likes sex, no spit.
Account Details | |
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SteamID64 | 76561198028750428 |
SteamID3 | [U:1:68484700] |
SteamID32 | STEAM_0:0:34242350 |
Country | Cyprus |
Signed Up | July 21, 2012 |
Last Posted | November 17, 2017 at 10:06 AM |
Posts | 1535 (0.3 per day) |
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In-game Sensitivity | 1.4 |
Windows Sensitivity | 7 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
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Monitor |
I could tell you who like 3 of these people are...
pls no
we've never won on this map ever.
fieldsreillyI think you might not have balls capn.thats not very nice
i was referring to managing to get short shorts on.
I feel like most of the iM players aren't struggling in terms of DM. They just aren't playing the actual game as well as other teams.
My issue with the quickfix isn't necessarily that it makes the game worse to watch by making it slower, but rather it makes it worse to watch by making it harder to follow. TF2 can already be a messy game to keep track of, but at the very least it's generally straightforward. However, quickfix makes it so much harder for me to follow, because uber %s mean something completely different, or mean nothing at all, which is a large indication of who is in control.
I also think (feel free to refute because I'd like to hear what other people think) that makes medic a lot easier. I feel like this has been pointed out before. A large portion of being good at medic is your position and movement, but both of those pretty much go out the window for very basic coordination with your pocket. It lets you put yourself in stupid positions, and never be punished for it because you can just fly away (or at the very least run faster by healing a scout). It also essentially allows the medic to be in 2 places at once, by almost instantly rotating.
I feel that last point, added onto the quicker healing, is what makes the stalemates happen as well. Before, if you want to push a flank, it would be difficult for the defending combo to retaliate to it, now the can almost instantly appear there, and cause the push the back off.
On top of that, I feel that in the majority of situations, the quickfix is simply the best medigun to use. I don't see how that isn't the definition of overpowered. That is the reason that we ban guns. Because they are just better than the other options. Sure, there may be ways to counter it, in playstyle and classes, that will emerge eventually, however the fact is that is overpowered compared to the alternatives.
I think you might not have balls capn.
My brother ran a Super Smash tournament at a restaurant he manages at last night. Hung out with 50 nerds, and saw some people from high school. Then went to my brothers place and got drunk because that's all my family knows how to do. Woke up at 3pm and haven't done anything since except eat a bowl of oatmeal.
hookyI think we have definitely seen today that HRG isn't invulnerable. Next season should be interesting with Shade leaving (which apparently is actually true!).
If the indust replacement is actually true, I think you'll find an HRG that tries even harder.
cashplatinum please sign my crotch
Poor kbk, he can't even do anything.