I agree with him, I think its much better.
Account Details | |
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SteamID64 | 76561198044361926 |
SteamID3 | [U:1:84096198] |
SteamID32 | STEAM_0:0:42048099 |
Country | Korea, Democratic People's Republic of |
Signed Up | January 27, 2014 |
Last Posted | June 7, 2023 at 7:01 AM |
Posts | 463 (0.1 per day) |
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In-game Sensitivity | 1.2 |
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Raw Input | 1 |
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Presidential vote in america has to be the most stupid thing I've ever seen.
Everyone is literally the same right-wing idiot who starts a campaign saying things he will never end up doing.
Its pretty funny seeing how imperialistic usa has always been and people get shocked when people like donald trump run for president and promote racism.
The joke will get even bigger in a few years as people fail to realise capitalism leads to fascism.
he just made a point that everybody knows and people reffering to modern art as being shit is getting old, one of his worst vids tbh
Twiggybiscuits4812622I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point
whyyyy
Because hiding spots are a part of the gameplay and these spots are not "go there you win"
kudos for fixing symetrical issues tho
I removed all the changes on hiding spots because of negative feedback.
The fixed version only changes clipping and mirroring for the most part.
SetletGood job so far however I just don't like the Alpine theme, I feel like every map is doing it now (process, product, sunshine, logjam to some extend).
Any other desert theme or even the before mentioned swamp theme should work much better.
I should probably start a new thread with the fixed version I made. Basically the fixed version keeps the same layout and theme and only removes clipping and mirroring mistakes.
UPDATE
B3 gets rid of all area portal problems and fixed some more floating grass props on Middle.
These are all the changes so far.
• Fixed Spire collision mesh (clipping)
• Fixed rails on Mid to splash properly (clipping)
• Fixed cracks between crates on Mid to splash properly (clipping)
• Fixed all stairs to splash properly (clipping)
• Fixed sticky bomb exploits (clipping)
• Fixed railings in Lobby and Last to have disabled collision for bullets and projectiles (clipping)
• Fixed the stairs on Choke to surf normally (clipping)
• Fixed an invisible edge on Shithouse that messed the Valley to enemy Balcony wall jump (clipping)
• Fixed skull hiding spot that was only on RED House (mirroring)
• Fixed fences that you could stand on that only existed on one team's Choke (mirroring)
• Fixed clipping on the grain machine on BLU Valley (mirroring)
• Fixed clipping on the grain machine on top of RED Haunter (mirroring)
• Fixed Last capture trigger extending beyond the capture zone (other)
• Fixed some floating props (other)
Feel free to playtest this and see for yourself if the changes were necessary.
The cracks between the crates have been clipped with block bullet + wires to indicate that they cannot be shot through.
I will fix the area portal problem tonight, I wasn't aware paste special screwed up after I saw the compile log.
Also yes, I removed the clipping on the spire's fence.
ShpeeismeWhen TLR didn't cap
ya man totally forgotten s22 thats like... 1 season ago
UPDATE
Thanks for the feedback, I kind of released B1 in a rush.
B2 has fixed all mirroring, lighting and area portal errors.
Below you can see all the changes done so far.
• Fixed Last capture trigger extending beyond the capture zone
• Fixed Spire collision mesh (clipping)
• Fixed rails on Mid to splash properly (clipping)
• Fixed cracks between crates on Mid to splash properly (clipping)
• Fixed all stairs to splash properly (clipping)
• Fixed sticky bomb exploits (clipping)
• Fixed railings in Lobby and Last to have disabled collision for bullets and projectiles (clipping)
• Fixed the stairs on Choke to surf normally (clipping)
• Fixed an invisible edge on Shithouse that messed the Valley to enemy Balcony wall jump (clipping)
• Fixed skull hiding spot that was only on RED House (mirroring)
• Fixed fences that you could stand on that only existed on one team's Choke (mirroring)
• Fixed clipping on the grain machine on BLU Valley (mirroring)
• Fixed clipping on the grain machine on top of RED Haunter(mirroring)
Feel free to playtest this and see for yourself if the changes were necessary.
bearodactyledit:what exactly are the sticky exploits that you removed?
boost performance and make the hud damage numbers use a bigger font with yellow color (or make the color adjustable from the adv. options menu)
broken link update this plss
UPDATE
Decided to change the name to "cp_badlands_fixed" as it is a more appropriate name.
Theme changed back to desert from alpine. (The pro version will stay up on TF2Maps if anyone wants it)
Trashed some changes and now these are the only changes that are in the map.
• Fixed Spire collision mesh
• Fixed rails on Mid to splash properly
• Fixed all stairs to splash properly
• Fixed sticky bomb exploits
• Fixed railings in Lobby and last to have disabled collision for bullets and projectiles
• Fixed Last capture trigger to not extend beyond the capture zone
• Fixed the stairs on Choke to surf normally
• Fixed an invisible edge on Shithouse that messed the Valley to enemy Balcony wall jump
• Fixed fences that you could stand on that only existed on one team's choke
• Fixed some floating grass props
It would be great if Valve could apply these changes on the original badlands.
If anyone plans on playtesting this at some point, here is the download link.
DOWNLOAD