xirph
im genuinely not trying to be snide or patronizing cos u seem to have a very positive mentality and i agree with the words ur saying, but how does elo affect any of this?
Account Details | |
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SteamID64 | 76561198036391020 |
SteamID3 | [U:1:76125292] |
SteamID32 | STEAM_0:0:38062646 |
Country | Virgin Islands, U.S. |
Signed Up | January 8, 2014 |
Last Posted | September 27, 2025 at 9:15 PM |
Posts | 3920 (0.9 per day) |
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Windows Sensitivity | |
Raw Input | 1 |
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800 |
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2560x1440 |
Refresh Rate |
144hz |
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Mouse | you like the beach boys or what? |
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Headphones | |
Monitor | someones gotta be the one to die |
xirph
im genuinely not trying to be snide or patronizing cos u seem to have a very positive mentality and i agree with the words ur saying, but how does elo affect any of this?
xirphsince there’s no ‘fixed’ way to play the downside is players can cheese their way to a high elo while simultaneously ruining the experience for everyone else (playing gay as fuck, silent removing, class-swap binds to get kicked, toggling, etc) which encourages shit behavior in pub mge
lots of downsides here. any upsides?
Sale_boatI wish I was intoxicated at all times because I feel like I am more emotionally aware of myself and I appreciate all the great things I have in my life
please be careful with this, because its probably very true but also very seriously dangerous to your long-term mental existence. youre in the perfect time of your life to enjoy yourself with reckless abandon, so i dont mean to be a scold or a prude, but this is a genuinely scary thing to hear someone say in earnest
maybe MGE players are different since i played it at all, and definitely an armchair take, but:
1. MGE is implied to measure ur pure individual skill
2. MGE is 1v1 and competitive so per (1) wins should show skill superiority of the winner
3. MGE is ultimately very flawed as a 1v1 competition, so unwritten rules are prevalent
4. ppl who play MGE too much place too much of their self-worth on their performance in MGE
this leads to MGE mains losing, feeling primally dominated to some degree, but being left with an outlet to make excuses and offload their anger onto the enemy player. beyond this theres also the total social disconnect of you not even caring about the result of the games. even if they didnt get mad, their reactions to winning or losing are probably pretty foreign to someone who just uses the mode to warm up their aim
my question is less "why are ppl who play MGE as a hobby so mad all the time?" and more "what makes ppl play MGE as a hobby?"
cos tell me you wouldnt be a bitter and angry person too if you primarily played MGE as a hobby
bearodactylggglygy used to stream himself playing it
still does
was curious what season has had the overall most competitive invite playoffs lineup, so i did a little stats research spreadsheet (sheet in 2nd tab at the bottom)
the main factors considered are win differentials both per map and per series, the percentage of rounds won by series-losing teams, how many series went to decider maps, and whether teams made comeback runs in losers bracket
the methodology is definitely faulty but it was the simplest way to reasonably estimate parity. there's definitely lots of other hard-to-measure factors that go into what makes an exciting season (were the games closer than the score indicated? did a low-seeded team do better than expected? did banny lose?)
for reference, it registers seasons 6, 8-11, 16, 19, 24, and 27 of ESEA, and seasons 7, 10, and 11 of RGL as what i would consider high parity, while seasons 30-31 of ESEA, and seasons 1, 4, 8, and 12 of RGL register noticeably lowly
again, i dont think this quite matches up with what most people would consider a good playoffs lineup (notably S8, one of the strongest playoffs lineups in history, registers low on parity), but it does (imo correctly) show the peaks during the earlier ESEA seasons, and the valley around the dawn of RGL
also would like to note that no team has won after losing their opening match since ESEA S6, and that for 10 seasons straight (ESEA S27-RGL S5) no team made a comeback run at all
TheFragileSTART: February 16, 2023
END: February 18, 2023
:~o
enthrowyeah I bet you're scared huh
omg is that John R. Entropy?
theres 265 different unusual effects for hats now
kirisamedoes anyone have victory blunt clipped, i want to see this
https://www.youtube.com/watch?v=_koOG-RHFC4
if this is what u mean its still up. if it goes down i have a copy saved
28
mustardoverlord6
even if mustard was telling the truth here back in #243, he would be a normal age for a tf2 player today
where do i play