no mana = forum chaos
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SteamID64 | 76561198019322078 |
SteamID3 | [U:1:59056350] |
SteamID32 | STEAM_0:0:29528175 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | March 27, 2025 at 10:15 PM |
Posts | 1967 (0.4 per day) |
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randoPertyou know if people would just stop joining b4nny super teams there might actually be some parity in invite for a change.. if people would just agree to not play with him and form their own teams invite could potentially become fun to watch again. Until then he will just replace freestate and continue winning while everyone else plays for second
3rd*
4th*
my third place dynasty will soon be apparent
joshuawnjoshuawnmedic mains lol
dolph can we play some mge soometiiiimmmmee
damneasybotmodedamneasyCan anyone show me where the cow mangler was actually good in a game?
https://clips.twitch.tv/FantasticConfidentRingCoolStoryBro
Lol pretty funny but this rarely happens and how is this any different then the market gardener?
You are going to say it is safe to shoot with cow mangler, but you cant drop the med like the mg can when you have 15hp. They both do the same thing but in different ways and imo mg is way more consistent. Also you can only spam it like this in a spawn, if you do it when they come choke you waste your whole ammo and if you miss you dont even force them because you only have 1 soldier spamming.
Yeah the inf ammo is nice to have but it doesnt change anything, a good soldier can spam the same amount of damage if he just plays around the ammo pack well and only spams when its actually needed.
And we aren't even talking about the biggest downside; you cant even take down sentries and its the most annoying and push stopping thing I've ever played with lol. It's literally impossible to destroy a sentry, yeah you can uber your demo + soldier and then destroy the sentry, but whats the point in wasting half your uber when you can just spam it down before hand with both soldiers?
I never said market gardener is a good weapon, I personally think it's pretty bullshit to play against but that's another discussion entirely. Trying to say "this bullshit weapon should be allowed because this other bullshit weapon is allowed" is fairly shortsighted in my opinion because maybe that other weapon shouldn't be allowed.
You can't always spam from on top of an ammo pack and during fights you can't always just hold rockets / get ammo. It's fairly easy to run out of ammo during really long fights, especially on pocket, where you don't trade frags and don't get ammo but still need to shoot at things to not die, obviously it doesn't happen every fight but it does happen.
I've personally never had an issue taking down a sentry while one of the soldiers on my team was on cow mangler, never in a pug never in a match, even against rescue ranger. I know it feels like it should matter but it doesn't. In a lot of instances where killing the gun isn't something you can do during an uber exchange, the soldier with mangler can spam the engineer while the other soldier shoots the gun and it'll all work out.
Spamming your rockets willy nilly because you have infinite reserve is just bad but for instance, infinitely spamming 1 rocket at garage from yard while mixing up your timings basically means you should be able to get free damage on anything trying to peak that doorway and that's something you can do on most maps.
Also the argument "good soldiers can manage ammo, so it basically doesn't matter" doesn't address the fact that you have to be managing ammo, which in addition to being a "skill" (if you care about that) also affects you're positioning.
damneasyCan anyone show me where the cow mangler was actually good in a game?
oblaNatascha - Unbanned (Unchanged)
This weapon was generally disliked due to the slowing ability of its bullets as well as the small amount of damage resistance it granted the Heavy. However, the damage resistance was amplified when used in conjunction with the Vaccinator, and with the removal of the Vaccinator we believe this damage resistance will be near negligible. The utility of the speed reduction is somewhat limited and situational and in most regards the weapon is otherwise a downgrade from other available heavy primary weapons. As such, Natascha remains unbanned.
what, no ?
heavy already does an absurd amount of damage once fully spun up, the damage reduction doesn't make as much of a difference as the fact that if you hit a scout he's not gonna be able to move and then you're gonna be able to hit him more, it also lets you stop people from escaping. I think a lot of people would argue that maybe tomislav is better but because of the damage ramp up, the extra deploy speed is largely irrelevant. I always thought minigun was only better because it let you outdps some things that you don't really need to outdps in a 6's environment. The natascha is straight up the best weapon in the slot, it's just not as obvious and not as greatly abused as the jarate.
oblaMachina - Unbanned (Unchanged)
The Machina’s damage buff is mostly insignificant, and the utility of collateral shots isn’t consistently viable enough for the weapon to be considered unbalanced. As such, the Machina remains unbanned.
collaterals aside, the body shot damage this thing does is insane, you'll almost always be able to kill a scout (at least 95% of the time) and most of the time you'll kill a jumping soldier. Obviously you can argue that hitting a full charge body shot means they're probably gonna die anyway but that's just not true. You can fully shut down aggression with a bodyshot but it's pretty hard to get a kill without team assistance/ other team just being dumb. The machina is only a downgrade if you're trying to do some sneaky shit and you miss a shot, you get a much better opportunity at a second/third one and if you're not playing with your team and you need to noscope something, which you can just avoid altogether.
oblaCow Mangler 5000 - Unbanned (Unchanged)
Despite not needing ammunition packs as most weapons do, this upgrade itself is not significant enough to be considered unbalanced. The alt-fire charge shot does not have momentous impact on the game, and the weapon's downside of virtually 0 Sentry Gun damage remains quite prominent. For these reasons the Cow Mangler 5000 will remain unbanned.
just because something doesn't matter every push doesn't mean it should matter on any push. A charge shot can literally destroy a full advantage push, and it's not something that happens once in a blue moon, it happens fairly regularly. Regardless of whether the shot hits, if the enemy team is aware of it, they're forced to wait for the shot, which slows down the game and since you're never going to use the charge shot in a place that will increase the tempo of the game and instead only as a spam tool that's basically entirely dependent on whether the enemy team is aware of it and therefore pretty random.
The damage to sentry's is largely irrelevant because on quite a few maps having one player with the cow mangler makes ammo management significantly easier and often times one soldier is enough to kill a sentry and then on top of that the number of situations where a chargeshot + 1 soldier spam wouldn't have accomplished what double soldier spam would've is basically zero.
I also don't think really understand how important ammo is in tf2, like obviously if you're low you're going to need to pick some up but having an infinite amount basically means you never have to stop spamming and you never have to hold rockets. If there isn't spam it's pretty easy to run through a choke and take a fight, not even necessarily as a team. For instance, sometimes you could run a scout through granary garage to take a 185 v 200 hp 1v1 in left yard when the soldier stops shooting. If that soldier has infinite ammo that's basically impossible because he's never gonna stop looking at it.
obviously the changes to the whitelist were, at least in some ways, motivated by community opinion but if you're gonna not ban weapons that the community favors banning at least have solid and accurate reasoning, which doesn't seem to be the case.
AlexandrosI prefer having my desk at the same height as my arm, but it's just personal preference.
for long term and for extended gaming sessions it's not just preference
wrechedddddESEA• Teams that placed first in the division will be forced to play in the next highest division
wtf
I thought this was already a rule ?
HildrethYou can run Banners on Soldiers, it's a tactical choice if you want to sacrifice mobility for extra damage or ability to soak up damage.
You can run Pain Train if you want to sacrifice the speed the Escape Plan gives you for extra capping power.
Stock weapons aren't really in the discussion.
The weapon adds good elements to the game but it doesn't give you any other choice but to run it, maybe my Medic likes to use Syringe Gun instead of Crossbow but if he does so we're at a disadvantage not using it and it's less fun for us. And I think the weapon being best in slow is a non-issue, but the alternatives need to offer something otherwise your team is hindered.
@Kav - Fun is a very objective way at looking at it, plenty of people don't enjoy the crossbow and have stated so yet you use it as an argument to keep it in. Your logic isn't adding up to me.
I don't want the weapon to be banned specifically, I think it adds a lot to the game and I'd prefer to see the Medic given an extra mechanic but it's just TOO good is the argument against. If we applied this weapon to the same logic that we apply to the Vitasaw it would be banned, but this weapon gets some sort of special treatment because it's well liked by a core group of people - It needs to be changed somehow. We're banning weapons way less impactful on the game than this like the Vaccinator and the Rescue Ranger.
unless you force your team to play really stalematey or you're in a stalemate situation banners are not usually a --sidegrade--, especially on roamer. Paintrain isn't really useful at all besides a few cases on gullywash and badlands.
There are a fuckton of weapons in this game that basically aren't usuable, people don't complain that they can't use those. Just because an item is stock doesn't mean it's the best designed item in that slot. That tends to be the trend but it's not necessarily true.
vaccinator and rescue ranger should be banned because they actually slow down the game and punish people for trying to push
I think the decline of TF2 has had very little to do with how the community has handled itself recently. TF2 peaked right before the csgo skins update and before the first international, after that there's been a slow decline because TF2 isn't it the only game in existence. Overwatch has introduced a true competitor to tf2, something that didn't exist before. Through all this tf2's playerbase has declined a bit and it's competitive community has also declined a bit, especially since it's been painfully obvious that to many people that the game isn't going to suddenly blow up.
Tf2's decline has nothing to do with the crossbow "slowing down the game" (which it doesn't). I think it's important to remind people that correlation does not mean causation.
I want to also state the only thing close to a valid argument for crossbow being banned was one of Marxist's posts, which in itself was anything but convincing. I think at this point it's really difficult to argue that crossbow makes the game worse, certainly different but this whole "ban crossbow" thing really seems like a matter of opinion. It also seems like the majority of people would prefer the crossbow unbanned, especially for those who have actually played since the crossbow was released.
A lot of these "ban crossbow" posts show fundamental misunderstanding of how the game works and how one play is not always THE play. So if everyone could chill with spamming the forums with these threads that'd be great thanks.
Lyreixif anything banny has proven that he is able to micro a team of 5 good-but-not-top-invite players into invite champions in one season of invite, so at this point whoever is picked to fill in for freestate will be a pounder few weeks into the next season
I thought we dispelled this myth
the strawberry mangoes roster finished 5th (free, paddie, muma) which is the only set of "good-but-not-top-invite" b4nny has picked up recently
arekk finished 4th on luca goers and 3rd on bird noises
nursey finished 4th on luca goers and 2nd on ascent
habib finished 4th on luca and 3rd on froyo black
blaze was in a somewhat comparable situation when he was picked up
4th on area 51, 3rd on br0 x2, 3rd on tri hards
unless you classify "top invite" as being on teams placing 1-2, in which case blaze does not qualify, b4nny has picked up top invite players that just happen to not be on the top2 teams
yo 4 real tho freestate's a fucking homie
gl in your life dan you're awesome af