bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted April 26, 2024 at 2:17 PM
Posts 3802 (0.9 per day)
Game Settings
In-game Sensitivity 2.88
Windows Sensitivity stock
Raw Input 1
DPI
1800
Resolution
1080
Refresh Rate
120
Hardware Peripherals
Mouse zowie za11
Keyboard quickfire tk mx blue
Mousepad puretrak talent
Headphones grado sr225i
Monitor asus vg248qe
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#9 Original music thread! in Music, Movies, TV

spello: https://www.soundcloud.com/lildinner

posted about 8 years ago
#11 mustardoverlord in Videos

tfw your pocket struggles to complete jump_beef

posted about 8 years ago
#6 what keys do you use for your weapons? in TF2 General Discussion

mwheelup slot1
mwheeldown slot2

find it easier to switch with the scroll wheel most of the time, but I also use the default bindings (1,2 and 3)

posted about 8 years ago
#16 Highlight: arekk & slemnish vs. Team Solo Uber in News

http://i.imgur.com/ZBtDFy7.png

posted about 8 years ago
#3 How can I get more fps? in Q/A Help

-textmode

posted about 8 years ago
#33 LFP IM DEMO in Recruitment (looking for players)
CondescendingCandlestickyo pick me up I am a rising demoman talent

Fact .

posted about 8 years ago
#328 ESEA-IM S21 Happenings/Predictions in TF2 General Discussion
saamxan didnt post them for some reason so

https://thekillerexclusivetf2.wordpress.com/2016/01/26/esea-im-6s-s21-week-1/

how dare you capitalize my name

posted about 8 years ago
#29 LFP IM DEMO in Recruitment (looking for players)

tatuwah demo hype????

http://siliconangle.com/files/2015/10/Twitch-Joy-of-Painting.jpg

posted about 8 years ago
#20 Decimate steps down from froyotech in News

Muma ▄︻̷̿┻̿═━一 Decimate

or as a wise man once said, chop chop

posted about 8 years ago
#86 PugChamp in Projects
AvastSo really there isn't an argument to be made because if someone is running a stupid loadout they are are likely:
1. Not trying/trolling thus ruining the pug for others 99.999% of the time.
2. The pug is a roll for/against them and they should be running an actually useful loadout regardless.

I agree with you here for stuff like targe & sticky jumper, but I think it's too far when the white list becomes restrictive to the point that things like dhit/lib launcher/huntsman are banned. For example, the dh isn't used in 99% of esea matches but that is not to say that as soon as somebody equips it they are instantly throwing/ruining the pug or that they deserve to be banned.

It seems to me that a lot of these vary on a case-to-case basis, so in a perfect world the ESEA whitelist would be better because admins are able to judge each individual scenario, but since that's not the case (and nobody is really a fan of constant policing) a pug-specific whitelist is miles easier

posted about 8 years ago
#1046 rayshud in Customization
flamefade-you shouldn't be using that it's broken anyways, competitive uses the two teams readying up thing. the having individual players readying up was a dumb config that shouldn't be used anymore
false.

Is there any way to make it so that the individual ready up buttons aren't cut off? Last time I checked with rayshud it showed 4 people in the middle of the screen and then about half of two others to the left and right sides (like there's an invisible line cutting it off at a certain x position).
I don't imagine it would be hard to use the default ready up buttons or take them from another hud that works but I'd prefer to keep the ones in rayshud.

posted about 8 years ago
#6 ESEA S21 W1: EVL Gaming vs. Running with Scizors in Matches

BUFFdeathy: that's a classic peanut bunny and jeller

posted about 8 years ago
#42 tf2 players with the best voice in Off Topic

spello

posted about 8 years ago
#25 PugChamp in Projects

Another thing I forgot to mention is being able to pick people on classes they weren't added as. If one captain accidentally picks the only medic left on a non medic class (because it doesn't warn them) there isn't anything that they can do other than end the pug or play medic themselves. In pugme you can just pick someone who wasn't added on medic (as a filler) and then get a sub for them or do some sort of class switching in game.

If you plan on allowing admins to force add/remove people this could be avoided so long as admins are online consistently.

posted about 8 years ago
#13 PugChamp in Projects

biggest issues imo: 1.) the side bar/menu on the left takes up too much space on the screen (easy fix would to make it hidden with a drop down or along the top) 2.) each individual message in the chat takes up too much vertical space, it would be much more aesthetically appealing if each message were 1 or 2 lines max (could probably remove some of the cell padding, put the date on the same line or just put a little timestamp on the side instead of the full date)

comparing it to pugme it's not hard to tell how much wasted space there is

http://i.imgur.com/6r59wpm.png

http://i.imgur.com/Dd6mTty.png

edit: for the love of god please make the pocket to the left of roamer, I can't be the only one who got mixed up by this

http://i.imgur.com/1nKYzrO.png

http://i.imgur.com/L8htbyN.png

posted about 8 years ago
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