honestly demo seems prefect now lol
unlike my spelling
Account Details | |
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SteamID64 | 76561198004857674 |
SteamID3 | [U:1:44591946] |
SteamID32 | STEAM_0:0:22295973 |
Country | Finland |
Signed Up | August 10, 2012 |
Last Posted | March 7, 2020 at 10:17 PM |
Posts | 2824 (0.6 per day) |
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Windows Sensitivity | 4 |
Raw Input | 0Â |
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1920x1080 |
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120Hz |
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Mouse | Zowie FK |
Keyboard | Leopold TKL Cherry Red |
Mousepad | Puretrak Talent |
Headphones | Sennheiser |
Monitor | ASUS 120Hz |
P R O P O S A L B O Y S
on a side note Mischief Makers looks like a really fun game
congrats on your rng!
those people are just salty that their favourite game isnt as big.
idk, what interested me in tf2 wasnt the regular updates, or the unlockable weapons, or the new game modes that valve rolls out once in a while; its the character design, the art style, the class system, how you can tell what everything is when you see it, and the different movement of each class.
i dont think forcing new weapons into competitive will make the game anymore interesting to pubbers, if they play tf2 because of a few unlocks they'll probably have more fun in HL or pubs anyway.
the only upside of different unlocks i can think of is that it allows for more "styles" of play, but too many different unlocks and it becomes a huge game of rock paper scissors.
Instead, consistency means the that the game isn't hugely altered from regular gameplay and that it stays with a single game instead of changing to new ones every few years.
TLDR; Fear of change and improvement leads to stagnation. Refusing to make the game more accessible to new players in an attempt to keep the game more "pure" is the best way to put a death sentence on a scene.
i dont understand how you can hold both these ideas since releasing new weapons is essentially changing the game
netcode yessssssss
rikachu you got that sweet info and you fucked up the post so bad smh how are you gonna get +frags with a post like that
its someones hobby to make these sex snowmen
Corsacsgo is actually good though
while i enjoy playing csgo i wouldnt say its better than either 1.6 or source, but its so different than tf2 its hardly possible to compare them
tf2 was made as a casual game and will always be a casual game, the fact that such a casual game has such a big competitive community behind it is actually pretty impressive, especially compared to cs1.6 and broodwar, which were both inherently competitive just by the way they were designed.
its truly a tragedy, this is exactly why the competitive scene isnt as big as it could be, not because of valve support, but because the majority of the players that play tf2 just pub/mvm with friends and have no interest in competitive games or they satisfy that interest elsewhere.
edit: nvm trolled by dingo ez