Not gonna lie thought he was autistic when I first talked to him so i turned him down 10db but getting to know him through pugs he's not quite as dumb as I thought and is good at clicking dudes
| Account Details | |
|---|---|
| SteamID64 | 76561198059645150 |
| SteamID3 | [U:1:99379422] |
| SteamID32 | STEAM_0:0:49689711 |
| Country | United States |
| Signed Up | March 12, 2013 |
| Last Posted | October 21, 2025 at 3:02 PM |
| Posts | 3838 (0.8 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.88 |
| Windows Sensitivity | stock |
| Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
| Hardware Peripherals | |
|---|---|
| Mouse | zowie za11 |
| Keyboard | quickfire tk mx blue |
| Mousepad | puretrak talent |
| Headphones | grado sr225i |
| Monitor | asus vg248qe |
Though most people don't use them there are plenty of hiding spots that only exist on one side of certain maps. For example, on gullywash mid there is a light you can stand on as roamer in order to force meds coming in from one 2nd into mid (IIRC it's red) which technically gives blue side an advantage. On badlands as well there are a couple of spots that exist on red second that aren't mirrored on blu side. In house there is a hiding spot above the door frame by window room/entering the health pack room with a prop of like a ram's skull or something. Way above patio by choke on red 2nd you can stand on a prop and see through walls all the way to blu diag/house (more of a glitch than anything useful) and since nobody checks up there it's pretty easy to force medics coming through choke and if you do it right you're so high up that you can sync rockets on him. Obviously if the map makers were to do their jobs right and mirror the maps properly it would be a non issue but as it stands that we have a halftime in NA I see no reason not to switch sides because it's only fair. Also I think it may be from maps like gravelpit where switching sides is customary.
Edit: also I completely agree that in anything other than an esea lan with 4 teams (rip) the esea ruleset is simply too time consuming. I would argue that in single online matches its better than having just one 30 minute half (you can use halftime to check stats) but obviously in playoffs it becomes really time consuming especially in best of 5 games. No idea how the EU map rotation works could someone explain how there are two maps played each week? Sounds like an interesting idea.
u should probably start thinking about colleges i completely blocked it out of my mind until it was nearly too late
Moyis an extension to registration looking likely or unlikely at this point in time?
every season they say they aren't going to extend the deadline but they sometimes do, no way to know in advanced though so it's probably safer to assume not
one of the few remaining tf2mix medics (along with myself and cookiejake)
not a complete bot (just dont be a retard in pugs or hell tilt and become a semi-bot)
samifacei sorted them out and found the ones fit for public viewing
https://goo.gl/photos/tgZM1usq9BZgYfLe8
amazing photo 10/10
mana and I look very flattering in the background
was a different team just wanted to point out he isnt really a factor on viaduct
that season iirc he had like 500dpm on badlands vs stochastics team lol
https://play.esea.net/index.php?s=stats&d=match&id=5508684
catfaceno one on their team hacks but bullet but he isn't a factor on any map but viaduct
YouMustMike return PogChamp
Mister Slin Is Make Very Informative Video On This Subject! Would Recommend!
Link: https://www.youtube.com/watch?v=Vy6o05y3Qqk
Solid roamer could be a little more vocal but otherwise he's a pretty well rounded gamer pick him up
Go Rookie Jake!
says im involved in a currently active game that already finished last night
wouldn't let me add up to pugs afterwards even after logging out/logging in and refreshing