biskuu
Account Details
SteamID64 76561198044361926
SteamID3 [U:1:84096198]
SteamID32 STEAM_0:0:42048099
Country Korea, Democratic People's Republic of
Signed Up January 27, 2014
Last Posted June 7, 2023 at 7:01 AM
Posts 463 (0.1 per day)
Game Settings
In-game Sensitivity 1.2
Windows Sensitivity
Raw Input 1
DPI
1000
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Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#7 Stabby talks class balance in TF2 General Discussion

I agree with him, I think its much better.

posted about 8 years ago
#42 Favourite Youtube Channel in Off Topic

https://www.youtube.com/user/quadrazid

posted about 8 years ago
#8 koth_forge in Map Discussion

looking really good

posted about 8 years ago
#306 bernie or hillary in Off Topic

Presidential vote in america has to be the most stupid thing I've ever seen.
Everyone is literally the same right-wing idiot who starts a campaign saying things he will never end up doing.
Its pretty funny seeing how imperialistic usa has always been and people get shocked when people like donald trump run for president and promote racism.
The joke will get even bigger in a few years as people fail to realise capitalism leads to fascism.

posted about 8 years ago
#8 Thoughts on MM at the moment [VIDEO & POWERPOINT] in TF2 General Discussion

he just made a point that everybody knows and people reffering to modern art as being shit is getting old, one of his worst vids tbh

posted about 8 years ago
#63 cp_badlands_pro in Map Discussion
Twiggybiscuits4812622• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point

whyyyy
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.

Because hiding spots are a part of the gameplay and these spots are not "go there you win"

kudos for fixing symetrical issues tho

I removed all the changes on hiding spots because of negative feedback.
The fixed version only changes clipping and mirroring for the most part.

posted about 8 years ago
#60 cp_badlands_pro in Map Discussion
SetletGood job so far however I just don't like the Alpine theme, I feel like every map is doing it now (process, product, sunshine, logjam to some extend).

Any other desert theme or even the before mentioned swamp theme should work much better.

I should probably start a new thread with the fixed version I made. Basically the fixed version keeps the same layout and theme and only removes clipping and mirroring mistakes.

posted about 8 years ago
#59 cp_badlands_pro in Map Discussion

UPDATE

B3 gets rid of all area portal problems and fixed some more floating grass props on Middle.
These are all the changes so far.

• Fixed Spire collision mesh (clipping)
• Fixed rails on Mid to splash properly (clipping)
• Fixed cracks between crates on Mid to splash properly (clipping)
• Fixed all stairs to splash properly (clipping)
• Fixed sticky bomb exploits (clipping)
• Fixed railings in Lobby and Last to have disabled collision for bullets and projectiles (clipping)
• Fixed the stairs on Choke to surf normally (clipping)
• Fixed an invisible edge on Shithouse that messed the Valley to enemy Balcony wall jump (clipping)
• Fixed skull hiding spot that was only on RED House (mirroring)
• Fixed fences that you could stand on that only existed on one team's Choke (mirroring)
• Fixed clipping on the grain machine on BLU Valley (mirroring)
• Fixed clipping on the grain machine on top of RED Haunter (mirroring)
• Fixed Last capture trigger extending beyond the capture zone (other)
• Fixed some floating props (other)

Feel free to playtest this and see for yourself if the changes were necessary.

DOWNLOAD
MIRROR

posted about 8 years ago
#56 cp_badlands_pro in Map Discussion

The cracks between the crates have been clipped with block bullet + wires to indicate that they cannot be shot through.
I will fix the area portal problem tonight, I wasn't aware paste special screwed up after I saw the compile log.
Also yes, I removed the clipping on the spire's fence.

posted about 8 years ago
#185 TF2: remember _____? in TF2 General Discussion
ShpeeismeWhen TLR didn't cap

ya man totally forgotten s22 thats like... 1 season ago

posted about 8 years ago
#52 cp_badlands_pro in Map Discussion

UPDATE

Thanks for the feedback, I kind of released B1 in a rush.
B2 has fixed all mirroring, lighting and area portal errors.
Below you can see all the changes done so far.

• Fixed Last capture trigger extending beyond the capture zone
• Fixed Spire collision mesh (clipping)
• Fixed rails on Mid to splash properly (clipping)
• Fixed cracks between crates on Mid to splash properly (clipping)
• Fixed all stairs to splash properly (clipping)
• Fixed sticky bomb exploits (clipping)
• Fixed railings in Lobby and Last to have disabled collision for bullets and projectiles (clipping)
• Fixed the stairs on Choke to surf normally (clipping)
• Fixed an invisible edge on Shithouse that messed the Valley to enemy Balcony wall jump (clipping)
• Fixed skull hiding spot that was only on RED House (mirroring)
• Fixed fences that you could stand on that only existed on one team's Choke (mirroring)
• Fixed clipping on the grain machine on BLU Valley (mirroring)
• Fixed clipping on the grain machine on top of RED Haunter(mirroring)

Feel free to playtest this and see for yourself if the changes were necessary.

DOWNLOAD
MIRROR

posted about 8 years ago
#51 cp_badlands_pro in Map Discussion
bearodactyledit:what exactly are the sticky exploits that you removed?

sticky bomb exploits

posted about 8 years ago
#88 Changes for MatchMaking in TF2 General Discussion

boost performance and make the hud damage numbers use a bigger font with yellow color (or make the color adjustable from the adv. options menu)

posted about 8 years ago
#23 ESEA S15 LAN STV PACK in TF2 General Discussion

broken link update this plss

posted about 8 years ago
#43 cp_badlands_pro in Map Discussion

UPDATE

Decided to change the name to "cp_badlands_fixed" as it is a more appropriate name.
Theme changed back to desert from alpine. (The pro version will stay up on TF2Maps if anyone wants it)
Trashed some changes and now these are the only changes that are in the map.

• Fixed Spire collision mesh
• Fixed rails on Mid to splash properly
• Fixed all stairs to splash properly
• Fixed sticky bomb exploits
• Fixed railings in Lobby and last to have disabled collision for bullets and projectiles
• Fixed Last capture trigger to not extend beyond the capture zone
• Fixed the stairs on Choke to surf normally
• Fixed an invisible edge on Shithouse that messed the Valley to enemy Balcony wall jump
• Fixed fences that you could stand on that only existed on one team's choke
• Fixed some floating grass props

It would be great if Valve could apply these changes on the original badlands.
If anyone plans on playtesting this at some point, here is the download link.
DOWNLOAD

posted about 8 years ago
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