bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted August 21, 2025 at 5:04 PM
Posts 3836 (0.8 per day)
Game Settings
In-game Sensitivity 2.88
Windows Sensitivity stock
Raw Input 1
DPI
1800
Resolution
1080
Refresh Rate
120
Hardware Peripherals
Mouse zowie za11
Keyboard quickfire tk mx blue
Mousepad puretrak talent
Headphones grado sr225i
Monitor asus vg248qe
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#3 Missing Directs? This info could save your life! in Off Topic

god bless your soul capnfapn

posted about 7 years ago
#5 fabulous lft s27 in Recruitment (looking for team)

fab has good mechanics on both medic and pocket (that shotty dm tho kreygasm) and a good understanding of the game/calling ability
i remember sometimes he used to milk too hard in pugs and drop ppl but hes probably gotten better at that by now

posted about 7 years ago
#47 Most drops ever seen in a match/scrim/pug? in TF2 General Discussion
Karovabearodactylp sure there was an open match on gully where indust dropped like 7 times to remedys double donks back in the first season of bird noises
It was sunshine. :(

https://play.esea.net/match/4968175

posted about 7 years ago
#45 Most drops ever seen in a match/scrim/pug? in TF2 General Discussion

https://cdn.discordapp.com/attachments/359751546894024725/384749635954278402/shake.gif

posted about 7 years ago
#1073 PugChamp in Projects

every pug is taking like 20 minutes to assign info/setup server, please for the love of god fix the servers or whatever is causing it, this is actually unfathomably slow
getting flashbacks to pugme where the server would keep dying

posted about 7 years ago
#2677 PC Build Thread in Hardware

I have a GTX 760 and an i7 4770k which runs tf2 fine but in other games the old gpu is a bit dumpy, can anyone give me recommendations for what's the best value/bang for your buck? I saw a few deals for 1060s but idk how good that is or if its worth spending nearly twice as much for a 1070 or whatever

posted about 7 years ago
#161 cp_prolands in Map Discussion

I just don't like that nearly all the hiding spots have been removed, the spawn timer and ammo changes were good but imo beyond that most stuff was unnecessary. For example, there's a little ledge on the side of spire across from pride rock that can be helpful for climbing up spire as a scout and doesn't have any negative or game breaking consequences so I see no need to remove it. I can see an argument for removing the crack on spire because it can be frustrating accidentally shooting through it but the ledge outside of the metal backing on spire seems completely harmless and can be useful in maneuvering fights on spire. I've never heard of anyone dying because of it or wishing it wasn't there (aside from a few salty mge players complaining about their opponents playing gay sitting on the edge when they expected them to drop off) so it doesn't make much sense to me why it got removed.
The same goes for the ledge on the outside of bats right across from spire, it's useful sometimes for dodging and climbing around the outer edge of bats, but for whatever reason it got removed. Right next to it to the left over gray bridge you can still stand on that ledge outside bats and accomplish essentially the same thing. Obviously these changes aren't game breaking but it is kind of annoying if you're used to being able to stand on something and try to, only to find out that it's no longer in the game for some reason.
By all means, fixing the splash bugs and unnecessary clipping on spire is a good thing, there are some really buggy gimmick spots people often use in mge to avoid splash and stuff. The same goes for properly mirroring the map, but I feel like it was unnecessary to remove the ram's head hiding spot inside of red house and the vent thing in the sky on red second. They're so uncommonly used that they hardly make a difference to most people, but I see no reason not to reward those who did take the time to learn the hiding spots, rather than removing them from the game and rendering the time they spent practicing jumping to them wasted (they're actually surprisingly hard to get to because you need to get just the right height and land on the right place).
Also, I haven't read through the entire thread in details but one thing that I find really annoying with default badlands is the traintracks on middle and these little lines on the ground on last eating splash, if this hasn't been fixed it should.

Collaide-Phantom-I personally haven't seen any medic use the beam as a way of not being in the sightline, but with that said it's not a big problem anyway because you have several different positional options (stairs, closer on right side, in spawndoor), and your teammates should be able to deny demomen or soldiers walking into main & snipers in toxic. (Spam, sticky trap, loose cannon, hitscan denying the jump) I would also argue that demomen very rarely are successfull in fucking over medics standing on the stairs.

Technically if you overly rely on the beam to stay hidden from snipers would you as a medic not be an easier target?

No, if you overly rely on the beam to stay hidden from snipers you would be a smart player. I can't find it now but there was a clip of 7 vs lowpander on badlands where thalash walked in top right and sniped their medic (I think it was vani at the time), who was standing out in the open on top left. Obviously it was more of a team issue in letting the sniper peek so deep, but had the medic instead used the beam to block line of sight from the sniper he would have been fine.
I agree with phantom and marxist in that the beams are definitely helpful for building and blocking line of sight from main. It's a very tall task to permanently prevent a sniper from peeking main through toxic barrels, even if your pocket or demo drop down to try to deny they can get headshot or the enemy team can rotate both soldiers to main to win the spam battle.
The double soldier spam through main is also useful for spamming down a gun top left, but iirc there are a few spots that you can position the sentry to avoid being entirely spammable from that angle, using the metal beams. The same goes for a demo spamming main, it's almost inevitable that he will eventually be able to peek and if your medic is standing on the stairs he has no visibility and it is very difficult to dodge pipe spam in such a confined area (stairs is only really useful if you know they have a sniper and you don't want to stand in spawn or by spawn behind the beams, but is obviously hugely vulnerable to demo spam). The closer beam can also be used by pyros to hide behind and block hitscan, while peeking out and airblasting intermittently (though with the airblast buff pyro class is already super strong so it doesn't really matter much anymore)

posted about 7 years ago
#17 forward spawning script? in TF2 General Discussion
JojoIt would be except you can do the same thing with a class change bind and it doesn't rely on the item server not fucking you over. If you play anything but medic the a class change bind is objectively better than a load out switch bind. The only time a load out switch bind is te best option is when you are medic on last, need to resup as fast as possible and don't want to lost any uber (or you are playing etf2 and want to move spawns while maintaining uber)

pretty sure you're not supposed to do any of that shit on medic its essentailly the same thing as backspawning with uber (same goes for forward sapwning and keeping uber)
you are correct in pointing out that that changing class is basically instant whereas the loadout switcher bind can have a bit of delay, but it's usually not that much
also demos can keep stickies on point while swapping loadouts but they det if you swap classes (banners are reset regardless of which way you do it other than hitting resup cabinet)

posted about 7 years ago
#155 cp_prolands in Map Discussion
AlfieCollaideWhat's you folks opinion on big vertical metal beams on last? I would like to try removing them for next version.https://www.youtube.com/watch?v=RSBhDCm02Uw

yeah sorry but that's you just being bad idk what else there is to say like your reaction time has to be poopoo to shoot yourself on them lmfao
also we don't play badlands_abortion in na but if we did i wouldn't want the beams removed because they block sniper sight lines and spam from main

posted about 7 years ago
#22 black swan (invite) lfp medic in Recruitment (looking for players)

http://www.teamfortress.tv/44410/torrit-lft

posted about 7 years ago
#27 Most drops ever seen in a match/scrim/pug? in TF2 General Discussion

p sure there was an open match on gully where indust dropped like 7 times to remedys double donks back in the first season of bird noises

posted about 7 years ago
#6 messiah lft in Recruitment (looking for team)

messiah is actually nuts at scout (and is mad chill) pick this man up immediately!!!

posted about 7 years ago
#21 Black Friday deals in Off Topic
mive used both wired and wireless and while i do like how light the wired one is, the wireless version is still pretty low weight and totally worth getting

+1 i love my wireless g403 only problem is if you forget to bring the charger home like me but it still lasts a good like 30hrs at least (more if u turn off lights and shit)

posted about 7 years ago
#14 how do i bind all jumps to be crouchjumps? in Customization
StarkieFreudJust for the sake of discussion:
Mirelin2) Using a jump/crouch script. Is a mandatory. Since you are a medic, you have to move and jump all the time. If you jump and move, it’s harder to kill you. If you want to do a rocket jump, you have to crouch while in the jump in order to fly away for a good range. If you press only space instead of space+ctrl, that means you have more time to focus on better things during healing; which is very helpful. 1 finger = less effort, more time to pressure on other things. 2 fingers = more effort, less time to pressure on other things.

Some people claim that they don’t even need to think in order to press space + ctrl for a solid rocket or sticky jump. Never listen to them; they are nerds. (Mainly talking about medics) Imagine, you are just going somewhere and you don’t have crouch + jump script. You are safe and nothing is about to jump on you. You are jumping, but it will be very lazy for you to spam that ‘’ctrl’’ button on your keyboard several times, in order to make your hitbox change in the air. And now, BANG. A solly comes out behind you, trying to get over your sexy butt. If you just jump, you won’t fly away too far, because you only jumped, without crouching. But if you have jump/crouch script, you will fly very far away. Something like that :D.

From this thread
that argument makes no sense i don't think ive ever been "caught" not pressing ctrl

Also if you crouch automatically it means you basically surf as far as possible no matter what so if you have low hp you may accidentally go too far and crater (or just surf away from your team and die because they can't save you)

posted about 7 years ago
#4471 stream highlights in Videos

https://clips.twitch.tv/LovelyCarefulCheesecakeGrammarKing
https://clips.twitch.tv/CuteBashfulShieldStinkyCheese

posted about 7 years ago
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