oblaNatascha - Unbanned (Unchanged)
This weapon was generally disliked due to the slowing ability of its bullets as well as the small amount of damage resistance it granted the Heavy. However, the damage resistance was amplified when used in conjunction with the Vaccinator, and with the removal of the Vaccinator we believe this damage resistance will be near negligible. The utility of the speed reduction is somewhat limited and situational and in most regards the weapon is otherwise a downgrade from other available heavy primary weapons. As such, Natascha remains unbanned.
what, no ?
heavy already does an absurd amount of damage once fully spun up, the damage reduction doesn't make as much of a difference as the fact that if you hit a scout he's not gonna be able to move and then you're gonna be able to hit him more, it also lets you stop people from escaping. I think a lot of people would argue that maybe tomislav is better but because of the damage ramp up, the extra deploy speed is largely irrelevant. I always thought minigun was only better because it let you outdps some things that you don't really need to outdps in a 6's environment. The natascha is straight up the best weapon in the slot, it's just not as obvious and not as greatly abused as the jarate.
oblaMachina - Unbanned (Unchanged)
The Machina’s damage buff is mostly insignificant, and the utility of collateral shots isn’t consistently viable enough for the weapon to be considered unbalanced. As such, the Machina remains unbanned.
collaterals aside, the body shot damage this thing does is insane, you'll almost always be able to kill a scout (at least 95% of the time) and most of the time you'll kill a jumping soldier. Obviously you can argue that hitting a full charge body shot means they're probably gonna die anyway but that's just not true. You can fully shut down aggression with a bodyshot but it's pretty hard to get a kill without team assistance/ other team just being dumb. The machina is only a downgrade if you're trying to do some sneaky shit and you miss a shot, you get a much better opportunity at a second/third one and if you're not playing with your team and you need to noscope something, which you can just avoid altogether.
oblaCow Mangler 5000 - Unbanned (Unchanged)
Despite not needing ammunition packs as most weapons do, this upgrade itself is not significant enough to be considered unbalanced. The alt-fire charge shot does not have momentous impact on the game, and the weapon's downside of virtually 0 Sentry Gun damage remains quite prominent. For these reasons the Cow Mangler 5000 will remain unbanned.
just because something doesn't matter every push doesn't mean it should matter on any push. A charge shot can literally destroy a full advantage push, and it's not something that happens once in a blue moon, it happens fairly regularly. Regardless of whether the shot hits, if the enemy team is aware of it, they're forced to wait for the shot, which slows down the game and since you're never going to use the charge shot in a place that will increase the tempo of the game and instead only as a spam tool that's basically entirely dependent on whether the enemy team is aware of it and therefore pretty random.
The damage to sentry's is largely irrelevant because on quite a few maps having one player with the cow mangler makes ammo management significantly easier and often times one soldier is enough to kill a sentry and then on top of that the number of situations where a chargeshot + 1 soldier spam wouldn't have accomplished what double soldier spam would've is basically zero.
I also don't think really understand how important ammo is in tf2, like obviously if you're low you're going to need to pick some up but having an infinite amount basically means you never have to stop spamming and you never have to hold rockets. If there isn't spam it's pretty easy to run through a choke and take a fight, not even necessarily as a team. For instance, sometimes you could run a scout through granary garage to take a 185 v 200 hp 1v1 in left yard when the soldier stops shooting. If that soldier has infinite ammo that's basically impossible because he's never gonna stop looking at it.
obviously the changes to the whitelist were, at least in some ways, motivated by community opinion but if you're gonna not ban weapons that the community favors banning at least have solid and accurate reasoning, which doesn't seem to be the case.