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SteamID32 STEAM_0:0:29528175
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Signed Up July 29, 2012
Last Posted July 23, 2025 at 8:34 PM
Posts 1975 (0.4 per day)
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#90 worst pain you've ever felt in Off Topic
Hasssassin1 - Grandmother habib (1933 - Nov 19th 2016).. RIP

2 - severe anxiety attack leading to lung collapse and decreased heart rate, I literally couldnt breath and all I could see was red and I nearly faint, I dont know why this happens to me

literally cocaine

posted about 8 years ago
#2771 stream highlights in Videos
KevinIsPwnhttps://clips.twitch.tv/DarlingDifficultTigerPhilosoraptor

that looks like war almost

posted about 8 years ago
#39 fixing badlands in Map Discussion
Paulsen:D

This also helps clear trash when you're pushing out, so I actually really like that.

@Hyce can you make a version of the map with a 6 second increase on the spawn timer and an ammo change and maybe this change too if people are liking it.

posted about 8 years ago
#12 fixing badlands in Map Discussion

I've seen 23 seconds on badlands last so

I agree that for some reason whenever people have changed badlands they've decided to change way more than is needed
I think the captime is fine, I've personally never felt like badlands last was unpushable and I've never felt it's specifcally harder to push badlands than any other last.

posted about 8 years ago
#1 fixing badlands in Map Discussion

I feel like this is long overdue

So currently badlands has two major issues that keep it from being on par with the best maps in the pool. It's currently almost impossible to push out of last against a team that knows what they're doing (Mixup was almost unbeatable on badlands in huge part because of this) and there's like no ammo for some reason. The ammo is an easy fix, just switch the ammo boxes in each house from small the medium, this will help the ammo situation in basically the entire map.

The pushing out of last thing is a little more complicated. Currently, I think the biggest issue is the spawn time for the attackers, it takes about 10 seconds to spawn if you die while pushing last, which basically means unless you wipe you're going to be fighting for spire as well. This is not the case on any other map. On any other map, if you drop 3+, you lose the 2nd point. On top of all this, the spawns for the defenders are 20(!!!) seconds, which means if you fuck up while trying to push out, you lose the round. There are the issues of the amount of hiding spots in lobby, back cappers and scouts ability to get onto the spire but I think that all mostly goes away if you fix the spawn time by just increasing the spawn time from 10 to 20 seconds.

Obviously it would be nice if valve could just fix this stuff but I don't trust valve to do anything in a timely fashion and I don't have the hammer skills to make this stuff happen and I'm sure some other people will have some things to say about the map so here's the thread to discuss.

posted about 8 years ago
#12 ma3la scrimming? in TF2 General Discussion
barefoot_banditI mean ma3la I isn't a surprise really, he loves this game like anyone else does, he plays on his alt alot, he's the sort of person to be dedicated, and see things through. He super nice too

he's literally opened the game once on an alt since he quit

posted about 8 years ago
#47 ESEA Invite S25 Happenings/Discussion in TF2 General Discussion

thanks I really appreciate it

posted about 8 years ago
#44 ESEA Invite S25 Happenings/Discussion in TF2 General Discussion
TcmanoAnybody have an idea who is gonna scout for EVL if Yomps plays roamer on Botmode's Team?

please don't capitalize my name
I'm getting triggered

posted about 8 years ago
#2 Hi, can we please unsticky s24 happenings threads in TF2 General Discussion

no mana = forum chaos

posted about 8 years ago
#41 ESEA Invite S25 Happenings/Discussion in TF2 General Discussion
randoPertyou know if people would just stop joining b4nny super teams there might actually be some parity in invite for a change.. if people would just agree to not play with him and form their own teams invite could potentially become fun to watch again. Until then he will just replace freestate and continue winning while everyone else plays for second
3rd*

4th*

my third place dynasty will soon be apparent

posted about 8 years ago
#75 nursey leaves froyo in TF2 General Discussion
joshuawnjoshuawnmedic mains lol

dolph can we play some mge soometiiiimmmmee

posted about 8 years ago
#39 ESEA Invite S25 Happenings/Discussion in TF2 General Discussion

https://play.esea.net/teams/149933

posted about 8 years ago
#78 May Global Whitelist Changes in TF2 General Discussion
damneasybotmodedamneasyCan anyone show me where the cow mangler was actually good in a game?
https://clips.twitch.tv/FantasticConfidentRingCoolStoryBro

Lol pretty funny but this rarely happens and how is this any different then the market gardener?
You are going to say it is safe to shoot with cow mangler, but you cant drop the med like the mg can when you have 15hp. They both do the same thing but in different ways and imo mg is way more consistent. Also you can only spam it like this in a spawn, if you do it when they come choke you waste your whole ammo and if you miss you dont even force them because you only have 1 soldier spamming.

Yeah the inf ammo is nice to have but it doesnt change anything, a good soldier can spam the same amount of damage if he just plays around the ammo pack well and only spams when its actually needed.

And we aren't even talking about the biggest downside; you cant even take down sentries and its the most annoying and push stopping thing I've ever played with lol. It's literally impossible to destroy a sentry, yeah you can uber your demo + soldier and then destroy the sentry, but whats the point in wasting half your uber when you can just spam it down before hand with both soldiers?

I never said market gardener is a good weapon, I personally think it's pretty bullshit to play against but that's another discussion entirely. Trying to say "this bullshit weapon should be allowed because this other bullshit weapon is allowed" is fairly shortsighted in my opinion because maybe that other weapon shouldn't be allowed.

You can't always spam from on top of an ammo pack and during fights you can't always just hold rockets / get ammo. It's fairly easy to run out of ammo during really long fights, especially on pocket, where you don't trade frags and don't get ammo but still need to shoot at things to not die, obviously it doesn't happen every fight but it does happen.

I've personally never had an issue taking down a sentry while one of the soldiers on my team was on cow mangler, never in a pug never in a match, even against rescue ranger. I know it feels like it should matter but it doesn't. In a lot of instances where killing the gun isn't something you can do during an uber exchange, the soldier with mangler can spam the engineer while the other soldier shoots the gun and it'll all work out.

Spamming your rockets willy nilly because you have infinite reserve is just bad but for instance, infinitely spamming 1 rocket at garage from yard while mixing up your timings basically means you should be able to get free damage on anything trying to peak that doorway and that's something you can do on most maps.

Also the argument "good soldiers can manage ammo, so it basically doesn't matter" doesn't address the fact that you have to be managing ammo, which in addition to being a "skill" (if you care about that) also affects you're positioning.

posted about 8 years ago
#66 May Global Whitelist Changes in TF2 General Discussion
damneasyCan anyone show me where the cow mangler was actually good in a game?

https://clips.twitch.tv/FantasticConfidentRingCoolStoryBro

posted about 8 years ago
#63 May Global Whitelist Changes in TF2 General Discussion
oblaNatascha - Unbanned (Unchanged)

This weapon was generally disliked due to the slowing ability of its bullets as well as the small amount of damage resistance it granted the Heavy. However, the damage resistance was amplified when used in conjunction with the Vaccinator, and with the removal of the Vaccinator we believe this damage resistance will be near negligible. The utility of the speed reduction is somewhat limited and situational and in most regards the weapon is otherwise a downgrade from other available heavy primary weapons. As such, Natascha remains unbanned.

what, no ?
heavy already does an absurd amount of damage once fully spun up, the damage reduction doesn't make as much of a difference as the fact that if you hit a scout he's not gonna be able to move and then you're gonna be able to hit him more, it also lets you stop people from escaping. I think a lot of people would argue that maybe tomislav is better but because of the damage ramp up, the extra deploy speed is largely irrelevant. I always thought minigun was only better because it let you outdps some things that you don't really need to outdps in a 6's environment. The natascha is straight up the best weapon in the slot, it's just not as obvious and not as greatly abused as the jarate.

oblaMachina - Unbanned (Unchanged)

The Machina’s damage buff is mostly insignificant, and the utility of collateral shots isn’t consistently viable enough for the weapon to be considered unbalanced. As such, the Machina remains unbanned.

collaterals aside, the body shot damage this thing does is insane, you'll almost always be able to kill a scout (at least 95% of the time) and most of the time you'll kill a jumping soldier. Obviously you can argue that hitting a full charge body shot means they're probably gonna die anyway but that's just not true. You can fully shut down aggression with a bodyshot but it's pretty hard to get a kill without team assistance/ other team just being dumb. The machina is only a downgrade if you're trying to do some sneaky shit and you miss a shot, you get a much better opportunity at a second/third one and if you're not playing with your team and you need to noscope something, which you can just avoid altogether.

oblaCow Mangler 5000 - Unbanned (Unchanged)

Despite not needing ammunition packs as most weapons do, this upgrade itself is not significant enough to be considered unbalanced. The alt-fire charge shot does not have momentous impact on the game, and the weapon's downside of virtually 0 Sentry Gun damage remains quite prominent. For these reasons the Cow Mangler 5000 will remain unbanned.

just because something doesn't matter every push doesn't mean it should matter on any push. A charge shot can literally destroy a full advantage push, and it's not something that happens once in a blue moon, it happens fairly regularly. Regardless of whether the shot hits, if the enemy team is aware of it, they're forced to wait for the shot, which slows down the game and since you're never going to use the charge shot in a place that will increase the tempo of the game and instead only as a spam tool that's basically entirely dependent on whether the enemy team is aware of it and therefore pretty random.
The damage to sentry's is largely irrelevant because on quite a few maps having one player with the cow mangler makes ammo management significantly easier and often times one soldier is enough to kill a sentry and then on top of that the number of situations where a chargeshot + 1 soldier spam wouldn't have accomplished what double soldier spam would've is basically zero.
I also don't think really understand how important ammo is in tf2, like obviously if you're low you're going to need to pick some up but having an infinite amount basically means you never have to stop spamming and you never have to hold rockets. If there isn't spam it's pretty easy to run through a choke and take a fight, not even necessarily as a team. For instance, sometimes you could run a scout through granary garage to take a 185 v 200 hp 1v1 in left yard when the soldier stops shooting. If that soldier has infinite ammo that's basically impossible because he's never gonna stop looking at it.

obviously the changes to the whitelist were, at least in some ways, motivated by community opinion but if you're gonna not ban weapons that the community favors banning at least have solid and accurate reasoning, which doesn't seem to be the case.

posted about 8 years ago
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