no1 quits tf2 etc
on a side note that means every member of full tilt minus thalash is currently teamless
and so is puoskari...
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Last Posted | August 5, 2025 at 9:16 PM |
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no1 quits tf2 etc
on a side note that means every member of full tilt minus thalash is currently teamless
and so is puoskari...
Hasssassin1 - Grandmother habib (1933 - Nov 19th 2016).. RIP
2 - severe anxiety attack leading to lung collapse and decreased heart rate, I literally couldnt breath and all I could see was red and I nearly faint, I dont know why this happens to me
literally cocaine
KevinIsPwnhttps://clips.twitch.tv/DarlingDifficultTigerPhilosoraptor
that looks like war almost
Paulsen:D
This also helps clear trash when you're pushing out, so I actually really like that.
@Hyce can you make a version of the map with a 6 second increase on the spawn timer and an ammo change and maybe this change too if people are liking it.
I've seen 23 seconds on badlands last so
I agree that for some reason whenever people have changed badlands they've decided to change way more than is needed
I think the captime is fine, I've personally never felt like badlands last was unpushable and I've never felt it's specifcally harder to push badlands than any other last.
I feel like this is long overdue
So currently badlands has two major issues that keep it from being on par with the best maps in the pool. It's currently almost impossible to push out of last against a team that knows what they're doing (Mixup was almost unbeatable on badlands in huge part because of this) and there's like no ammo for some reason. The ammo is an easy fix, just switch the ammo boxes in each house from small the medium, this will help the ammo situation in basically the entire map.
The pushing out of last thing is a little more complicated. Currently, I think the biggest issue is the spawn time for the attackers, it takes about 10 seconds to spawn if you die while pushing last, which basically means unless you wipe you're going to be fighting for spire as well. This is not the case on any other map. On any other map, if you drop 3+, you lose the 2nd point. On top of all this, the spawns for the defenders are 20(!!!) seconds, which means if you fuck up while trying to push out, you lose the round. There are the issues of the amount of hiding spots in lobby, back cappers and scouts ability to get onto the spire but I think that all mostly goes away if you fix the spawn time by just increasing the spawn time from 10 to 20 seconds.
Obviously it would be nice if valve could just fix this stuff but I don't trust valve to do anything in a timely fashion and I don't have the hammer skills to make this stuff happen and I'm sure some other people will have some things to say about the map so here's the thread to discuss.
barefoot_banditI mean ma3la I isn't a surprise really, he loves this game like anyone else does, he plays on his alt alot, he's the sort of person to be dedicated, and see things through. He super nice too
he's literally opened the game once on an alt since he quit
thanks I really appreciate it
TcmanoAnybody have an idea who is gonna scout for EVL if Yomps plays roamer on Botmode's Team?
please don't capitalize my name
I'm getting triggered
no mana = forum chaos
randoPertyou know if people would just stop joining b4nny super teams there might actually be some parity in invite for a change.. if people would just agree to not play with him and form their own teams invite could potentially become fun to watch again. Until then he will just replace freestate and continue winning while everyone else plays for second
3rd*
4th*
my third place dynasty will soon be apparent
joshuawnjoshuawnmedic mains lol
dolph can we play some mge soometiiiimmmmee
damneasybotmodedamneasyCan anyone show me where the cow mangler was actually good in a game?
https://clips.twitch.tv/FantasticConfidentRingCoolStoryBro
Lol pretty funny but this rarely happens and how is this any different then the market gardener?
You are going to say it is safe to shoot with cow mangler, but you cant drop the med like the mg can when you have 15hp. They both do the same thing but in different ways and imo mg is way more consistent. Also you can only spam it like this in a spawn, if you do it when they come choke you waste your whole ammo and if you miss you dont even force them because you only have 1 soldier spamming.
Yeah the inf ammo is nice to have but it doesnt change anything, a good soldier can spam the same amount of damage if he just plays around the ammo pack well and only spams when its actually needed.
And we aren't even talking about the biggest downside; you cant even take down sentries and its the most annoying and push stopping thing I've ever played with lol. It's literally impossible to destroy a sentry, yeah you can uber your demo + soldier and then destroy the sentry, but whats the point in wasting half your uber when you can just spam it down before hand with both soldiers?
I never said market gardener is a good weapon, I personally think it's pretty bullshit to play against but that's another discussion entirely. Trying to say "this bullshit weapon should be allowed because this other bullshit weapon is allowed" is fairly shortsighted in my opinion because maybe that other weapon shouldn't be allowed.
You can't always spam from on top of an ammo pack and during fights you can't always just hold rockets / get ammo. It's fairly easy to run out of ammo during really long fights, especially on pocket, where you don't trade frags and don't get ammo but still need to shoot at things to not die, obviously it doesn't happen every fight but it does happen.
I've personally never had an issue taking down a sentry while one of the soldiers on my team was on cow mangler, never in a pug never in a match, even against rescue ranger. I know it feels like it should matter but it doesn't. In a lot of instances where killing the gun isn't something you can do during an uber exchange, the soldier with mangler can spam the engineer while the other soldier shoots the gun and it'll all work out.
Spamming your rockets willy nilly because you have infinite reserve is just bad but for instance, infinitely spamming 1 rocket at garage from yard while mixing up your timings basically means you should be able to get free damage on anything trying to peak that doorway and that's something you can do on most maps.
Also the argument "good soldiers can manage ammo, so it basically doesn't matter" doesn't address the fact that you have to be managing ammo, which in addition to being a "skill" (if you care about that) also affects you're positioning.
damneasyCan anyone show me where the cow mangler was actually good in a game?