Any feedback you want to leave, do it for this version, it has re-added the hiding spots and reverted back to the original theme of the map, only fixing clipping and mirroring issues for the most part: http://www.teamfortress.tv/31988/cp-badlands-pro/?page=2#59
Badlands has a lot of stupid stuff that should've been fixed ages ago and compared to the level of polish that other maps like Process and Gullywash have, it is pretty bad.
I don't think people will accept a different theme but I'd like to try it. I could it back to it's original any time so its fine.
It also boosts framerate as some lights, detail props, rocks and grass have been removed.
Not sure about the changes to last point's cap time but we'll see.
- Changes -
• Fixed Spire collision mesh
• Fixed rails on Mid to splash properly
• Fixed all stairs to splash properly
• Fixed sticky bomb exploits
• Fixed railings in Lobby and last to have disabled collision for bullets and projectiles
• Fixed an invisible edge on Shithouse that messed the Valley to enemy Balcony wall jump
• Fixed the stairs on Choke to surf normally
• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point
• Buffalo Skull thats only on RED House
• Grain elevator on BLU Valley
• Fixed Last capture trigger to not extend beyond the capture zone
• Changed Last capture time from 1 second to 1.2 seconds
Animated air intakes were created by Apom.
I take no credit for this map, other than doing some clippining, adding/removing a few props, brushes, textures and entities..
SCREENSHOTS
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