While they all deserve mad respect, Topson was pretty much just pulled in from pubs and just fuckin won TI. How he kept it together is insane.
| Account Details | |
|---|---|
| SteamID64 | 76561198037955288 |
| SteamID3 | [U:1:77689560] |
| SteamID32 | STEAM_0:0:38844780 |
| Country | Scotland |
| Signed Up | December 10, 2013 |
| Last Posted | March 14, 2026 at 3:41 PM |
| Posts | 1368 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G703 |
| Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
| Mousepad | Silent Monsters Gaming and Office Mouse Mat |
| Headphones | Beyerdynamic DT 770 |
| Monitor | BenQ XL2411T |
Do you have a cfg file called custom.cfg? You'll need that instead of autoexec for mastercoms to work.
Please lock this thread to prevent loss of further IQ, thank you and God bless.
Tunehttps://i.imgur.com/2i3YEjX.jpg
where do I edit the background for the ready up panel?
Pretty sure it's playerpanels in hudtournamentsetup.res, think it's under if_mvm.
Air_how do i make damage numbers bigger
HudDamageAccount.res in resource/ui. The font is in there, might be easily changeable if the font name is like "HUDFont24" otherwise you need to search through clientscheme for something with a bigger tall value.
Seinfeldwhat part of a hud controls showing the names of who's playing what class when you're waiting for people to ready up in a pug? i'd like to add it to a hud that doesn't have it
That's also in hudtournamentsetup.res, same part but under if_readymode.
You would need to take the vtf file itself into paint and recolour it yourself.
More info should be in here: https://github.com/JarateKing/TF2-Hud-Reference#readme
Your hitsound is in stereo not mono, re-export it in mono and 16bit with the sample rate at 44.1khz and it'll be fine.
That's just how tr_walkway works, the hitboxes for the bots are fucked. The bots aren't actually moving, they are being moved by the map itself, making their hitboxes weird.
Also I'd say just put cl_interp to 0 and then put cl_interp ratio to 1.0 and increase it until the issues go away if the issue is online too.
Probably huditemeffectmeter_sniper.res
yightcant figure out how to change low ammo color to red because its all the same color when im low on ammo
https://github.com/Hypnootize/Broesel-Old
Go to clientscheme and change "Low-Ammo Warning 1" and "Low-Ammo Warning 2" to the colours you want.
Though it looks like they're already set to red and a lighter red and are set to flash.
If you know the animation name you could to testhudanim and the animation name to have it pop up whenever you want.