I fucking love Lennon even though he has a very weird sense of humor he is the nicest guy ever and super enthusiastic
| Account Details | |
|---|---|
| SteamID64 | 76561198059645150 |
| SteamID3 | [U:1:99379422] |
| SteamID32 | STEAM_0:0:49689711 |
| Country | United States |
| Signed Up | March 12, 2013 |
| Last Posted | November 19, 2025 at 12:17 PM |
| Posts | 3841 (0.8 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.88 |
| Windows Sensitivity | stock |
| Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
| Hardware Peripherals | |
|---|---|
| Mouse | zowie za11 |
| Keyboard | quickfire tk mx blue |
| Mousepad | puretrak talent |
| Headphones | grado sr225i |
| Monitor | asus vg248qe |
You can also join a surf server and then host a local server (typing map surf_utopia or whatever). Timer and bhop won't work though.
Joined it and invited some dudes
Any chance you could try to make a rendition of this picture?
(maggot brain album cover)
or maybe something like this
Thanks a bunch, loving your artwork man. :)
edit: would love it if you could try to draw this instead tago mago album cover
EoNdeetrI don't think I've met anybody who dislikes process because of the map, the only reason people dislike process is that it's overplayed (of course now that I post this somebody is going to say they hate the map but what can you do)And because of the slightly difficult rollout?
I don't think anyone dislikes the map because of the fast rollout, if anything it is the only reason that many people like it at all imo
smoboyeah circa has the r5 roster, and his only past teams were UGC teams with yight, suspected bullet alts, and etc.
he subbed for a few open matches in s17 with ddddddd and left because we didnt cut somebody for him
aim-safrix is a god
what's more interesting about that log is that trip got 11111 heals
nice guys to play with and good comms/mumble environment, seem really dedicated as a team
definitely deserve a good demo pickup
also you know they're chill dudes if they're okay with having a med main ring demo and fuck around with loose cannon/sheild and not complain or anything rofl
Starkholding mid + pushing 2nd with a sniper seem really powerful
http://i.imgur.com/71l32yS.jpg (you can see into ramp room a bit too)
http://i.imgur.com/AGVxzmH.jpg
i think if you lower the doorframe onto yard so a sniper cant shoot people standing on the shed thing, it'll nerf it
although you shouldnt make changes to this until its been tested
If you rotated the crate clockwise just a little bit it would cover up that sniper sightline and block the garage spam spot without having an out of place box on the crate for no reason
chill as fuck and has good comms, really fun guy to play with. likes to dry push and has the wackiest shotgun aim in the world
I played and spectated a couple of pugs on this map today and I have to say there wasn't much I didn't like. Really enjoyed playing with the new textures/lighting and skybox, was a nice change.
One thing that could be problematic is the spam angle into garage from standing on the now lower crates (credit to mangachu for finding this) If you stand by the corner of the diagonal box you can shoot a rocket all the way down to the far end of garage by the pill bottle (even farther to underneath dropdown if you crouch). Being spammed this early when pushing garage makes it really hard to push mid without forcing uber or taking a ton of damage. Could be easily fixed by rotating the second diagonal crate a little bit so that it blocks the view.
standing:
http://i.imgur.com/Om8ysKj.jpg
crouching:
http://i.imgur.com/kM49Ero.jpg
explosion marks (third is when standing):
http://i.imgur.com/y5ZMRuf.jpg
standing inside the garage where you can be hit from this, your rockets will hit the metal above the doorframe if you try to shoot them
http://i.imgur.com/rFvfBCG.jpg
you can only start shooting them when you get halfway through the corridor
http://i.imgur.com/qDjo4X3.jpg
edit: another thing to think about is holding on the now expanded upper area on second, because it's so open it makes having a soldier or demoman up top more viable and lets you spam somebody pushing in with very little risk of dying. Plus, a demo can spam pills and stickies on point without being able to be shot.
screenshot of soldier angle:
You made your account today and your first post is vaguely asking for free money what do you expect
Is 12 and picks bad teams on pugme, haven't played with him enough to judge his attitude but doesn't seem like the most mature dude in the world. Not sure what the point of posting one log and saying you've pugged a lot is (pugs don't make u better look at me after hundreds of tf2mixes I'm still bad)
Lennonyo wtf austin u can't leave and take the team name that's fucked up
He upgraded the name for them, good in my books.
That sounds like a bad idea first because there isn't any sure way to figure out how good a player is and quantatively capture that with elo (higher DPM doesn't account for baiting and such), and second because if a player gets picked on a losing team in a roll but are still clearly better than their team overall, they would get penalized.
If captains want to look up stats they can, just as long as they do so in less than three minutes. An elo for captains would be cool imo (goes up when your team wins, down if you lose) because it would be easier to measure than an individual's and represents how good they are at captaining.