I've been looking to get headphones that I can take travelling (on trains, etc.)
I currently have Sennheiser HD558's, how do these compare in sound? Also, are these sturdy enough to be squished into a backpack?
Account Details | |
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SteamID64 | 76561198028750428 |
SteamID3 | [U:1:68484700] |
SteamID32 | STEAM_0:0:34242350 |
Country | Cyprus |
Signed Up | July 21, 2012 |
Last Posted | November 17, 2017 at 10:06 AM |
Posts | 1535 (0.3 per day) |
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In-game Sensitivity | 1.4 |
Windows Sensitivity | 7 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
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Keyboard | |
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Headphones | |
Monitor |
Are all four games being played tonight?
Niko_JimsIn theory yes. In fact, mids will be where Demos are the strongest now because they will take less damage on rollout and the stickies will be at full strength/almost full strength.
There is no 'almost' full strength. It's either full or not.
Edit: Not sure about this how it's worded actually. Can anyone comfirm?
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
lmao this was ever a thing. So before this update, could you just run at people getting shot at by your gun to do more damage?
Niko_JimsinsomCan someone explain the sticky change? Does it mean it does 30 dmg no matter how far you are now? Until the arm time passes?
The sticky bombs damage will initially start lower than normal and will go up to full damage potential only after 2 seconds of being launched.
Doesn't this mean long range stickys could potentially do more damage? I sticky in the air for two second would do more damage than immediately detting a sticky near someone?
Why not just post it in the map thread
http://teamfortress.tv/thread/14370/cp-logjam-5cp
Tough call. CEVO has a bright future so long as it keeps getting the players, and every team counts. The future with ESEA is pretty much unknown, but the competition is going to better. However, if you are below high open, CEVO open isn't going to be that much different.
Some okay sounding weapons. New shield sounds like loads of fun and OP.
ToasterOk thank you! So I can download the server how can I get it to work with it though?
Oh boy
Stop plus fragging yourself dflame
Elle is one of the nicest people in TF2.
blewBut the issue is that a forfeit loss a instant disqualification from the tournament. That shit isn't fair if we didn't even get a chance to play a single game. And we pretty much lost 30$ joining this tourney.
Yeah I agree that's unfair, which is why I didn't touch that point at all. I think it's fair to be upset about that.
nightwatchI was acting team captain for Cinnamon Dongers and I don't think any of these particular thoughts would apply to us - I don't know any invite players who want to hang around with a bunch of UGC-Plastic nerds.
It might not have applied to you, but unfortunately it often applies to other teams, and you can't have a rule for only specific teams in a tournament.
I think the roster lock is fair for such a short tournament. It prevents players that get knocked out early from joining a roster still in the tourny, as well as teams picking up better players further into the tournament just for the sake of winning. It's no different than ESEA locking rosters before playoffs. This is basically playoffs without a regular season.
The teams knew exactly when they would be playing and what they were getting into, if they didn't choose to put backups on their rosters it's entirely their fault.
Is your secondary monitor set on the right side? Or if you are rocket jumping on the left side, is your monitor on the left side? TF2 isn't perfect at binding your mouse to the center of the screen, so it's possible when you swing your mouse you are clicking into the other monitor.
However, the chances of hitting the start button and not just clicking out of the game seems very slim.
Edit: This only applies if you have your taskbar on both monitors, since I assume TF2 always opens on the primary monitor.