Try deleting steam/steamapps/workshop/appworkshop_440.acf
Account Details | |
---|---|
SteamID64 | 76561197999792505 |
SteamID3 | [U:1:39526777] |
SteamID32 | STEAM_0:1:19763388 |
Country | Canada |
Signed Up | October 6, 2013 |
Last Posted | June 16, 2022 at 4:44 AM |
Posts | 292 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | G403 Prodigy Wireless |
Keyboard | HyperX Alloy Core |
Mousepad | Corsair MM300 |
Headphones | G430 |
Monitor | LG 24GL600F |
YouqiDoesn't seem to be working for me anymore after the Gun Mettle update.
I used to have it working with DX9 and all the changes etc. Anybody got a fix?
Did you by any chance tried updating the HUD and forgot to readd the code in the new version?
omniThat's because there's already a Kills label. You've overridden them. Call them KillsLabel2, for example.
I tried Kills*something* several times and left the Kills below as it was by default, but the text would always vanish, unless I did a hud_reloadscheme. Then I tried putting something completely unrelated and it worked. Quite weird.
Either way, thanks for helping!
omniZetosIdeas?Pastebin your scoreboard, I can't imagine how you've managed that.
I was aiming for subtle changes, like changing KillsLabel to Kills (being different from other fields) and the result was the one mentioned. Changing to something completely different fixed it. Weird outcome, though.
omnininjajiroAnything, as long as it's not the same as another panel. Call it "fuckboi", the HUD still reads it. Magic, that.omniRofl EricChange it to what?
Just change the name of the panel/fieldname of the stat value if you want to fix it boys.
After I changed the labels, my scoreboard looks like this, but it fixes after I do a hud_reloadscheme (needs to be redone everytime I restart the game). Ideas?
xattuui saw this got bumped, has this been updated yet or not? would love to use it if it is :]
The only thing that broke with the Gun Mettle update was the scoreboard as they added a medal icon. You can download my fix here.
Edit: fixed the green text as well.
Try adding a delay with tf_dingalingaling_repeat_delay X to check if it lets the game roll the full hit audio. Half a second (0.5) should do it.
I finished both contracts I had, and for a while my coin would report accordingly, two done. After Patch #3, it showed only one finished but I had no contracts opened to be able to redo them. Just now I got a third contract - as I've been told some have - but after completing it (and getting the third skin), my coin reports two finished. Anybody else had this bug?
FerduxSetting it to 0 or 2 for huds that aren't updated yet because setting it to 10 or 20 will usually push the whole scoreboard element to the side on not updated huds
I see. Just reporting that values can go above 0/2; whoever has issues, try them out. Whatever floats our boats.
Not sure why you guys set to either 0 or 2, both made mine flick (I'm using bastHUD). Setting it to values above 10 made it static, but compressed. I'm using 20 and it's perfect.
FireWhats the advantage of keeping it to "official" ?
According to the command's info on the console, setting it to "always" presents some king of global-permission-risk, whether "official" doesn't.
It's taking so looooooong, I want these xhairssss!!
Why u no release em nao?!
Nice work so far.
I'm looking for constructive feedback, but thanks.
I tried using that hitscan alias with cl_interp_ratio 2 ~ 2.2 for a while and on the scattergun it was a bit unclear if I was the one whiffing the shots, but as sniper a few shots I was confident weren't registering. When I moved back to ratio 1, it felt better.
Does anybody else have actual gameplay feedback on these configs/alias?