Don ` t Let This Distract You From The Fact That The Falcons Blew A 28 - 3 Lead . . .
| Account Details | |
|---|---|
| SteamID64 | 76561198059645150 |
| SteamID3 | [U:1:99379422] |
| SteamID32 | STEAM_0:0:49689711 |
| Country | United States |
| Signed Up | March 12, 2013 |
| Last Posted | November 19, 2025 at 12:17 PM |
| Posts | 3841 (0.8 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.88 |
| Windows Sensitivity | stock |
| Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
| Hardware Peripherals | |
|---|---|
| Mouse | zowie za11 |
| Keyboard | quickfire tk mx blue |
| Mousepad | puretrak talent |
| Headphones | grado sr225i |
| Monitor | asus vg248qe |
hes an engineer main case closed
real talk tho mini sentry engi is kinda annoying to play against but not that bad tbh
judging from the screenshots on the steam workshop, the cap point has a bunch of stairs around it in a circle, if they are indeed stairs (instead of a ramp), do they eat splash?
if they do eat splash you should probably change them to a ramp instead because that shit is lame af
also im not sure exactly what's the point of the design, aside from jumping from the lower spawn entrance towards point, it seems like the majority of the map is flatground (i.e., ammomod mge)
what makes ultiduo maps like koth_ultiduo good is that there's height variance and so there's pro's and con's of standing on cap vs holding above point (when you're capping, you're on lowground and can easily get spammed from above, but if you hit nutty upward directs onto the bridge you can make up for it)
it also forces medics to make a decision to climb up the side after capping or stay on the ground, depending on how long their spawns will take
with this map (and baloo to an extent) none of this decision making really exists so it boils down to gullywash mge with a medic trying to hit xbows, whichever team hits better rockets/arrows pretty much wins
i dont play that much ultiduo (riceguy or someone who plays a lot of it can correct me if im wrong) nor am i a mapmaker so take what i say with a grain of salt
unf is my boy, mad chill & p good at the demon man class (just make sure hes not meming on the quickiebomb)
when i played with him (on a meme open team with wrech lul) his biggest issues were not comming getting caught out of position but it seems he's been working on fixing those as evidenced by his performance this season (el farmo)
okie is a fucking LORD
lucrative's big brain will micro everybody to victory
this team will farm...
viperEasyEI mean what other than "its aids" what's wrong with the mid?(its probably obvious and im just dumb)
the mid point is essentially a giant soup bowl with a beam across the top for people to spam down into splash damage hell
capnnofapnActually it's a cereal bowl
i dont get why it's designed such that in order to cap the middle control point you are required to stand on lowground where you can be shot down at from virtually all angles
like can you imagine if badlands mid had the cap underneath the bridge that would make no sense no other 6s map forces you to be in such a shit position in order to cap
i feel like phi was playing ultiduo and thought "koth_ultiduo is a good map maybe i'll try to emulate that for 6s!"
also i get triggered by the fact that the last point is so open that alle can do the same crouchslide airpogo jump from safety in lobby and land right next to spawn to kill medics (who should probably just be holding in spawn so they dont get fucked)
literally no other map in the game is anywhere near that open like can you imagine if he tried to do that shit on process or gullywash lol its just not possible on any other map
you might be able to do something similar by pogoing thru main on badlands but even that's quite a stretch considering demos can trap above main and you'd get bodyblocked by their pocket/scout/whoever
since im from na ive never actually played a match on it so i cant comment on the aids stalemates between mid and second (even at i58 i didnt play it once nor did i see anyone play it, though tsc and erynn assured me that i would have to, as a justification for why it's still in na pugchamp's map pool... -_-)
catfaceopen 2nd
IM 2nd
now invite 2nd...
only cookiejake has the power to get second in every division...
https://8values.github.io/results.html?e=80.8&d=69.2&g=69.6&s=82.1
Libertarian Socialism like everyone else and their grandma
i like to call lobby lobster so ill say things like "yo were pushing left lobster"
ive gotten into the habit of calling each class its own stupid name:
scout = scrout
soldier = sloldier (or alternatively shoot-floor class)
pyro = peeeero
demoman = demon man (or demonstration derby expert)
heavy = pootis
engineer = egniner (or egnis for short)
medic =
sniper = shnooper
spy = shpeenis (or shpee for short)
theres also the meme of pronouncing weapons wrong like jarate as jear-rateyy (rhymes with bear, and the end of karate)
also i like to amuse myself by making anagrams of stuff, i.e., shotgun = shtognu, drop = dorp, seanbud = sneabdu, sentry gun = sentry gnu, etc.
then there's the classic, "they're McRaped" or "they're McDicked on"
best and onlyest player on cat noises without a doubt (ok knuckles was a player too but campgod definitely carried them mad hard)
add me here http://steamcommunity.com/id/yight/
Not sure if six apes is sticking together next season so I figured I'd make this to see what other options there are
I kinda want to play soldier in open or im, but I might also be down to play medic in invite again (just don't make me heal fat saam...)
honestly mute you should make the bape sound board available to the public its so good
PaddietojomustardoverlordggSHUT UP
Wrench is the perfect tool for cutting mustard or back capping, jag is more useful for sticky trapping in DM