from "eepynicole" to "angiepawing" please and thank you
| Account Details | |
|---|---|
| SteamID64 | 76561199437938235 |
| SteamID3 | [U:1:1477672507] |
| SteamID32 | STEAM_0:1:738836253 |
| Country | United States |
| Signed Up | December 19, 2022 |
| Last Posted | April 16, 2026 at 12:10 AM |
| Posts | 9 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 0.57 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
165hz |
| Hardware Peripherals | |
|---|---|
| Mouse | HyperX Pulsefire Haste Wireless |
| Keyboard | SKYLOONG GK75 |
| Mousepad | https://gamersupps.gg/products/merunyaa-mouse-pad |
| Headphones | ATH-M50x |
| Monitor | Sceptre E255B-1658A |
spunchg mbop : maybe this quaint little chud life isnt so bad after all
I think the issue of these pyro specific cosmetics breaking team recognition comes up a lot, and for good reason, but in a situation like competitive play the pyro doing this is really failing to achieve two things:
- Competitive players are extremely quick on their feet and can usually recognize that the pyro staying with them and spy-checking / NOT attacking them is likely their teammate or enemy within the first view of the player, and deal with it accordingly
- Running these cosmetics, if anything, has a chance to mess up the pyros own team just as much as the other. As rare as it would be, teams allowing this would honestly just be stupid on their own right. Would obviously only possibly affect extremely low divs.
So I think allowing it is just saying "If you're doing this, it's really stupid and only has a chance to harm your own team more than anything.
from "colepaws" to "eepynicole" please, and thank you.
displace : lol u are a bug in jar that i shake
Back a while ago, someone released a mod that replaces the sounds of the original with the rocket launcher. It was outdated since the reload sound was fixed in the Jan 5th, 2023 patch. I updated to fix that, and also changed the draw sound to stock. This works in every server regardless of sv_pure setting.
poyhttps://www.teamfortress.tv/62242/is-it-possible-to-disable-damage-particles
might be worth a shot?
I've tried this one multiple times, but it doesn't work in sv_pure 2 and most sv_pure 1 servers. it's like the green overheal particles.Canr use those either.
Like the title says, is there a way to disable the damage particles that spawn from taking damage in an sv_pure 2 server? I'm not interested in sv_pure 1, RGL uses sv_pure 2 and I'm wondering if there's a way to get this working on RGL.
This is what I'm talking about.
THE TITLE IS FALSE, IGNORE THIS THREAD
Although the fix is actually just removing -dxlevel from your launch args.