Zetos
Account Details
SteamID64 76561197999792505
SteamID3 [U:1:39526777]
SteamID32 STEAM_0:1:19763388
Country Canada
Signed Up October 6, 2013
Last Posted June 16, 2022 at 4:44 AM
Posts 292 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse G403 Prodigy Wireless
Keyboard HyperX Alloy Core
Mousepad Corsair MM300
Headphones G430
Monitor LG 24GL600F
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#6764 HUD editing: short questions, quick answers in Customization
zandathanks! I replaced them on my hud and they work on local servers and mge but not valve servers or serveme. is this an sv_pure thing and is there a way to fix it somehow?

From just a while earlier:

Show Content
ZetosxxnerdZetosxxnerdim trying to replace the match hud class avatars with scoreboard class icons like this:
https://imgur.com/lMXCb0M

i've tried referencing the root vtf file in hudmatchstatus.res and also made the scoreboard icons as custom material files but it doesnt work, anyone know what im doing wrong?
https://imgur.com/a/KO6RDNa
Any sort of override only works in sv_pure 0 (even by preloading), so make sure the listen server you're testing in is not pure 1/2 and that you're ok with it not working in casual and most pugs.
that first screen is from this youtube vid https://www.youtube.com/watch?v=Zq9m74GH5Yo (the guy linked his hud but its dead) i also checked the sv_pure value and its on 0.
besides i was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work
That is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.
posted about 2 years ago
#8 TF2 update for 9/17/21 (9/18/21 UTC) in TF2 General Discussion
tommyeven tho its only a small update, 2 updates in a row feelsgoodman

They often come in pairs. The update itself and some hotfix because of either a fuck up or forgotten something.

posted about 2 years ago
#6752 HUD editing: short questions, quick answers in Customization
xxnerdi was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work

That is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.

posted about 2 years ago
#6750 HUD editing: short questions, quick answers in Customization
xxnerdanyone know what im doing wrong?

Any sort of override only works in sv_pure 0 (even by preloading), so make sure the listen server you're testing in is not pure 1/2 and that you're ok with it not working in casual and most pugs.

posted about 2 years ago
#2 removing birthday effects in Videos

Can't vouch for this but hope it helps https://www.teamfortress.tv/28218/disabling-birthday-mode#17

posted about 2 years ago
#4 Upcoming Tip of the Hats will not feature TF2 in TF2 General Discussion

Sad news from the perspective of TF2 but beyond the points of aiming for a less stressful approach and adjusting to a smaller cast, if it means targetting bigger audiences in the long run and by doing so raising more money, then surely it must be seen as a half full glass kinda scenario.

Even though I tuned in for TF2 in the past (RIP Dota Fortress), I'll try to keep the tradition and chip in this year as well.

posted about 2 years ago
#1363 worst steam profile in Off Topic

https://steamcommunity.com/profiles/76561198800729818

posted about 2 years ago
#11931 stream highlights in Videos

https://clips.twitch.tv/NaiveTalentedMouseSoonerLater-9sYTpBUZt1uTMOaR

posted about 2 years ago
#6735 HUD editing: short questions, quick answers in Customization
lithiumhi, i've downloaded a new hud and the chat is by default in the top left corner, which interferes with mumble overlay. how do i put it back on the bottom right like it is by default on most huds?

Add the code below to your animations file (usually Scripts/hudanimations_custom) so it doesn't reset and adjust the height to your liking through Resource/UI/BaseChat by changing the ypos.

event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
posted about 2 years ago
#6732 HUD editing: short questions, quick answers in Customization
EtefiAnyone know what it is? Sorry if this was said before, it's hard for me to find these things-
https://imgur.com/a/M8xV6bp

It can be anything resized or leftover (maybe "RedScoreBG"?). Unless you have a general idea of what to look for, you're better off using the method I described in my previous post, first paragraph.

posted about 2 years ago
#11900 stream highlights in Videos

https://clips.twitch.tv/ProudSmoothPigDAESuppy-gCDQtYW08O3vkD7F

posted about 2 years ago
#6723 HUD editing: short questions, quick answers in Customization
mmrarktehttps://i.imgur.com/ADAWwUA.jpeg
does anyone know why the word label is on the top left of my screen? lol...

Type "vgui_cache_res_files 0; sv_cheats 1; vgui_drawtree 1" in the console and tick "Highlight Selected". An element tree will pop up. Filter through the items until a red box appears around that text. Search for the indicated element here so you get the name of the file it's in.

Go to said file in your custom HUD's folder and look up the element (the culprit will have as its controlName "CExLabel" or "Label" and will be missing a label property within. Add "label" "" (blank), do a hud_reloadscheme and check if the text is gone.

tl;dr: you can probably skim through the files you recently edited, look for a Label missing "label" "[value]" inside and add it with blank, but just so you know this is how you identify an element.

posted about 2 years ago
#6718 HUD editing: short questions, quick answers in Customization
weegeep

Those are controlled through map point entities (game_text and logic_relay), so not HUD elements you can target. You can try masking the area with a refract, but it may be the case that map graphics will always be drawn on top.

posted about 2 years ago
#18 TF2 update for 6/22/21 in TF2 General Discussion
MILKy_this update is kinda crazy but why do we need 6 new unusual effects again
also the update releases right before 4 nations cup officials -_-

I mean, sorry for EU but they usually drop on late evening/nights for NA which is also disruptive, so hard not to get in the way of either region. Better than on weekends, in the very least. We know what that accomplished... Being a drought of 112 days without an update it's not hard to check for a period where a league is not running, but that's beneath Valve, right?

Regarding the effects, hell yeah! Can't wait to get my hands on those new pog light particles on top of those food hats, drippy af! /s

posted about 2 years ago
#6 What Tf Happened to Fog's Crosshairs? in Customization
micwoj92Proof that people on tftv do not actually read posts.
posted about 2 years ago
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