AimIsADickI work on better nav meshes for community maps or watch YouTube videos. I have a collection of nav meshes linked here.
local man confirms he is in fact a Bot
Account Details | |
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SteamID64 | 76561198059645150 |
SteamID3 | [U:1:99379422] |
SteamID32 | STEAM_0:0:49689711 |
Country | United States |
Signed Up | March 12, 2013 |
Last Posted | August 21, 2025 at 5:04 PM |
Posts | 3836 (0.8 per day) |
Game Settings | |
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In-game Sensitivity | 2.88 |
Windows Sensitivity | stock |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | zowie za11 |
Keyboard | quickfire tk mx blue |
Mousepad | puretrak talent |
Headphones | grado sr225i |
Monitor | asus vg248qe |
AimIsADickI work on better nav meshes for community maps or watch YouTube videos. I have a collection of nav meshes linked here.
local man confirms he is in fact a Bot
i have f9 bound to both prec_mark in tf2 and make a highlight in shadowplay but it turns out when you hit it, shadowplay eats up the input and doesn't let it go through to the game
any idea how to make one key do both? could just have two next to each other but id inevitably forget some times which would be annoying. was thinking of doing an autohotkey script to replicate the input to also do f8 or something but id then have to see if u can make an ahk script run on startup (and if u can limit it to when you're in a game)
muma said he had this issue as well so dont think its just me messing up my config, checked in game and f9 is bound to prec_mark
i mean im sure u already know this but if ur having an 'off day' its usually in your head and if you go to the bathroom/get water and mentally reset usually u can play much better in the next half, but if you're thinking about how bad you're playing you'll just play worse
damn raisin bran has a shit ton of sugar lmao i had no idea it was that high, always felt like the less unhealthy alternative to like sugar coated sugar flakes of sugar with sugar on top (aka every other breakfast cereal)
thread from a few weeks ago has a bunch of responses about this topic https://www.teamfortress.tv/59786/how-has-upgrading-from-60hz-to-144hz-effected-you
if you don't have extra money to spend don't get one but if you like nice things and want ur game to be extra buttery smooth its def worth it, makes scout a good bit easier and helps to be slightly more aware/faster reacting for every class
alec was the first person i know who got one and was saying its dope for scout, yosh got one as well after playing at lan with one, i believe sandblast also bought one potentially after lan? def not placebo but also shits like $400+ and it won't instantly make u better. that said at lan i was playing soldier and saam was scout and i gave him my 240hz and used his 144 just cause scout was smoother and easier to aim, definitely a noticeable difference. habib also used 240hz for the first time that lan and i remember he was saying it unlocked his third eye or some shit lmao he owns at lans no matter what tho so hard to tell if it made that big a difference
the specific 240hz i got was a bit more exp than others but im v happy w it, followed the posts in this thread and found the added clarity was definitely worth it even using a frame rate cap that i was mad skeptical about at first
scheduling a post to bump this in 2031
petition to nuke asher and brodys posts
sunderkeeninI play soldier so technically I prefer granary to badlands, but either map is a big upgrade from villa.
badlands is probably the strongest soldier map in the game if you know how to play it smh these zoomers
and the pick/ban vs weekly map thing is a bit though to say, main rationale for switching back is to make it more fair: for people trying to make playoffs it can be super lame to bad RNG into a map your team is worse at for an important match (vs being able to ban your worst map and have an even playing field)
however i did kind of like that we at least were forced to give bagel/villa a shot and learn it (probably better for mappers' perspective in getting feedback), and scrims just make more sense sense being able to watch demos and map review each week. it also just rewards teams that can adapt to every map and are more well rounded which is good imo. and it's WAY less of a scheduling nightmare than having to figure out two nights' maps every week in advanced and then having half your scrims be the other teams' map and not being able to really focus on your strats (i think its kind of overkill for below invite tbh)
ggs was a v good series, went way too late tho (sam has to open at 4:30am tho 8am at least gives u some sleep lol)
heres the demos for map3 if anyone wants them
https://demos.tf/676243
https://demos.tf/676255
fuck villa and bagel at least give us one of these back for a season and then poll which people preferred lol
billdozer this is where u run a blands/granary/villa/bagel/cp_newmap cup and have everyone rank the maps afterwards best to worst
RGL decisions aside I've had some of the closest most interesting games on badlands, as sil said good teams definitely know how to play the map fine and the 'hard to push in/out of last' complaint applies for both teams and just makes for much more hard fought and back and forth matches, same thing with granary there were so many great back and forth games and interesting strategies but the pug zoomers got the better of it and voted it out lol
the arguments that something isn't a good pug map because it takes coordination are kind of funny given how dead pugs currently are but are also just a point in its favor, more strategy and teamplay is a good thing and adds more depth to the game
in RGL they basically decided that they would not entertain the idea of old maps being updated (blands, granary) when new ones are being updated because it would be 'a giant middle finger to mappers' (or something along those lines, makka was talking about it on stream a bit ago)
logic doesn't really make sense though cause the current way of doing it just forces shitty underdeveloped maps into the pool that everyone inevitably hates (cardinal, villa, propaganda, clearcut/bagel to a lesser extent because koth is inherently fun and much harder to make a bad map) and people in general are so closed minded that after you put in an early version of a map they will not want to reconsider it
villa is the only new map that has ever been kept in for more than a season afaik but there are still no major changes or proposed changes to show from all of this testing, really don't see why prolands with slower respawn times/quickiebomb ban couldn't be thrown in next season to replace villa or at least CONSIDERED in a cup or a vote
even with whatever flaws it has there have been so many strategies developed over the years for different midfights or flank wrap pushes or whatever, its a real shame that the map got removed due to one single season's post season poll and will now never be reconsidered (lol)
go goatmage this is your time to Ascend
i hope theres some hard t6 maps that boshy will lose to kaptain/other ppl cause that would be pretty lame if after cheating on tempus he won all the money from this
also cant they just say if you're banned from tempus u cant play? i feel like RGL cheater bans wouldnt be able to play weekend cups either but i guess u could argue cheating bonuses isnt as bad and they can just check the demos for this