bakscratch
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SteamID64 76561198000823482
SteamID3 [U:1:40557754]
SteamID32 STEAM_0:0:20278877
Country United Kingdom
Signed Up February 28, 2016
Last Posted August 14, 2017 at 4:45 PM
Posts 36 (0 per day)
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#14 koth_forge in Map Discussion

Hey, bakscratch here.
Ive been working on the map to get some changes done.

  • Roofs should be cut off (in main gameplay areas)
  • Left route onto higher ground building is widened
  • Clipping improved on roofs and props
  • Skybox has been increased
  • Clutter reduced

http://i.imgur.com/JULB5dT.jpg

Download

posted about 8 years ago
#24 koth_stark in Map Discussion

Yeah It working and thanks!

Ive been working on some early changes to the middle area.

http://i.imgur.com/V4UbY94.jpg

Firstly I've removed the sniper balcony in the tower.

Ive added 2 routes to the sides which give some need high ground.

http://i.imgur.com/vnRIrZQ.jpg

As well as reducing under the bridge to 1 tunnel.

http://i.imgur.com/4NNytJE.jpg

Any health and ammo seen in these newer screens WILL be changed.
Any more ideas on what could be done?
Thanks for all the feedback so far!

posted about 8 years ago
#21 koth_stark in Map Discussion
sildeezyI jumped around on it for a couple mins.

https://www.youtube.com/watch?v=5PcWQZ3rBe4&feature=youtu.be

Oh.

https://www.youtube.com/watch?v=NGk1m7h_Zmc&feature=youtu.be

Videos are private.

posted about 8 years ago
#16 koth_stark in Map Discussion
disengageI think I recall play testing this map ages ago in the first New Map Pugs group. From what I remember, most people agreed that once you cap the point you basically win the round.

When we did a few week ago (on the tf2maps server, pub players) that seemed to be the case as well.

feegeei remember playing this map like 2 years ago in some mapdev pug and i thought it was a good map then, just the trains are kinda dumb

I guess you mean the train shack? I will probably remove this, or reduce it.

rowpiecesit does seem like a pretty cool map but i feel like it might be a little too open, and snipers will have a massive advantage
on the two towers in the middle of the map, you should make both sides accessable or just remove the unaccessable part, it just feels really strange that there's two parts and one of them aren't accessable, imo you should just remove the unaccessable parts so sniper isn't as op
i feel like there should be more catwalks than just the towers in the middle, everything just plays off the ground
at the spawns you should maybe just have one door that leads outside instead of two hallways because there really is no need of the extra space
you should add more props and stuff in the way so snipers can't have an eye on everything except behind the towers and the left area
the point seems a little too high off the ground
the other sniper nest that is closer to spawns is fine, maybe if you made the two windows another doorway and make the room upstairs smaller and the doorway to the little balcony taller / bigger and also add a small healpack/ammopack in the upstairs room

overall with some work it can be a good map in my opinion

Yes, I agree the map is on the bit of the "large" side, I have plans to reduce some areas down. I sorta understand the tower and catwalks? Are you talking about how there is only 1 way to get up to one of them while the other has no "easy" way to get up there? The point area is getting some little reworks, (making not as long, lowering it) The spawns are going to be simplified down, having one major exits. (going to leave the side ones but make them not so hard to exit)

posted about 8 years ago
#5 koth_stark in Map Discussion
fatswimdudewas this the one played in that evl tourney a while back?

I don't believe so, its mostly been in testing so I doubt any major game were played on it. (From what I know)

posted about 8 years ago
#1 koth_stark in Map Discussion

Hey!
Got a KOTH map original built by YM, but he passed it onto me.
The map has been tested before with 6's and High Lander by Silver and Platinum players* (not teams)
It was well received then, I am kick starting it again to get it updated and finished version. Maybe to add a new map to the comp rotations if it is received well.
As I said it has been tested a fair few times with Silver and Platinum player quite a fair few times, so I know its in a really good spot.

Dowload for the Map (B3)

Spawn Yard Mid TopDown

If anyone has any question please feel free to ask!
also feel free to add me! Bakscratch

posted about 8 years ago
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