Zetos
Account Details
SteamID64 76561197999792505
SteamID3 [U:1:39526777]
SteamID32 STEAM_0:1:19763388
Country Canada
Signed Up October 6, 2013
Last Posted June 16, 2022 at 4:44 AM
Posts 292 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse G403 Prodigy Wireless
Keyboard HyperX Alloy Core
Mousepad Corsair MM300
Headphones G430
Monitor LG 24GL600F
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#6573 HUD editing: short questions, quick answers in Customization
AdjeIs it possible to change whether HUD elements hide when holding tab (scoreboard)? For example, my health disappears when I open my scoreboard, could I make it so that when I hold tab my health remains visible too?

Nope.

shinsoWhat am i supposed to edit to change the position and size of the medigun charge meter?

Resource/UI/HUDMedicCharge.res => "ChargeMeter" 's ypos/xpos and wide/tall values (and "ChargeMeter1" through "ChargeMeter4" for Vaccinator meters).

posted about 3 years ago
#6565 HUD editing: short questions, quick answers in Customization
ScoutmanWould it be possible to have transparent spectator bottom and top bar like in tf2 classic ?

Add "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.

posted about 3 years ago
#6562 HUD editing: short questions, quick answers in Customization
OctalblockDoes anyone know how to modify the font, text color and background of the voice command menu (also used for other actions)

Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.

posted about 3 years ago
#5 custom viewmodels in Customization
yttriumhttp://i.imgur.com/HZdI7eZ.png
How does it even work?
Put simply, I've modified the viewmodel animations for every single class. When one of the weapons marked hidden is pulled out, the animations for that weapon tell the viewmodel to move off-screen rather than to animate normally. Other weapons are not affected because the viewmodel moves back on-screen for them.

Can I use other viewmodel animation replacements with this?
Not yet, possibly in the future.
posted about 3 years ago
#11144 stream highlights in Videos

https://clips.twitch.tv/SpoopyDirtySharkDeIlluminati

posted about 3 years ago
#6554 HUD editing: short questions, quick answers in Customization
browniesIs there some way to keep the chatbox from resetting to its default position?HypnotizeYou can add this animation to your animations file (usualy its something like scripts > hudanimations_custom.txt) this makes it so that the positioning of the chat will stay the same as the one set inside BaseChat.res

event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
posted about 3 years ago
#5834 Show your HUD modifications! in Customization

He's been on this quest for far too long...

https://imgur.com/Y6p7mOH.png

posted about 3 years ago
#18 TF2 update for 10/15/20 in TF2 General Discussion
ArchRhythmFixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
They gonna do this for their official maps or?
Collaideliterally every change is shipped through community content makers.

stop even thinking about hyping these updates up, real changes aint coming lol

They just push whatever fix the map makers do. The global change to being able to explosive jump on truces was mind-boggling (and makes you wonder what prompted it, after almost a decade).

posted about 3 years ago
#6521 HUD editing: short questions, quick answers in Customization
sharktrashhow would i go about making the health numbers actually change to blue with overheal? nothing i'm messing with in my custom animations file is working with overheal or low health

You need to modify the values found in these lines @ Scripts/hudanimations_custom:

event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "RED GREEN BLUE OPACITY or color name"
}

event HudHealthBonusPulseStop
{
Animate PlayerStatusHealthValue FgColor "Original color, found in Resource/UI/HUDPlayerHealth => "PlayerStatusHealthValue""
}

If absent, just add the lines. Should you wish to do the same for low health, do the same to HudHealthDyingPulse and HudHealthDyingPulseStop.

posted about 3 years ago
#10966 stream highlights in Videos

Pop one every morning before getting out of bed:

https://clips.twitch.tv/BombasticGloriousDogeCeilingCat

posted about 3 years ago
#2 MvM blacklist website in TF2 General Discussion

https://imgur.com/DoSoTRs.png

Posting about MvM here is really gonna get a lot of traction...

posted about 3 years ago
#10960 stream highlights in Videos

https://clips.twitch.tv/ResourcefulFreezingBoarDatSheffy

posted about 3 years ago
#6502 HUD editing: short questions, quick answers in Customization
tomfa

Have you tried this?

HypnotizeYou can add this animation to your animations file (usualy its something like scripts > hudanimations_custom.txt) this makes it so that the positioning of the chat will stay the same as the one set inside BaseChat.res

event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
posted about 3 years ago
#10942 stream highlights in Videos

https://clips.twitch.tv/TenderSmokyIguanaPogChamp

posted about 3 years ago
#2 sever is ignoring some commands in TF2 General Discussion

You need to use rcon *command*, after registering as admin (rcon_password ***)

posted about 3 years ago
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