broesel
Account Details
SteamID64 76561197997039509
SteamID3 [U:1:36773781]
SteamID32 STEAM_0:1:18386890
Country Austria
Signed Up November 12, 2012
Last Posted August 31, 2014 at 3:16 PM
Posts 72 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
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Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#1 broeselhud 2.5 in TF2 General Discussion

download: Link

changelog:

- added support for the Vaccinator
- changed the counts on the class menu to a less flashy color
- added support for the MvM sapper
- fixed the HP showing up for dead players in the spec HUD
- fixed the skip button on the intro movie menu not working
- renamed the tank panel according to the Mecha update
- fixed the text on the Engie menus not being white
- fixed alignment issues on the MvM scoreboard stats panel
- fixed the inspect panel getting cut off at long descriptions
- updated the main menu file
- fixed the differing damage fade time when using the cross
- slightly moved up the class image on the spec HUD
- fixed the milk icon overlapping with the HP
- fixed the icon on the "you got switched to BLU/RED" panel
- edited the vote setup to fit the general style
- made the arena class layout panel smaller
- edited the arena notification panel to fit the general style
- added a changelog to the zip file

posted about 11 years ago
#1 UI concept for broesel's Crosshair Switcher in Customization

iMp4ct, the guy who's also coding the installer for my HUD, offered to code a tool to configure and install my Crosshair Switcher.

Here's a mockup I made for the UI:

http://i.imgur.com/G54jW.png

Thoughts? :)

posted about 11 years ago
#11 The new broeselhud Installer is here!!! in Customization

Installer version 1.1 is out!

download: Link

changelog:

- fixed TF2 path detection

- fixed an issue with the crosshair database on older versions of Windows

posted about 11 years ago
#8 The new broeselhud Installer is here!!! in Customization

Imp4ct is working on a fix for the tf directory issue, should be released in a few hours.

posted about 11 years ago
#6 The new broeselhud Installer is here!!! in Customization
BonkersSweet!

If you still want to improve your hud, what I would find very useful is the ability to move different stuff like the HP number, ammo count, target ids etc, with some sort of preview of how it would look ingame. I know that you can change it by switching numbers in various files, but I find it painful to do it every time there's an update.

iMp4ct: v2 will include that.

posted about 11 years ago
#1 The new broeselhud Installer is here!!! in Customization


download: Link

screenshots: Link

features:

- update function
- download the HUD right via the installer
- changelog viewer
- select HUD crosshairs and have them automatically centered
- all options accessible via the UI
- HUD config import/export
- automatic aspect ratio detection
- automatic Steam account detection

posted about 11 years ago
#51 broeselhud 2.2 finally released! in TF2 General Discussion

added:

resource/ui/MapInfoMenu.res
resource/ui/TextWindow.res

modified:

resource/fonts/Crosshairs.ttf
resource/ui/HudItemEffectMeter_Demoman.res
resource/ui/HudItemEffectMeter_Engineer.res
resource/ui/HudItemEffectMeter_Spy.res
resource/ui/HudObjectiveStatus.res
resource/ui/HudTournament.res
scripts/hudlayout.res
posted about 11 years ago
#48 broeselhud 2.2 finally released! in TF2 General Discussion

version 2.3 is out!

download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.3.zip

changelog:

- fixed the tournament setup panel not being centered
- customized the MOTD screen
- customized the map info screen
- removed the shotgun spread crosshair
- removed the slide-down animation of the "time added" popup
- reworked the item counts (revenge crits, heads etc)

posted about 11 years ago
#23 broeselhud 2.2 finally released! in TF2 General Discussion
thinkGuys, please read the readme file before making yourselves look dumb by asking questions that three people have already asked.miwoThink for Broesel HUD ambassador 2012
posted about 11 years ago
#11 broeselhud 2.2 finally released! in TF2 General Discussion

Dude what?

The ammo has never been colored in my HUD, ever.
Read the ReadMe on how to customize colors.

The health cross is optional since version 2.0, which was released exactly 1 year ago. Before that you could switch to it with cl_hud_minmode, which is since 2.0 used for the 6v6/12v12 scoreboard.
Read the ReadMe on how to enable the health cross.

The medic heal numbers, I don't know, I prefer the smaller shadow offset, are you running some low resolution maybe?

tl;dr l2read

posted about 11 years ago
#9 broeselhud 2.2 finally released! in TF2 General Discussion

I was just about to post this here, but think beat me to it :D

dflameany screenshots?

I have yet to make new ones, though nothing changed visually from 2.1.6 except this (even got a screenshot of the new class menu \o/ ):

- new spec HUD
- smaller class menu
- CP cap count now only shows a number (removed the x) and is bigger
- thinner damage indicators (red stripes when someone hits you)
- decreased shadow offset on the following elements:
* last damage done
* sticky count
* TargetID HP numbers
- smaller disguise menu without the key images behind the numbers

There are other visual changes of course, which are all fixes or inarguably needed though (borders being too thick on some elements (Engie menus etc), charge meters not being white sometimes etc).

mghughlaurieabout fucking timebroesel @ ETF2L in response to a similar commentShut the hell up dude, it's not like I'm getting paid for this or anything, I'm doing this in my free time.MR_SLIN[edit] i just tried it and i don't like it. is that bad?

Elaborate pls?

OdissiusDamn, are there any screenshots of it? I hope he didn't goof it up, BroeselHUD has always been the best due to its simplicity and cleanliness.

No, I did not "goof it up", as mentioned above I barely changed any major visual details but I improved it in many places, fixed some stuff, added support for gamemodes, missing elements etc.

OdissiusHe made none of the medic changes/fixes that I suggested to him. :(

I didn't implement any of these because quite frankly they're all bullshit: You can't simply move the heal target up there, this panel is also used when someone heals you, so this would result in a medic basically covering up your view whenever he's healing you. Same with the regular TargetID being moved above the crosshair really - this is the same panel as for all other classes. The ubercharge bar is already big enough and why would you increase the HP numbers on the targetIDs? It doesn't change the fact that there's no cross on them, which is the best quick measure for medics. The oldschool targetIDs have a cross AND HP numbers though, so why don't you just use these?

posted about 11 years ago
#6 ATTN hooky in TF2 General Discussion

http://etf2l.org/forum/customise/topic-23342/page-3/?recent=418039#post-418039

posted about 11 years ago
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