Search the forums next time to see if someone prior made a thread looking for this: http://www.teamfortress.tv/32051/anyone-with-an-updated-pvhud
Account Details | |
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SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | September 29, 2025 at 11:31 PM |
Posts | 974 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Instead of picking a winner I am going to reward every valuable input & contest entry that was used for the final version of the hud! If you created hud files or assets you can use in your own huds, feel free to do so!
I read a lot of positive stuff about the two sided tournament huds, which are perfectly doable with current hud tech available to us (and can be taken to the next level as you'll see in the final hud!)
I will sort through who deserves what and set up a poll for determining the new owner of the unusual when the hud is finished and in use.
TL;DR: (new hud) stuff for everyone
And if you were wondering where you'll be able to see the hud: TheSpire.tv and/or BlackOutGamingTV will be using it!
puoi1BrenWhat section of the hud controls the player healthbars during spectator mode?spectatortournamentguihealth.res
the tournament version of that file actually controls the health, which is then positioned in spectatortournament.res, controls the low health image color and at what percentage this low health animation needs to be triggered (and if the bonushealthimage needs to grow/shrink x units)
You could make them all 1 color and on mouse over or keyboard selection/highlight make them the different colors, if you're using custom VMTs you could try fgcolor or drawcolor for the class logo itself to change color instead.
Follow this guide from huds.tf to make your animations file unbreakable, then the only thing that might make you crash are actual out of date hud files.
@devamar, the team color indicator on the very right side of the panel is impossible, believe me, I've tried.
Some more progress on my end:
http://i.imgur.com/GuGRN4Q.jpg
http://i.imgur.com/P3qRhay.jpg
or if everything on the left side is preferred (some alignment issues probably)
@ JB: You need to change the borders responsible for the background colors to use those specific images in the spectator tournament panels in clientscheme.res: TFFatLineBorder, TFFatLineBorderRedBG & TFFatLineBorderBlueBG
I've tried a lot of different things to not crash with custom main menus when the stress test is active (or when you're in the beta because of a pass/self-made item), but the only one that doesn't crash for me is the #base setup I use for WietHUD, haven't been able to narrow it down to what specifically in MainMenuOverride.res causes it...
devamar, thought of any control point animations yet, payload objectives? Target ID looks nice, but the different overheal color from the player lists I'd steer away from and make those the same color for viewer consistency. Respawn indicator/dead state differing in look from alive for player panels could be helpful.
If only we could make the medics always sort to a default spot for the medigun indicators or to be glued to the class panel.
Scoreboards are really a non issue, got a very simple one for that in mind already, I just have to make them look like whatever the targetids and playerlists are going to be. Winpanel is going to be similar as well, no need for individual player highlighting imho if there is external log based round stats available.
After some contact with Saxton Hale about his hud and how to get horizontal player health working and the Jarateking mockup with flame proving it being possible I started from scratch with a tournament and health panel to get the CSGO like horizontal health to work:
http://i.imgur.com/XMRR6Ev.jpg
It looks like shit because I haven't touched most of the animations yet with proper colors or any of the clientscheme responsible for fonts and tournament borders, but it works!
HudDamageIndicator in hudlayout.res
Possible things to define:
proportional_float MinimumWidth
proportional_float MaximumWidth
proportional_float MinimumHeight
proportional_float MaximumHeight
proportional_float StartRadius
proportional_float EndRadius
float MaximumDamage
float MinimumTime
float MaximumTime
float TravelTime
float FadeOutPercentage
float Noise
@ Astrin: HudPlayerHealth there is a shadow, use vgui_drawtree + highlight selected to figure out the exact FieldName and just remove it
@ STOGE: where do you get your default file? if you don't have a custom file it will use the actual default file, see if that works. Also check console if you're using your custom file and check for EOF errors.
_KermitYou could also make a really big resist icon that covers the shadow when you're on vacc, it's not the prettiest but it does help you see incredibly easily what resist you're on.
If you're unlucky and die with 99% charge and have a very big charge font the entire shadow needs to be able to be covered, which could result in a very big resist icon, one with a dropshadow or outline defined would be the easiest solution.
@ DR34M AmmoInClip in HudAmmoWeapons font and PlayerStatusHealthValue in HudPlayerHealth are the ones you need to replace, or find name and edit it in clientscheme.res
SnerkI've had that problem on other huds I've made, do you know how to fix that?
Impossible as either the normal chargelabel is visible for uber/kritz/qf or the individualchargeslabel for vaccinator is visible.
As a workaround you could create a font in clientscheme.res with a dropshadow 1 or outline, or force swapping between minmode 0/1 for vaccinator use to hide shadows off screen/make them tall 0 (and show vaccinator ones)
It is a shame you can't define where something would have to be visible for red or blue team specifically in the spectator tournament panels because of hud technical limitations!