteamID64 76561198009427359
SteamID3 [U:1:49161631]
SteamID32 STEAM_0:1:24580815
Country Russian Federation
Signed Up March 5, 2013
Last Posted July 8, 2023 at 6:43 PM
Posts 23 (0 per day)
Game Settings
In-game Sensitivity Yes
Windows Sensitivity Yes
Raw Input 1
DPI
High
Resolution
640x480
Refresh Rate
24hz
Hardware Peripherals
Mouse Touchpad
Keyboard Laptop
Mousepad Wooden table
Headphones Speakers
Monitor Laptop
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#8387 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=hBu7SsybUA4

posted about 2 years ago
#50 Why is the cowmangler banned? in TF2 General Discussion

If there was a plugin that removed mangler's right click, then most people wouldn't have a problem with it. Making its projectile more visually distinctive would also be nice, not sure if it's possible to implement though.

posted about 3 years ago
#15 Closing thoughts on S37's plugins in TF2 General Discussion
  • I played about the same amount of soldier and medic with and without plugins. Scout speed was used for both offensive and defensive purposes, so I don't think removing it drastically changes the flow of the game or leads to more/less stalemates. It has the most effect when soldier is trying to force medic during a stalemate, because with scout speed medic could "just heal scout lol" and easily survive 2 rockets, but without it medic actually has to surf a rocket if soldier did a good jump.
  • Another problem is that medic is not an attractive class to main for newer players, nerfing the class directly will only make this situation worse. I wouldn't mind settling for a compromise if, for example, scout speed didn't work only when medic has 100% uber.
  • Gunboats plugin on its own is a reasonable buff to soldier, but with no scout speed plugin it allows soldier to get away with bad jumps and survive for no reason quite often, so I don't think that both plugins should stay together.
  • Winger deploy plugin is great, it was smart to use the same design principle as atomizer.
  • Solemn vow is a good sidegrade, gives medic more presence in calls during fights, and looking at the other medic to check uber is not free when you also have to arrow people and look around for bombers.

Overall, gameplay plugins are a great idea, I see it as the only prominent direction for this game and I hope it will eventually replace whitelists by fixing the issues of banned weapons (iron bomber hitbox and whatnot). Quality of life changes are a must-have and I believe that this game has potential to be something more than "default tf2" and the community can decide what gameplay changes and rulesets are better on the international level (like it was done before with global whitelist).

posted about 3 years ago
#88 Remove Iron Bomber from whitelist in TF2 General Discussion

aren't we at a point where most gameplay issues can be solved by tweaking it with plugins instead of banning?

posted about 3 years ago
#16 I'll give you a key if you remake this hud. in Customization

https://github.com/irodionr/dqz_hud/tree/2012

Recreated most of the original features like charge meters, fonts, HP, ammo, disguise and uber positions. Hitmarker can be enabled optionally.

posted about 4 years ago
#14 I'll give you a key if you remake this hud. in Customization

Can take a look into this later myself, no need for keys

posted about 4 years ago
#24 Why crossbow is bad for TF2 in TF2 General Discussion
JaguarFiendthe rest of the hp should be applied slowly

Agree with the heal over time thing, but dispenser healing is too slow. You can make the healing rate dependent on the target's movement speed when arrow hits, so that medic gets rewarded for hitting moving players instead of standing ones.

posted about 4 years ago
#9635 stream highlights in Videos

https://clips.twitch.tv/EagerRamshackleDonkeyCopyThis

posted about 4 years ago
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